Tempo Mage Deck List Guide - Boomsday - August 2018
Posted by: StonekeepPublished: May 12, 2017Updated: October 16, 2026Dust:
4,900Rating: 0.5/5 (2585 votes)
Class: MageFormat: StandardType: TempoStyle: Featured Meta DecksArchetype: Tempo Mage
Our Tempo Mage deck list guide for The Boomsday Project expansion features one of the top lists for this archetype. This Secret Tempo Mage guide includes Mulligan Strategy, Gameplay Tips, Card Substitutions, and Combos/Synergies!
Introduction to Tempo Mage
Tempo Mage is one of the old Hearthstone archetypes, which was present through the game's history in many different forms. Funnily enough, the current version looks similar to the ones that were played back in the day, even before Blackrock Mountain. That adventure has added Flamewaker to the game, which in turn made a Tempo Mage lists based around it + a bunch of cheap spells a thing. Later, after Flamewaker has already rotated out, Blizzard has been pushing Secret synergies for the Mage, which revived it again during Year of the Mammoth. However, since most of those Secret synergies have rotated out, the Raven version of Tempo Mage is going back to its roots - aggressive deck built around lots and lots of burn cards.
Check out a Budget Version of Elemental Tempo Mage, also check out our Wild Secret Mage Deck Guide!
Update - The Boomsday Project
We've listed a popular version of Tempo Mage below, we'll be updating the guide soon!
Deck Description
Tempo Mage Mulligan Strategy & Guide
The deck's mulligan is pretty similar in every matchup, so I'm not going to divide it into two sections like I usually do.
High Priority (Keep every time)
- Mana Wyrm - One of the best 1-drops (if not THE best 1-drop) in the game right now, 1/3 alone is good enough against Aggro decks, and the card can really snowball out of control very quickly.
- Fire Fly - Not as good as Mana Wyrm, obviously, but having a 1-drop is quite important anyway. The 1/2 body is good at dealing with token-heavy decks with are common in the current meta.
- Arcanologist - Best 2-drop in this deck - 2/3 for 2 are solid stats and it fetches you a Secret on top of that.
- Sorcerer's Apprentice - While it's worse than Arcanologist by itself, the deck runs lots of cheap spells, which have great combo with Sorcerer's Apprentice.
Low Priority (Keep only if certain conditions are met)
- Arcane Missiles - Keep with Mana Wyrm, or against Paladin decks in general.
- Frostbolt - Keep with Mana Wyrm or Sorcerer's Apprentice against faster decks.
- Important: DO NOT keep you cheap spells without any minions - a hand full of cheap spells is going to be useless.
- Kirin Tor Mage - Keep with a Secret (preferably Explosive Runes when opponent has Coin and Counterspell if he doesn't) or Arcanologist.
- Aluneth - Keep in slower matchups, like Cube Warlock or Control Warrior.
Tempo Mage Win Rates
Winrate stats are currently unavailable for this deck at the moment!
Tempo Mage Play Strategy
Vs Aggro
When it comes to the Aggro matchups, curve is most important. You really want to hard-mulligan for your 1-drops and 2-drops - the reason is that you can't fall behind in those matchups. Tempo Mage is not a very board-based deck. Without AoE spells, it might have hard time coming back into the game after another deck, such as Odd Paladin, takes over the board.

Luckily for you, most of the aggressive decks right now are token-based - they flood the board with small, 1-2 health minions, and for that reason, cards like Arcane Missiles or Cinderstorm can actually get you lots of value. Clearing a few minions is great, especially if you're the one with board control already.
Given that your deck is very low on minions, at one point it will be impossible to keep the board control. You will need to switch your game plan to burn damage. If you had a good start, it means that you should have dealt at least some damage already. Then, if you still have minions on the board, try to protect them with the spells. If you don't - go face with your spells as much as possible, clear only the highest priority minions (or use cards like Missiles/Cindestorm to clear). At this point, it's the matter of whether you can kill your opponent before he kills you - it heavily depends on how much health he has, what cards you draw etc.
