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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Final Frontier
Discover a 10-Cost minion from the past. Set its Cost to (1).
Druid Epic Spell 7
Final Showdown
Questline: Draw 4 cards in one turn. Reward: Reduce the Cost of the cards drawn by (1).
Demon Hunter Legendary Spell 1
Flame Behemoth
Battlecry: Get two random Magnetic Mechs. They cost (2) less.
Neutral Legendary Minion 6 4 5
Flash of Lightning
Draw a card. Next turn, your Nature spells cost (1) less.
Shaman Epic Spell 2
Flesh Giant
Costs (1) less for each time your hero's Health changed during one of your turns.
Priest, Warlock Epic Minion 10 8 8
Flickering Lightbot
Gigantify Costs (1) less for each Holy spell you've cast this game.
Paladin Rare Minion 5 3 3
Floecaster
Costs (2) less for each Frozen enemy.
Mage Common Minion 6 5 5
Florist
At the end of your turn, reduce the cost of a Nature spell in your hand by (1).
Neutral Common Minion 2 2 3
For Glory!
Draw 2 cards. Costs (1) less for each minion your opponent controls.
Warrior Common Spell 5
Foreboding Flame
Battlecry: Demons that didn't start in your deck cost (1) less this game.
Warlock Common Minion 2 2 3
Forensic Duster
Battlecry: Your opponent's minions cost (1) more next turn.
Neutral Common Minion 3 3 4
Forgotten Millennium
Fill your hand with random Undead. They cost Health instead of Mana this turn.
Death Knight Epic Spell 8
Foxy Fraud
Battlecry: Your next Combo card this turn costs (2) less.
Rogue Common Minion 2 3 2
Free Admission
Draw 2 minions. If they're both Demons, reduce their Costs by (2).
Warlock Rare Spell 3
Frenzied Felwing
Costs (1) less for each damage dealt for your opponent this turn.
Neutral Rare Minion 4 3 3
Frequency Oscillator
Battlecry: The next Mech you play costs (1) less.
Neutral Common Minion 1 2 1
Frizz Kindleroost
Battlecry: Reduce the Cost of Dragons in your deck by (2).
Neutral Legendary Minion 4 5 4
From the Depths
Reduce the Cost of the bottom five cards in your deck by (3), then Dredge.
Warrior Rare Spell 3
Frost Giant
Costs (1) less for each time you used your Hero Power this game.
Neutral Epic Minion 10 8 8
Frostbite
Deal 3 damage. Honorable Kill: Your opponent's next spell costs (2) more.
Shaman Common Spell 2
Frostsaber Matriarch
Taunt. Costs (1) less for each Beast you've summoned this game.
Druid Epic Minion 7 4 5
Frostwolf Warmaster
Costs (1) less for each card you've played this turn.
Neutral Rare Minion 4 3 3
Future Emissary
Battlecry: Reduce the Cost of all Dragons in your hand by (1). Give them +1/+1.
Neutral Common Minion 4 4 4
Fye, the Setting Sun
Rush, Lifesteal, Taunt Costs (1) less for each Dragon you've summoned this game.
Druid Legendary Minion 9 4 12
Galactic Crusader
Taunt Deathrattle: Get two random Holy spells. They cost (3) less.
Neutral Rare Minion 7 3 9
Galvanizer
Battlecry: Reduce the Cost of Mechs in your hand by (1).
Neutral Rare Minion 2 1 2
Game Master
The first Secret you play each turn costs (1).
Mage Common Minion 2 2 3
Gear Grubber
Taunt. If you end your turn with any unspent mana, reduce this card's Cost by (1).
Neutral Rare Minion 4 4 5
Ghoulish Alchemist
Battlecry: Your next Concoction costs (0).
Rogue Rare Minion 2 3 2
G'huun the Blood God
Battlecry: Draw 2 cards. They cost Health instead of Mana.
Priest Legendary Minion 8 8 8
Gigantotem
Cots (1) less for each Totem you've summoned this game.
Shaman Epic Minion 10 8 8
Glacial Advance
Deal 4 damage. Your next spell this turn costs (2) less.
Death Knight Common Spell 3
Gladesong Siren
Lifesteal Costs (1) if you've played a Holy and Shadow spell this turn.
Priest Epic Minion 6 4 7
Glowroot Lure
Taunt. Costs (1) less for each time you used your Hero Power this game.
Shaman Common Minion 6 6 6
Goldshire Gnoll
Rush Costs (1) less for each other card in your hand.
Neutral Rare Minion 10 5 4
Golganneth, the Thunderer
Titan Your first spell each turn costs (3) less.
Shaman Legendary Minion 6 5 7
Granite Forgeborn
Battlecry: Reduce the cost of Elementals in your hand and deck by (1).
Shaman Rare Minion 4 4 5
Grave Horror
Taunt Costs (1) less for each spell you've cast this game.
Priest Rare Minion 12 7 8
Gravedawn Sunbloom
Draw 2 cards. Kindred: This costs (2) less.
Priest Common Spell 4
Happy Ghoul
Costs (0) if your Hero was healed this turn.
Neutral Rare Minion 3 3 3
Harpoon Gun
After your hero attacks, Dredge. If it's a Beast, reduce its Cost by (2).
Hunter Rare Weapon 3 3 2
Harrowing Ox
Taunt Battlecry: If you've Excavated twice, your next card this turn costs (7) less.
Death Knight Epic Minion 7 7 7
Hemet, Foam Marksman
After a friendly Beast dies, get a random Legendary Beast from the past. It costs (2) less.
Hunter Legendary Minion 5 3 6
Hidden Objects
Discover Secret. Set its Cost to (1).
Mage Common Spell 2
Holy Cowboy
Battlecry: Your next Holy spell costs (2) less.
Paladin Common Minion 3 4 3
Holy Glowsticks
Lifesteal Deal 4 damage to a minion. Costs (1) if you've cast a Holy spell this turn.
Paladin Common Spell 4
Horn of Plenty
Discover a Nature spell. It costs (2) less.
Druid Common Spell 2
Hot Spring Glider
Battlecry: Your next Murlkoc costs (1) less. Kindred: And gains Divine Shield.
Paladin Common Minion 3 2 4