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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Hot Streak
Your next Fire spell this turn costs (2) less.
Mage Common Spell 0
Hybridization
Draw a 1, 2, 3, and 4-Cost minion. Kindred: They cost (1) less.
Druid Rare Spell 5
Ice Trap
Secret: When your opponent casts a spell, return it to their hand instead. It costs (1) more.
Hunter Epic Spell 2
Idol's Adoration
Your Hero Power costs (0). After you use it, lose 1 Durability.
Priest Common Weapon 1 0 2
Illidari Studies
Discover an Outcast card. your next one costs (1) less.
Demon Hunter Common Spell 1
Illuminate
Dredge. If it's a spell, reduce its cost by (3).
Priest Common Spell 0
Imprisoned Horror
Costs (1) less for each damage you've taken on your turn this game.
Warlock Epic Minion 9 4 4
Imprisoned Satyr
Dormant for 2 turns. When this awakens, reduce the Cost of a random minion in your hand by (5).
Druid Common Minion 3 3 3
Incanter's Flow
Reduce the Cost of spells in your deck by (1).
Mage Common Spell 4
Infernal Stratagem
Give a minion +3/+3. If it's a Demon, your next one costs (2) less.
Warlock Rare Spell 3
Inferno Herald
After you cast a Fire spell, get a random Elemental and reduce its Cost by (3).
Mage Common Minion 4 3 6
Infinitize the Maxitude
Discover a spell. Reduce its Cost by (1). Finale: Return this to your hand at end of turn.
Mage Legendary Spell 2
Insight
Draw a minion. Corrupt: Reduce its Cost by (2).
Priest Common Spell 2
Interstellar Starslicer
Battlecry and Deathrattle: Reduce the Cost of your Librams by (1) this game.
Paladin Rare Weapon 3 3 2
Interstellar Wayfarer
Divine Shield Battlecry: Reduce the Cost of your Librams by (1) this game.
Paladin Common Minion 4 4 2
Inventor's Aura
Your Mechs cost (1) less. Lasts 2 turns.
Paladin Common Spell 2
Inzah
Battlecry: For the rest of the game, your Overload cards cost (1) less.
Shaman Legendary Minion 5 5 5
Irebound Brute
Taunt Costs (1) less for each card drawn this turn.
Demon Hunter Common Minion 7 6 7
Ironbark
Give a minion +1/+3 and Taunt. Costs (0) if you have at least 7 Mana Crystals.
Druid Rare Spell 2
Jazz Bass
Deathrattle: Your next spell costs (1) less. (Overload while equipped to improve!)
Shaman Rare Weapon 3 3 2
Jepetto Joybuzz
Battlecry: Draw 2 minions from your deck. Set their Attack, Health, and Cost to 1.
Neutral Legendary Minion 8 6 6
Jumbo Imp
Costs (1) less whenever a friendly Demon dies while this is in your hand.
Warlock Epic Minion 10 8 8
Kabal Crystal Runner
Costs (2) less for each Secret you've played this game.
Mage Rare Minion 6 6 5
Kabal Lackey
Battlecry: The next Secret you play this turn costs (1).
Mage Common Minion 1 2 1
Kael'thas Sinstrider
Every third minion you play each turn costs (0).
Neutral Legendary Minion 8 4 7
Kael'thas Sunstrider
Every third spell you cast each turn costs (1).
Neutral Legendary Minion 6 4 7
Kanrethad Ebonlocke
Your Demons cost (1) less. Deathrattle: Shuffle 'Kanrethad Prime' into your deck.
Warlock Legendary Minion 2 3 2
Kindling Elemental
Battlecry: The next Elemental you play costs (1) less.
Neutral Common Minion 1 1 2
King Tide
Battlecry: Both players' spells cost (5) until the end of your turn.
Druid, Mage Legendary Minion 4 4 4
Kirin Tor Tricaster
Spell Damage +3 Your spells cost (1) more.
Mage Rare Minion 4 3 3
Knight of the Wild
Costs (1) less for each Beast you've summoned this game.
Druid Rare Minion 7 6 6
Krona, Keeper of Eons
Taunt Battlecry: Set the Costs of the bottom 5 cards in your deck to (1).
Druid Legendary Minion 6 4 7
Lady Anacondra
Your Nature spells cost (2) less.
Druid Legendary Minion 6 3 7
Lady Naz'jar
While in your hand, this transforms after you cast a Fire, Frost, or Arcane spell.
Mage Legendary Minion 5 5 5
Life From Death
Draw 3 cards. Infuse (6): This costs (1).
Druid Rare Spell 6
Lifebinder's Gift
Choose One - Get 2 random Nature spells; or Reduce the Cost of spells in your hand by (1).
Druid Common Spell 2
Light of the Phoenix
Draw 2 cards. Costs (1) less for each damaged friendly character.
Warrior Common Spell 4
Lightray
Taunt Costs (1) less for each Paladin card you've played this game.
Paladin Common Minion 9 5 5
Line Hopper
Your Outcast cards cost (1) less.
Demon Hunter Common Minion 3 3 4
Living Garden
Battlecry: Imbue your Hero Power. Reduce the Cost of a minion in your hand by (1).
Shaman Rare Minion 3 2 4
Living Horizon
Taunt, Divine Shield Costs (1) less for each other card in your hand.
Paladin Epic Minion 10 4 6
Living Seed (Rank 1)
Draw a Beast. Reduce its Cost by (1). (Upgrades when you have 5 Mana.)
Druid Rare Spell 2
Load the Chamber
Deal 2 damage. Your next Naga, Fel spell and weapon cost (1) less.
Demon Hunter Rare Spell 3
Lock On
Set a minion's Health to 1. Your next Starship launch costs (2) less.
Shaman Common Spell 1
Loh, the Living Legend
Battlecry: Your minions cost (5) this game.
Druid Legendary Minion 9 5 5
Lokholar the Ice Lord
Rush, Windfury Costs (5) less if you have 15 Health or less.
Neutral Legendary Minion 10 8 8
Love Everlasting
Your first spell each turn costs (2) less. Lasts until you don't play a spell on your turn.
Priest Legendary Spell 3
Lunar Eclipse
Deal 3 damage to a minion. Your next spell this turn costs (2) less.
Druid Common Spell 2