With Ice Block gone, you no longer have a way to stall the game for an extra turn - remember about that. However, Primordial Glyph can still give you a way to buy an extra turn, or even clear the board. Ice Barrier might prevent lethal and buy you a turn, same goes for Frost Nova. Getting a Blizzard or Flamestrike can just clear the board and buy you even more time. Picking AoE from Glyph is usually the right choice in the fast matchups.
Vs Control
Games vs Control are very different from games against Aggro. This time around, you don't have to worry about board control. I mean, you still kind of do in the early game - e.g. if Frostbolt on their 2-drop might protect your Mana Wyrm or Apprentice, that's great. But the general game plan is actually quite the opposite - you want to deal as much face damage as possible with your early game minions and then finish the game with burn spells.

Mana Wyrm is, again, the best card you can have in the early game. Lots of decks might not have a way to deal with a 1 mana 3 health minion, and it can snowball out of control very quickly. If you follow it with 3 cheap spells, it's a 1 mana 4/3 already, with a potential to grow further. If your opponent won't find an answer, it can carry the game by itself. However, other minions are also good - especially Kirin Tor Mage, which not only has a solid body for the mana cost, but gives you a lot of tempo by playing a Secret for free. The best case scenario is going second, opening with a Mana Wyrm into Coin + Kirin Tor + Counterspell. Not only you have two strong minions on the board (on Turn 2!), but your opponent can't remove them with spells OR proc the Counterspell with Coin.
The general rule when it comes to play Secrets is that your opponent is on Coin, you prefer to play the Explosive Runes - he will check for Counterspell with the Coin most of the time anyway. Counterspell is better when your opponent starts with no Coin (or has used it already) and you have a solid board, preferably right before a board clear. Let's say that you face Cube Warlock and you're going into his Turn 4. He has no Coin. It's a perfect time to set up a Counterspell, since he will now no longer be able to Hellfire the board away.
Unlike versus Aggro, when you play against a slower deck, Arcane Missiles and Cinderstorm aren't used for the board control - they are very efficient burn cards when played on the empty board. Arcane Missiles deals 3 damage for 1 mana, while Cinderstorm deals 5 for 3. They get even better if you have either Mana Wyrm or Sorcerer's Apprentice on the board. Because you want to use them as burn, ideally you want to play them before other burn cards - later in the game your opponent might have a board and they might not even hit him.

MVP of the slower matchups is definitely Aluneth. Thanks to this card, instead of drawing 1 per turn, you draw 4 per turn, meaning that you will never really run out of cards. After you use Aluneth, you no longer have to be efficient. Hero Power? What is that? You play as many cards as you can as quickly as you can. Try to not burn any cards, but don't worry if you do - burning one or two is pretty common when you draw so many. After Aluneth, try to close out the game as quickly as possible - use your extra resources to burn your opponent. Remember that you have limited time - not only your opponent is most likely building a board of his own already (and you have no Ice Block to stall for an extra turn), but you will get to fatigue really quickly. Even if you play Aluneth on Turn 6, very early into the game, it will take only about 5 turns to hit fatigue, so you don't have much time.
Pyroblast is used as a finisher - if you get to Turn 10, 10 damage will often be enough to kill your opponent. It's not an optimal card, but it's useful in slow matchups just because so much burn you previously had has rotated out (Medivh's Valet, Firelands Portal).
Tempo Mage Card Substitutions
For the most part, Tempo Mage is a rather inexpensive deck. The deck still works quite well when played on the budget, but there are some cards that you might not have.
- Bloodmage Thalnos - At this point most of the players have this card already (since it's one of the Classic staples), but it's not necessary in this list. It adds some extra burn damage and cycle, but for the most part, you can replace it with just about anything.
- Aluneth - I'd say that this is one of the most important cards in this deck. Without it, you will lose lots and lots of matches, especially slower ones. You run out of cards very quickly, and you will often end up a turn or two short of killing your opponent. Aluneth gives you that extra steam you need to finish the game.
