I find it annoying to kill my opponent in one turn so I replaced the standar otk combo with a more control version of it.
This deck is an adaptation of my older deck “Truly INSANE value priest” that use the same card for a combo. The reason why you can replace an otk combo with this one is that this combo is still insane and will only lose you the game when your opponent perform a sick win condition on the few next turn so you don’t lose to much win rate. This deck is in my opinion more rewarding to play than APM priest since you can perfom the combo multiple turn in the same game ,but at the same time it is more challenging for the same reason.
Pro:
-Rewarding to play
-Strong value over turn (the combo will beat Deathstalker Rexxar and Kingsbane on the late game )
-Still competitive will being more interactive for your opponent
Con:
-Exhausting to play for beginners
-Need practice to be effective
-probably the worst choice to go legend with (90% of the time strictly worst than apm preist)
Value over turn but how much?
the most I can do now on EVERY turn is 2 Grave Horror 4 Radiant Elemental heal for 30 hp and cast 4 Divine Spirit but dont worry if you need more of somthing you can (for exemple you can heal for 40 hp instead of casting 2 Divine Spirit at will or you can try to cast way more Divine Spirit in one turn if you are creative and your opponent is attacable by one of your minion.)
:::News(you can actually heal for 40 hp with only one Binding Heal in the full combo (it only toke me 400 games to figure out how XD))
How to combo using this deck?
There are so much combo in this deck that I will fail to list them all but I will try to give the basic (don’t read the order of play if you don’t need (you will just suffer))
Long list of combo:
-The starting cycle
3 mana card needed:Topsy Turvy Test Subject Seance
order:Test Subject Seance Topsy Turvy
effect: Spam some spell and deathrattle for the quest and lose absolutely nothing (every thing is back to your hand)
comment: can be combo with Power Word: Shield or Binding Heal for extra draw or heal
-Start generating card
mana 6 cardTopsy Turvy, Test Subject ,Seance, ,Vivid Nightmare
order:Test Subject ,Seance ,Vivid Nightmare , 2 Topsy Turvy
Effect: spam spell and create extra Seance and Vivid Nightmare
-Start generating card (Grave Horror variant)
Just play Grave Horror, Seance** at the end of “Start generating card” for 2 extra mana and a free 7/8 taunt.
effect: summon 1 Radiant Elemental and add a Vivid Nightmare to your hand
10 mana 1 extra Radiant Elemental
order: Radiant Elemental Test Subject Vivid Nightmare Topsy Turvy Seance Vivid Nightmare Topsy Turvy Vivid Nightmare*Seance*Topsy Turvy
effect : summon 2 Radiant Elemental and add 3 Vivid Nightmare to your hand
comment: since you have an extra Vivid Nightmare after any of those tow combo you can play a 6 mana combo that summon 5 Radiant Elemental (will write about it later)
8 Mana card:Topsy Turvy, Test Subject, Radiant Elemental,Seance,2Vivid Nightmare, Grave Horror
Order:Test Subject,Radiant Elemental, Vivid Nightmare* ,Seance, Vivid Nightmare ,Grave Horror ,Topsy Turvy ,Seance, Vivid Nightmare ,Topsy Turvy ,Vivid Nightmare*,Seance**, Grave Horror,Seance ** ,Topsy Turvy,Seance*,
Effect: summon 2 Grave Horror 3 Radiant Elemental and yet lose 0 card to start the same combo next turn XD
comment:
-can be combo with any other spell for extra value (except AOE obviously(but some time you will still cast AOE for some reason like disstrupting your opponent otk Shirvallah, the Tiger with 5 Radiant Elemental XD)).
– the card for this combo are what you get after the other combo”Start generating card” with just Grave Horror and Radiant Elemental.
-ALL ODER COMBO
The rest is in general small variation of the above with only 1 worth mentioning Divine Spirit otk (exactly like APM Priest, but without Stonetusk Boar so you need a minion that can go face.
***target of spell summary:
nothing means on Test Subject
* means on Radiant Elemental
**means on Grave Horror