This Aggro Pirate Warrior guide will teach you how to play the recently popular Warrior deck from the Mean Streets of Gadgetzan. It uses aggressive minions with Weapons and Weapon synergy to generate a lot of early game pressure to defeat your potion. Our Aggro Pirate Warrior guide includes Mulligans, Gameplay Strategy, Card Substitutions, and Combos/Synergies!
Update – Aggro Pirate Warrior April 2017, Season 37
Aggro Pirate Warrior basically lost nothing but Sir Finley Mrrgglton to the rotation. It actually is a pretty big loss, because the Warrior Hero Power is weak in this deck, and Finely brought either damage or extra card draw to the party.
Starting Out Tips
First, don’t just throw a minion down on your first turn and immediately pass the turn. I can’t tell you how often I would absentmindedly do this while Patches the Pirate would be shot out of a cannon and make me feel like a fool. This is an aggressive deck, but it doesn’t mean you have to play every card at lightning speed! Another card that tripped me up in the beginning was Bloodsail Cultist. For some reason I thought it buffed a weapon if you had a weapon equipped, unfortunately for me it requires that you have a Pirate on the board. Hopefully these couples of tips will save you some of the embarrassment I originally went through.
Why is Patches the Pirate Good?
I see this question a lot so I’d like to address it. Patches is a minion that lands on your board for free the majority of the time unless you get him in your first draw or mulligan. Think of it as starting the game off with a 1/1 minion already on the board, and a deck that has 29 cards in it. A thinner deck enables you to draw more reliably. Also, starting off with a 1/1 minion on your board for free gives you a pretty nice advantage. Patches is also a Pirate, which in a Pirate synergistic deck means you’ll be able to enable cards like Bloodsail Cultist more easily on curve.
Think about this first turn on The Coin: N'Zoth's First Mate, The Coin, Patches hits the board, you play Southsea Deckhand. You get a 1/3 Weapon, two 1/1s, and a 2/1 on turn one. That’s a pretty crazy first turn and is difficult for your opponent to deal with.
Aggro Pirate Warrior Mulligan Guide and Strategy
First thing is, you always want to throw back Patches. Let him come out for free, that’s the whole reason to have him in your deck. N'Zoth's First Mate, Southsea Deckhand are what you want in your hand. Fiery War Axe and Bloodsail Raider are also kept cards, if you have the Axe you can consider keeping Dread Corsair since he will only cost 1, or even zero if you have something like Upgrade! in your hand. Speaking of Upgrade!, this is also a card to consider keeping if you already have a Fiery War Axe or N’Zoth’s First Mate in your hand. Ravasaur Runt is a decent keep if you have a Pirate in your hand because you’ll be able to activate it right away due to Patches (as long as both minions stick).
Pirate Warrior Win Rates
Aggro Pirate Warrior Play Strategy
Pressure and damage to the face is the name of the game with this very aggressive deck. Now, that doesn’t mean you should send every Weapon charge to the face, in fact the Weapons are normally better used for keeping their board relatively clean while your fragile minions continue to punish your opponent. You want consistent and repetitive damage with your minions, but trading away a couple 1/1s to preserve a larger minion on your board is usually the correct play.
Using your Weapon charges also greatly depends on what you have in your hand. If your hand is clogged with Weapons then you should be more readily using up the charges. This is especially the case with N’Zoth’s First Mate’s weapon, you are going to have stronger weapons to get to in the later game so it can be best to use it up while you can.
In Aggro matchups, you want to make trades as efficiently as possible so you are dictating the terms. You’ll only go hard to the face when you make your final push for lethal. Aggro decks have a hard time coming back into the game. In the Pirate Warrior mirror, they won’t be able to draw into many cards. In these Aggro matches, you can pretty much flood the board as quickly as possible because there’s rarely any AOE issues (unless it’s Shaman with Maelstrom Portal).
Control matchups are the times where you can’t really afford to make trades. You need to pressure them and force them to keep playing on the back foot. If they are able to eliminate your early threats you’ll have a hard time coming back in the game unless you find yourself able to build up a large damage combo with stuff like Heroic Strike and Leeroy Jenkins.
Aggro decks test your ability to understand how to play your hand. You’ll have to learn how to judge when it’s time to go all-in, and when you should trade. If you are against the ropes, then it’s best to just throw it all on the board and see if they can answer it. If they have the answers, well you were probably going to lose anyway. On the other hand, you’ll win some games you had no business winning because they didn’t have the cards to stop you.
Aggro Pirate Warrior Card Substitutions
- Patches the Pirate – Patches still appears in multiple decks and is definitely worth crafting. You could add Mortal Strike or even Golakka Crawler which can be used on your opponent’s Pirates and even your own.
- Leeroy Jenkins – This is a very solid finisher. Leeroy is also a solid craft because he won’t rotate out of Standard (unless he’s added to the Hall of Fame, in which case you’ll get full dust back). You can try Reckless Rocketeer, Mortal Strike, or maybe Argent Commander.