- Primordial Glyph - Pretty good, flexible spell. It can give you whatever you need in the given situation - e.g. board clear vs Aggro or more burn vs Control. Still, not necessary for the deck to function.
- Pyroblast - Good finisher in slow matchups, but pretty bad against Aggro anyway - not necessary.
And here are the cards you can replace them with:
- Vex Crow - I'm still not sure about this card - it's hard to say whether the Vex Crow version of the deck is better or worse. But it's still a viable substitute OR you can just run it in your deck instead of a Lifedrinker. When playing Vex Crow, however, you probably want to add some more cheap spells to the deck.
- 2nd Fire Fly - It will be helpful against Aggro decks, a higher chance to get 1-drop means a lower chance to fall behind in the early game.
- Black Cat - Yes, in this deck, without the Odd synergy. It's not optimal, but it gives you Spell Damage + it's a 3-drop, and this deck suffers from the lack of 3-drops. Playing a Secret (without Kirin Tor) or Arcane Intellect is often a very weak Turn 3 play, and this way you could at least put a minion on the board.
- Mirror Image & Breath of Sindragosa - Solid cheap spells, can be used to protect your early minions, especially Mana Wyrm. If you run the Vex Crow build, those can also be combo'd with it to get random 2 mana minions.
- Arcane Explosion - Mostly a tech card vs Paladins. It's not a great card, but if you face a board full of 1/1's, you're going to be glad that you have it. The downside is that it's a bad card vs slower decks.
297 Comments
Robert
I do not believe in this deck .
Every time I played against it it felt very easy to play around the secrets and run them out of steam .
c0l0rs
I've tested alittle around and changed some cards. To find out one thing worked out great for me and is never mentioned in these secret-mage-guides. What about arcane giants? Yes, i know they re not that good vs aggressive decks, but they re HUUUGE against ctrl. it worked way better than the crystal runenrs for me, as you re "only" running 4 secrets which basically made it more reliant for me to have decent discount on arcane giants.
Stonekeep
In my opinion, Arcane Giants are a big "nope" in this deck. You don't run enough cheap spells to justify them. You plan to end most of the games around turn 7-8, because you're playing a heavy tempo deck. And by that time you rarely have played enough spells to make your Giants cheap enough.
Crystal Runner is good even after just a single Secret was played. 4 mana 5/5 is actually good. And if you play 2 Secrets, which is really common in this deck, it's a 2 mana 5/5.
In order to play a "cheap" Arcane Giant, let's even say 5 mana, you need to play 7 spells. The only way to drop such Arcane Giant on curve or generally before the game is getting close to finish are the Primordial Glyph chains. Which are very rare.
Sure, Giants are good against Control. But majority of the ladder is not Control. it would probably be safe to say that maybe 20-25% of the ladder is actually Control and the rest is Aggro and Midrange.
Joseph
i was wondering why i started seeing secret mages all over ladder starting today. checked this site and boom, a new deck under tier 1.
MrMeme
Why only 4 secrets?
Stonekeep
Because you actually don't need more to pull off around 2-3 Secrets per game consistently. Remember that you have 2x Arcanologist, for which you're heavily mulliganing, and it fetches you a Secret. Then you also have Primordial Glyph which can give you a Secret from outside of your deck.
But if you feel that it's not enough, you can add more. I've seen lists running 5 or 6 for more consistency.
DanTheMan
What could you replace to put, lets say 2 more secrets?
Also do you think I could use Medivh The Guardian in this Deck, and would the Deck Loose something/benefit anything from it? If he's usefull where should I put him?
(I have him on the shelf, and don't know if I should keep him or dust him for Thalnos.)
Thank You
Denni
Why no Iceblock?
Stonekeep
Basically, Ice Block is a terrible Secret unless you plan to die. If you won't ever get "killed" (which Block prevents obviously), it's a card wasted on what could be something else that could actually help you.
