Bittertide Hydra

Bittertide Hydra

Bittertide Hydra is a 5 Mana Cost Epic Neutral Minion card from the Journey to Un'Goro set!

Card Text

Whenever this minion takes damage, deal 3 damage to your hero.

Flavor Text

It's actually only the middle head that's bitter. The others are sweet and spicy.

Type
Minion
Rarity
Epic
Set
Journey to Un'Goro
Class
Neutral
Cost
5
Attack
8
Health
8
Minion Type
Beast
Mechanics
Artist
Mark Gibbons
Collectible
Yes

14 Comments

  1. Memes Incorporated

    Thank god Bouncing Blade won't be in the meta, am I right?

    1. DarkAc3

      But there is the new Shaman card 'Volcano' (deal 15 dmg across all minions randomly)

      Imagine...
      YOUR TURN 10: two of these, only minions on board

      SHAMAN OPPONENT: Volcano.

      You take 15x3 dmg lol

      1. Kira

        Max is 8x3=24 dmg

        1. Helioshade

          Read again.
          "YOUR TURN 10: TWWWOOO of these, only minions on board"

  2. D00mnoodle

    P
    U
    R
    I
    F
    Y

  3. DumbEnumber

    I guess I'll join the minority of the community on this card, and say that I think it's really strong. Yeah, of course certain cards seriously threaten your face with this on board, but I just don't think those missile-like cards will be that prevalent. And while the opponent can trade smaller minions into this to damage you, I think paying 3 health plus some stats of an overly statted minion to remove an enemy isn't a bad deal.

    This card is just screaming Hunter to me, especially Hybrid Hunter. If you close your curve with Highmane on 6, this is a really strong card to curve beforehand. Of course it can get hex/polied, but with a possible highmane coming up it is not that great to remove this. And yeah, you'll straight-up lose the match to certain cards like Volcano, but again, knowing the matchup and taking risks is all part of Hearthstone.

    A 5 mana 8/8 is nothing to laugh at. Fel Reaver was a card, and this suits Hunter better by being a beast, though Fel Reaver was better suited to an aggro deck. I think this will see some play in agressive decks, especially as a Hunter 5-drop.

  4. Helioshade

    Think of this as an Unlicensed Apothecary that YOUR OPPONENT can control how to do damage. If they have a bunch of tiny minions, you're more than likely dead. If they have Malygos + Arcane Missiles, you're more than likely dead. If they have Volcano, you're more than likely dead. Bouncing Blade in Wild, you're more than likely dead. If they're a Rogue with a bunch of burn and card draw in Fan of Knives and Shiv, you're more than likely dead.

    In arena, however, this card is great. 5 mana 8/8 is great regardless, and your opponent probably won't have the spells or flood of minions to punish you too badly (if it's a relatively close game, they MIGHT have a 4 attack and 5 attack minion to trade into your 5-drop).

  5. Vilet

    One of the best looking cards in the expansion. 5 stars just for that.

  6. ksereispoios

    This card will define the meta . You play this at turn 5 as a Hunter and put so much pressure that your opponent can't deal with it . Not to mention that before this you can play the new Hunter powercreep new lowdrops and after this savannah highmane.... it has a beast tag too . I don't understand why such a powerful card has so many bad critics....

  7. Varpan

    Fel Reaver 2.0 ? You play it on 5 and the opponent has maybe like 3 turns to answer it :)

  8. PandaWolf525

    I like this despite all the hate on it. You can easily silence it the turn it comes out with Priest and then jsut sit there with a turn 5 8/8. Also with Silent Sentinel and Humongous Razorleaf you have a lot of power you can have early and ether silence them or use Defender of Argus and watch your opponent try to get past them.

  9. Warlock93100

    Coin

    Innervate

    T2 => 8/8

    Enjoy

  10. CD001

    This seems to be a proper risk/reward conundrum; that's a huge body for turn 5 - or earlier on the coin or in Druid... but it would be quite a risk to drop on the board vs Mage or Rogue that early in the game. Potentially take 12 damage from Arcane Missiles + Fireball while the Mage Nukes it.

    Against Warlock Zoo it could be interesting now that Power Overwhelming is rotating out; Zoo relies on big buffs on trash mobs to remove large targets traditionally - and they can't afford to take 8 face damage each turn. However, those little minions nibbling away at this are going to be doing you 3 damage each hit.

    I think this would have to be played quite strategically - and probably not in Wild (e.g. Dr Boom, Goblin Blast Mage, Implosion - even Annoy-o-Tron).

  11. goliv10

    Hydra + Owl = 8 8/8 + 2/1 no recoil

Comments are closed.