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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Aftershocks
Deal 1 damage to all minions, three times. Costs (1) less if you cast a spell last turn.
Shaman, Warrior Rare Spell 4
Altered Chord
Lifesteal Deal 6 damage to a minion. Costs (3) less if you're Overloaded.
Shaman Rare Spell 5
Amphibious Elixir
Restore 5 Health. Discover a spell.
Shaman Rare Spell 2
Ancestor's Call
Put a random minion from each player's hand into the battlefield.
Shaman Epic Spell 4
Ancestral Healing
Restore a minion to full Health and give it Taunt.
Shaman Free Spell 0
Ancestral Knowledge
Draw 2 cards. Overload: (1)
Shaman Common Spell 2
Ancestral Spirit
Choose a minion. When that minion is destroyed, return it to the battlefield.
Shaman Rare Spell 2
Avalanche
Freeze a minion and deal 3 damage to adjacent ones.
Shaman Rare Spell 4
Azsharan Scroll
Discover a Fire, Frost or Nature spell. Put a 'Sunken Scroll' on the bottom of your deck.
Shaman Rare Spell 1
Baking Soda Volcano
Lifesteal. Deal 10 damage randomly split among all minions. Overload: (1)
Shaman Rare Spell 4
Beakered Lightning
Deal 1 damage to all minions. Overload: (2).
Shaman Common Spell 0
Big Bad Voodoo
Give a friendly minion "Deathrattle: Summon a random minion that costs (1) more."
Shaman Epic Spell 2
Bioluminescence
Give your minions Spell Damage +1.
Shaman Epic Spell 4
Blazing Invocation
Discover a Battlecry minion.
Shaman Rare Spell 1
Blazing Transmutation
Choose a minion. Discover one that costs (1) more to transform it into.
Shaman Common Spell 1
Bloodlust
Give your minions +3 Attack this turn.
Shaman Common Spell 5
Bracing Cold
Restore 5 Health to your hero. Reduce the Cost of a random spell in your hand by (2).
Shaman Rare Spell 2
Call in the Finishers
Summon four 1/1 Murlocs.
Shaman Common Spell 3
Chain Lightning (Rank 1)
Deal 2 damage to a minion and a random adjacent one. (Upgrades when you have 5 mana.)
Shaman Epic Spell 2
Charged Call
Discover a 1-Cost minion and summon it. (Upgrades for each Overload card you played this game!)
Shaman Rare Spell 3
Chill Vibes
Restore 8 Health. Finale: Summon a 3/3 Elemental with Taunt.
Shaman Common Spell 3
Cold Storage
Freeze a minion. Add a copy of it to your hand.
Shaman Rare Spell 1
Command of Neptulon
Summon two 5/4 Elementals with Rush. Overload: (1)
Shaman Rare Spell 5
Command the Elements
Questline: Play 3 cards with Overload. Reward: Unlock your Overloaded Mana Crystals.
Shaman Legendary Spell 1
Conductivity
The next spell you cast this turn also targets adjacent minions.
Shaman Rare Spell 2
Convincing Disguise
Transform a friendly minion into one that costs (2) more. Infuse (4): Transform all friendly minions instead.
Shaman Rare Spell 1
Corrupt the Waters
Quest: Play 6 Battlecry cards. Reward: Heart of Vir'naal.
Shaman Legendary Spell 1
Crackle
Deal 3-6 damage. Overload: (1)
Shaman Common Spell 2
Crash of Thunder
Deal 3 damage to all enemies. Costs (1) less for each Nature spell you've cast this turn.
Shaman Common Spell 6
Crushing Hand
Deal 8 damage to a minion. Overload: (3)
Shaman Common Spell 2
Cryostasis
Give a minion +3/+3 and Freeze it.
Shaman Epic Spell 2
Deathmatch Pavilion
Summon a 3/2 Duelist. If your hero attacked this turn, summon another.
Shaman Epic Spell 2
Deathweaver Aura
Give a minion "Deathrattle: Summon two 3/2 Zombies." Overload: (1)
Shaman Common Spell 2
Dehydrate
Lifesteal. Deal 4 damage to a minion. Quickdraw: Costs (1).
Shaman Common Spell 3
Devolve
Transform all enemy minions into random ones that cost (1) less.
Shaman Rare Spell 2
Devolving Missiles
Shoot three random missiles at random enemy minions that transform them into ones that cost (1) less.
Mage, Shaman Epic Spell 1
Digging Straight Down
Deal 8 damage to a minion. Excavate a treasure.
Shaman Common Spell 4
Don't Stand in the Fire!
Deal 10 damage randomly split among all enemy minions. Overload: (1)
Shaman Rare Spell 5
Dragon's Pack
Summon two 2/3 Spirit Wolves with Taunt. If you've Invoked twice, give them +3/+3.
Shaman Epic Spell 5
Dunk Tank
Deal 4 damage. Corrupt: Then deal 2 damage to all enemy minions.
Shaman Rare Spell 4
Earth Shock
Silence a minion, then deal 1 damage to it.
Shaman Common Spell 1
Earthen Might
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand.
Shaman Rare Spell 2
Earthquake
Deal 5 damage to all minions, then deal 2 damage to all minions.
Shaman Rare Spell 7
Elemental Destruction
Deal 4-5 damage to all minions. Overload: (2)
Shaman Epic Spell 3
Elementary Reaction
Draw a card. Copy it if you played an Elemental last turn.
Shaman Common Spell 2
Eureka!
Summon a copy of a random minion from your hand.
Shaman Rare Spell 6
Everyfin is Awesome
Give your minions +2/+2. Costs (1) less for each Murloc you control.
Shaman Rare Spell 7
Evolve
Transform your minions into random minions that cost (1) more.
Shaman Rare Spell 1