It's not a Freeze Mage or Burn Mage, where Ice Block is a huge help, because you're playing a defensive deck that's meant to stall the game. This is an aggressive Tempo deck. Like, a more extreme example, but would you put Ice Block in Pirate Warrior deck? Of course not, because that's not your game plan. Even if you do put it and it prevents lethal, this deck has little to no comeback options. Your only hope is to get one more draw for potential lethal if you're really close, but that's a rare scenario.
There is another version of Secret Mage with Ice Block and Ethereal Arcanist, but that's mostly because of that combo. Ice Block isn't likely to get procced in the early/mid game, so you constantly have a Secret up for the Arcanists to grow. Block is also okay-ish if you face a heavy Aggro meta and actually that one turn delay might matter. But if you face mostly slow, Control decks, then your main goal is to put pressure on them. If you're in a situation where they took over the board control and killed you, then you're not coming back into the game anyway.
Bole
how did this end up in tier 1 decks? seems its the kind of a hit or miss deck that folds if everything doesnt go its way....very easy to run out of tempo or cards
Stonekeep
Yes, the deck is very hit or miss. But it doesn't mean that it's a bad deck, because when it hits it's almost a guaranteed win. When judging a deck, you can't look at the individual games, you have to look at the average. And on average, it wins more than it loses, that's for sure.
The fact that deck is inconsistent might make it harder to score win streakers, but it doesn't really matter that much, after first day of playing it I had 18-7 stats. And while the games I lost felt really bad, as in "I really couldn't do anything here with those bad draws", I had even more games that were auto-wins.
Metamagus
Wanna try a blend but part of it requires ice block (atleast 1), what card should I sub for it?
Skyskrapr
Any way you can add arcanist?
govid
Which Tier is consider to be this deck? And how good is to climb in the ladder?
Matt
This and token druid are tied for the best agro deck. I like agro for climbing because of the shorter game time.
BoganSmash
Tier 1. Games are fast so it's great to climb the ladder.
BoganSmash
I just ran this deck to rank 1 from rank 5 with 70% winrate. It feels absolutely great. It's also nice to utterly destroy quest rogues for a change. Not sure why you would not believe in this deck.
Sure there were games I ran out of steam. There were also games where I luck boxed a pyroblast from glyph to barely finish them.
If you play this well it's beautiful. The best feeling in the world is to counterspell equality+pyro combination
Julliowi
Mine is to counterspell Q rogue n he didnt even concede n keep spam that stupid 1 mana minion n face.
Lol
Burgertash
I've been playing this deck for quite a bit now. I did run Ethereal Arcanist in place of Sorcerer's Apprentice, they seem a bit slow though and you need a 'sticky' spell like Ice Block to get the value.
I'm currently running the deck above but with -1 Babbling Book and +1 Spellbender. I feel like five secrets is the 'sweet spot' and Spellbender comes in really handy against Paladins and Druids which are everywhere in my meta.
Cheezits
I agree! I just got legend with -1 Babbling Book and +1 Spellbender
Nicensteiner
This deck is awesome! I've played 5 games on ladder and had a 100% winrate. Absolutely love the feeling to counter a rogue's quest :)
MisterEpic
I feel like the deck needs 1 or 2 more secrets when im playing it? Are there any other good secrets I can add?
Cheezits
Hey! I just got legend with this and I felt the same way. I took out one babbling book and added a spell bender. Great against druid and paladin, and stays on board for a while to trigger Medhiv's Valet's battlecry.
MisterEpic
What do you think about adding 1 iceblock or vaporise. I know that if your at a stage where your opponent pops your iceblock you have already probably lost but I have found that my mage mirror matches often come down to one player One Turn Kill bursting the opponent and ice block would be great to prevent this. I also found that my secrets normally dont stay on the board for more than a turn so Medivhs Valet is not really working as well and if I have iceblock its probably going to be there for a while.
nonameftw19
I feel the same way too
HELP
how do you beat jade druid? i cant get past rank 10. this deck seem so weak in comparison to jade druid
Jman121
I've felt that sometimes I run out of steam too fast with this deck, what do you think I should change for +1 ice block +2 ethereal arcanist? BTW this list is great I'm just not very lucky with draws.
