Shaman Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Aftershocks Deal 1 damage to all minions, three times. Costs (1) less if you cast a spell last turn. |
Shaman, Warrior | Rare | Spell | 4 | |||
Altered Chord Lifesteal Deal 6 damage to a minion. Costs (3) less if you're Overloaded. |
Shaman | Rare | Spell | 5 | |||
Amphibious Elixir Restore 5 Health. Discover a spell. |
Shaman | Rare | Spell | 2 | |||
Ancestor's Call Put a random minion from each player's hand into the battlefield. |
Shaman | Epic | Spell | 4 | |||
Ancestral Healing Restore a minion to full Health and give it Taunt. |
Shaman | Free | Spell | 0 | |||
Ancestral Knowledge Draw 2 cards. Overload: (1) |
Shaman | Common | Spell | 2 | |||
Ancestral Spirit Choose a minion. When that minion is destroyed, return it to the battlefield. |
Shaman | Rare | Spell | 2 | |||
Avalanche Freeze a minion and deal 3 damage to adjacent ones. |
Shaman | Rare | Spell | 4 | |||
Azsharan Scroll Discover a Fire, Frost or Nature spell. Put a 'Sunken Scroll' on the bottom of your deck. |
Shaman | Rare | Spell | 1 | |||
Baking Soda Volcano Lifesteal. Deal 10 damage randomly split among all minions. Overload: (1) |
Shaman | Rare | Spell | 4 | |||
Beakered Lightning Deal 1 damage to all minions. Overload: (2). |
Shaman | Common | Spell | 0 | |||
Big Bad Voodoo Give a friendly minion "Deathrattle: Summon a random minion that costs (1) more." |
Shaman | Epic | Spell | 2 | |||
Bioluminescence Give your minions Spell Damage +1. |
Shaman | Epic | Spell | 4 | |||
Blazing Invocation Discover a Battlecry minion. |
Shaman | Rare | Spell | 1 | |||
Blazing Transmutation Choose a minion. Discover one that costs (1) more to transform it into. |
Shaman | Common | Spell | 1 | |||
Bloodlust Give your minions +3 Attack this turn. |
Shaman | Common | Spell | 5 | |||
Bracing Cold Restore 5 Health to your hero. Reduce the Cost of a random spell in your hand by (2). |
Shaman | Rare | Spell | 2 | |||
Call in the Finishers Summon four 1/1 Murlocs. |
Shaman | Common | Spell | 3 | |||
Chain Lightning (Rank 1) Deal 2 damage to a minion and a random adjacent one. (Upgrades when you have 5 mana.) |
Shaman | Epic | Spell | 2 | |||
Charged Call Discover a 1-Cost minion and summon it. (Upgrades for each Overload card you played this game!) |
Shaman | Rare | Spell | 3 | |||
Chill Vibes Restore 8 Health. Finale: Summon a 3/3 Elemental with Taunt. |
Shaman | Common | Spell | 3 | |||
Cold Storage Freeze a minion. Add a copy of it to your hand. |
Shaman | Rare | Spell | 1 | |||
Command of Neptulon Summon two 5/4 Elementals with Rush. Overload: (1) |
Shaman | Rare | Spell | 5 | |||
Command the Elements Questline: Play 3 cards with Overload. Reward: Unlock your Overloaded Mana Crystals. |
Shaman | Legendary | Spell | 1 | |||
Conductivity The next spell you cast this turn also targets adjacent minions. |
Shaman | Rare | Spell | 2 | |||
Convincing Disguise Transform a friendly minion into one that costs (2) more. Infuse (4): Transform all friendly minions instead. |
Shaman | Rare | Spell | 1 | |||
Corrupt the Waters Quest: Play 6 Battlecry cards. Reward: Heart of Vir'naal. |
Shaman | Legendary | Spell | 1 | |||
Crackle Deal 3-6 damage. Overload: (1) |
Shaman | Common | Spell | 2 | |||
Crash of Thunder Deal 3 damage to all enemies. Costs (1) less for each Nature spell you've cast this turn. |
Shaman | Common | Spell | 6 | |||
Crushing Hand Deal 8 damage to a minion. Overload: (3) |
Shaman | Common | Spell | 2 | |||
Cryostasis Give a minion +3/+3 and Freeze it. |
Shaman | Epic | Spell | 2 | |||
Deathmatch Pavilion Summon a 3/2 Duelist. If your hero attacked this turn, summon another. |
Shaman | Epic | Spell | 2 | |||
Deathweaver Aura Give a minion "Deathrattle: Summon two 3/2 Zombies." Overload: (1) |
Shaman | Common | Spell | 2 | |||
Dehydrate Lifesteal. Deal 4 damage to a minion. Quickdraw: Costs (1). |
Shaman | Common | Spell | 3 | |||
Devolve Transform all enemy minions into random ones that cost (1) less. |
Shaman | Rare | Spell | 2 | |||
Devolving Missiles Shoot three random missiles at random enemy minions that transform them into ones that cost (1) less. |
Mage, Shaman | Epic | Spell | 1 | |||
Digging Straight Down Deal 8 damage to a minion. Excavate a treasure. |
Shaman | Common | Spell | 4 | |||
Don't Stand in the Fire! Deal 10 damage randomly split among all enemy minions. Overload: (1) |
Shaman | Rare | Spell | 5 | |||
Dragon's Pack Summon two 2/3 Spirit Wolves with Taunt. If you've Invoked twice, give them +3/+3. |
Shaman | Epic | Spell | 5 | |||
Dunk Tank Deal 4 damage. Corrupt: Then deal 2 damage to all enemy minions. |
Shaman | Rare | Spell | 4 | |||
Earth Shock Silence a minion, then deal 1 damage to it. |
Shaman | Common | Spell | 1 | |||
Earthen Might Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand. |
Shaman | Rare | Spell | 2 | |||
Earthquake Deal 5 damage to all minions, then deal 2 damage to all minions. |
Shaman | Rare | Spell | 7 | |||
Elemental Destruction Deal 4-5 damage to all minions. Overload: (2) |
Shaman | Epic | Spell | 3 | |||
Elementary Reaction Draw a card. Copy it if you played an Elemental last turn. |
Shaman | Common | Spell | 2 | |||
Eureka! Summon a copy of a random minion from your hand. |
Shaman | Rare | Spell | 6 | |||
Everyfin is Awesome Give your minions +2/+2. Costs (1) less for each Murloc you control. |
Shaman | Rare | Spell | 7 | |||
Evolve Transform your minions into random minions that cost (1) more. |
Shaman | Rare | Spell | 1 |