Deathweaver Aura

Deathweaver Aura

Deathweaver Aura is a 2 Mana Cost Common Shaman Spell card from the March of the Lich King set!

Card Text

Give a minion "Deathrattle: Summon two 3/2 Zombies." Overload: (1)

Flavor Text

Knitting is a harmless hobby. Weaving, though...

Type
Spell
Rarity
Common
Set
March of the Lich King
Class
Shaman
Cost
2
Spell School
Shadow
Minion Type
Mechanics
Deathrattle, Overload, Summon
Artist
Tanamaes Leejierasaes
Collectible
Yes

Card Review & Interactions

Drakkari Zombie:

Drakkari Zombie

Related Cards

Drakkari Zombie

2 Comments

  1. Cursore1610

    I think people are kind of sleeping on this card. Sould of the Forest is a playable card and it costs double the amount of mana while giving a much weaker deathrattle (3 attack is 50% more threatening than a 2 attack is, don't let the fact that it's just 1 more attack fool you). 1 overload is a neglectable downside and overall this card seems very good. However, Shaman doesn't have the Token cards Druid has, which makes me doubt the deathrattle undead deck will be viable: the neutral cards which should fill out the deck are pretty bad and I'm not even sure if undead decks are the right path for this token strategy to go for. After all, Shaman still has murlocs, which generate wide boards very susceptible to board removal: this can be a welcome addition to that archetype. Shaman also plays Piranhas, which are quite good in evolve decks and might creep their way into the meta with some hybrid burst shaman deck, one which might use token cards and this to play multicaster and that 5 mana 3/4 card which summons 3/3s. A bit of a messy deck, but nonetheless a powerful one with the right decklist.

    1. Cursore1610

      Ok, I read the card wrong. I thought it gave every minion you have the deathrattle "summon a 3/2". But it doesn't do that and it doesn't even come close to that kind of power. Instead, this card just sucks. It doesn't give you immediate stats unless you trade in a minion, and even then it's just two 3/2 minions without any kind of effect and with the condition of having a minion on board which can die the turn you play this card. And sure, it combos very well with the new 1 drop for Shaman, but that's just not enough, the enemy can just ignore it and deal with it later along the line. It's too slow, it doesn't do much and it's far from being the payoff card I thought it was going to be.

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