MisterEpic
Yea I feel the same way. Sometimes my hold hand is gone by turn 5 and im reliant on topdecks.
Matt
Top decking for the fate of the game is kind of a big part of playing agro at times.
Tgreen
Get rid of a babbling book for an acolyte of pain, it's what I did and I'm having much more success with the deck.
Skidz
I really enjoy this deck and I've been using another deck of yours - Burn Mage.
After having something like 6 or 7 loss streak, I've managed to build this secret mage and went from rank 15 to 10 only losing 1 single game to a Shaman.
I am 17-1 now, lol.
ASDFASDF
I was stuck at rank 12 for the longest time, then I made this deck and easily moved to rank ten with only a couple losses.
asd
got rekt by fkin jade druids 3 times in a row. no idea if im doing something wrong or if its the fkin bad draw i had. also never played vs a secret mage ever. so how does this deck take the top 2nd place?
bleach
deck is trash lol terrible draws and any competent deck can over come it ez
angrychicken
did you play more than 3 games till you came to that conclusion?
lagaristis
it is cheap ,with a hell of a good win ratio ,broken cards,and doesnt need skill at all,even pirate warrior needs more skill than this,i hope the meta changes and nerf arcanologist.
Shadowfax
xD What a thinkfull comment.
Yea, this deck is pretty cheap. It is still possible to make it better with a Yogg Saron and a Pyros.
Yea, this deck is strong. Normal, no ?
And NO, this deck isn't no brain, I think you should try playing it for several games and realize it needs some important decisions.
As the autor said, this deck is about creating maximum value every turn. So each turn you have several options, and your goal is to chose the one that gives you the more value. It isn't so easy.
DanTheMan
I like this Deck.
Played Mage when I started of a few months ago, and this is a nice reintroduction to this class.
I have Medivh the Guardian in my collection and would like to include him in a deck.
Do you guys think he would fit in to this somehow?
Thanks in advance.
D
ASDFASDF
No, I'm sorry but Medivh won't work in this deck. I've been playing this deck for a while now and Medivh will be way to slow for this deck. It's also a huge loss of tempo the turn you play it and this deck is based on tempo. So no, it's not a great idea to include him in this deck.
DanTheMan
Thanks for the Reply, I'm thinking of dusting him, since I prefer fast decks and need dust for Thalnos.
I know he's pretty good, and all that, but I don't use him and the dust is missing so...
Choppy
Don't dust him, while you don't like him now, he has uses in mage decks and priest decks. While he's too slow for this deck i agree, he can be and is used in some decks. I speak from experience, because i dusted Reno not knowing what was coming up in gadgetzan. Huge regret and i ended up grinding to craft him.
Choppy
P.S. i also dusted for thalnos. Very good card.
DanTheMan
Well thanks, but I guess I will learn the hard way then... Dusted Barned And Medivh, since I wanted to craft Thalnos. I don't like saving stuff for a better day just now, I'd rather have some competitive decks that I enjoy to play today. Anyhow thats just my take on it...
And I know it can sting.
I already dusted Bruglar Bully and Doomsayer, not knowing what I would use them for at the time. Now there on my crafting list, but hey 800 dust, comes and goes right? ;)
If there is One thing I do not like about HS is the low exchange rate, those two minions gave me only 200 together that is to say I lost 600 dust to 'the man'.
Blizzard could have given us half the dust back and everyone would be super happy and still spend loads of real money.
DanTheMan
Barnes that is... ;) I am Enjoying Thalnos, he already won me a game today in my Miracle Rogue. :)
It's hard to see his value until u craft him.
Cruxkid
Medivh is for control. This deck is not control. Burn Mage uses Medivh to great effect as does Miracle Priest, Control Druid (not really a thing but...), etc.
Thalnos fits into any deck that uses damage spells, even those with a lower curve, but also works in control.
