Almost APM priest (now legend)

Class: Priest - Format: raven - Type: combo - Season: season-59 - Style: ladder

Rate this Deck

Like or Dislike? Take a second to tell us how you feel!

+5

Deck Import

I find it annoying to kill my opponent in one turn so I replaced the standar otk combo with a more control version of it.

This deck is an adaptation of my older deck “Truly INSANE value priest” that use the same card for a combo. The reason why you can replace an otk combo with this one is that this combo is still insane and will only lose you the game when your opponent perform a sick win condition on the few next turn so you don’t lose to much win rate. This deck is in my opinion more rewarding to play than APM priest since you can perfom the combo multiple turn in the same game ,but at the same time it is more challenging for the same reason.

Pro:

   -Rewarding to play

  -Strong value over turn (the combo will beat  Deathstalker Rexxar and Kingsbane on the late game )

    -Still competitive will being more interactive for your opponent

Con:

    -Exhausting to play for beginners

    -Need practice to be effective

    -probably the worst choice to go legend with (90% of the time strictly worst than apm preist)

Value over turn but how much?

the most I can do now on EVERY turn is 2 Grave Horror 4 Radiant Elemental heal for 30 hp and cast 4 Divine Spirit but dont worry if you need more of somthing you can (for exemple you can heal for 40 hp instead of casting 2 Divine Spirit at will or you can try to cast way more Divine Spirit in one turn if you are creative and your opponent is attacable by one of your minion.)

                :::News(you can actually heal for 40 hp with only one Binding Heal in the full combo (it only toke me 400 games to figure out how XD))

How to combo using this deck?

    There are so much combo in this deck that I will fail to list them all but I will try to give the basic (don’t read the order of play if you don’t need (you will just suffer))

Long list of combo:

-The starting cycle

    3 mana card needed:Topsy Turvy Test Subject Seance

    order:Test Subject Seance Topsy Turvy

    effect: Spam some spell and deathrattle for the quest and lose absolutely nothing (every thing is back to your hand)

    comment: can be combo with Power Word: Shield or Binding Heal for extra draw or heal


-Start generating card

    mana 6 cardTopsy Turvy, Test Subject ,Seance, ,Vivid Nightmare

    order:Test Subject ,Seance ,Vivid Nightmare , 2 Topsy Turvy  

    Effect: spam spell and create extra Seance and Vivid Nightmare

-Start generating card (Grave Horror variant)

    Just play Grave Horror, Seance** at the end of “Start generating card” for 2 extra mana and a free 7/8 taunt.

-Start generating card (Radiant Elemental variant)
7 mana card 1 extra Radiant Elemental

effect: summon 1 Radiant Elemental and add a Vivid Nightmare to your hand

10 mana 1 extra Radiant Elemental

order: Radiant Elemental Test Subject Vivid Nightmare Topsy Turvy Seance Vivid Nightmare Topsy Turvy Vivid Nightmare*Seance*Topsy Turvy

effect : summon 2 Radiant Elemental and add 3 Vivid Nightmare to your hand

comment: since you have an extra Vivid Nightmare after any of those tow combo you can play a 6 mana combo that summon 5 Radiant Elemental (will write about it later)

-Infinite value

8 Mana card:Topsy Turvy, Test Subject, Radiant Elemental,Seance,2Vivid Nightmare, Grave Horror

Order:Test Subject,Radiant Elemental, Vivid Nightmare* ,Seance, Vivid Nightmare ,Grave Horror ,Topsy Turvy ,Seance, Vivid Nightmare ,Topsy Turvy ,Vivid Nightmare*,Seance**, Grave Horror,Seance ** ,Topsy Turvy,Seance*,

Effect: summon 2 Grave Horror 3 Radiant Elemental and yet lose 0 card to start the same combo next turn XD

comment:

    -can be combo with any other spell for extra value (except AOE obviously(but some time you will still cast AOE for some reason like disstrupting your opponent otk Shirvallah, the Tiger  with 5 Radiant Elemental XD)).

    – the card for this combo are what you get after the other combo”Start generating card” with just Grave     Horror and Radiant Elemental.

    -you will also get 1 extra Test Subject and 1 extra Vivid Nightmare I recommend you to play them to not over draw (and they add nothing to your actual hand)(you can kill Test Subject for free with Topsy Turvy for board space).

-ALL ODER COMBO

    The rest is in general small variation of the above with only 1 worth mentioning Divine Spirit otk (exactly like APM Priest, but without Stonetusk Boar so you need a minion that can go face.

***target of spell summary: 

    nothing means on Test Subject

    * means on Radiant Elemental

    **means on Grave Horror

Thanks for reading and even if you didn’t read everything, feel free to comment

Leave a Reply