Both are great cards and I'd recommend you not dust any playable legendaries that you have or you may find yourself having to craft them again. I personally have dusted and recrafted Medivh which is a massive waste of resources but I'm glad I have him in my collection.
DanTheMan
Thanks, Yes I hear you, but then, I mean If I want to play a deck that runs other legends than the ones I have sitting on the shelf. I find that hard to deal with.
At the end of the day I'd rather run the decks I want to run right now, or by the time I have the dust the decks might not be there any more.
Matt
Why don't you ever see hydra in this deck? It seems like a good spot for it.
HELP
can someone please add me on h-stone and tell me how to beat jade druid with this deck? it doesnt seem feasible
Matt
They have next to no removal and just give you the board early. Curve out well, take the board and pressure. Don't sell out board control for face damage too early. Expect to have to go through a little bit of armor too.
Triky
Amazing deck. I've been playing it and right now im 13-0 at legend. 6-0 vs pally. Took me from rank 2900 legend to 900 in less than 2 hours.
kassbar
Not so good as me.
I just got Legend from 25 rank in 1 hour playing this deck, easily.
Andy
Slight exaggeration/lie - that's physically impossible. Assuming each game takes 5 mins (noramlly 10), you'd have had time to play 12 games. 12 wins will only get you to ~ rank 21 ...
Bueler
Wow, after tinkering with a few changes this deck is insane against frickin everything.
-1 Babbling Book
-2 Kabal Lackey
-1 Sorcerer's Apprentice
-1 Mirror Entity
+1 Ice Block
+1 Spell Bender
+1 Water Elemental
+1 Medivh
+1 Yogg
With the above changes, I've gone 13-3 so far (two of the losses from control priests). No, Medivh and/or Yogg does not come into play every game, but their impact is huge when they do. Totally fun deck :)
Noob_33
I am a f2p can this deck work without babbling book?
8BitBrain
Yes
some_guy
Yes, Shimmering Tempest is an alternative but it is a LOT slower.
The 2/1 body is nicer early game, however. I don't have Karazhan and Shimmering Tempest has worked out okay for me. Most of the time the spell is too expensive to play early game anyway, and by the time Tempest dies I can actually afford the spell.
Shimmering Tempest is a common, so i'd say its worth a shot for a budget player.
help 2
How do you beat MURLOC Paladin with this deck? Unless I draw flamestrike from glyph, i fail to see how to win. and adding flamestrike by itself isnt enough as turn 7 is too late.
also if you want to save ur secrets for turn 4 and turn 5 , what do you do early game ?
Emi
Zero chance vs token shaman and there are alot of them in higher rank range (1-3) like 4 out of 10. You cant beat them. Mirror is useless on 1/2. Each turn they can create 3-4 bodies without any problems. You cannot clear it because you have no removals, you cannot go face because evolve / bloodlust will destroy you befor you have lethal.
kassbar
+100, this deck is Crap
MasterGuren
Made a Crystal Core Rogue deck give up on turn one!! Kabal Lackey + Counterspell is ridiculous
that never
rarely happens. they can just coin to break ur counter spell
kassbar
they always use The Coin, LOOOOL
KJ
This is a great deck for climbing the ladder. I hit rank 4 from 12 in two days. It is a hit or miss as everyone else has said. If you get good cards to make combo and your opponent can't solve it, it is an auto-win game. Personally, I find it hard to win against dragon priest, ~60 chance agaist agro hunter, and easy win against quest rogues. It does not take long before you realize if you would win or lose this game - really save time. On average you win more than you lose. Thank you for sharing such a great deck. Love it!
kassbar
Climbing a ladder ?? What kind of ladder ??
WTF, U will loose vs every aggro-deck
kj22np
Says "UPDATE – SILENCE PRIEST IN JUNE 2017, SEASON 39" Think you mean secret mage. Great guide!
Stonekeep
Sorry, too much copy-pasting :D I've fixed that!
wi
This deck is crap. Not worth crafting.
lanas
You cant play it this deck to be honest..All these rates is not fake.Watch some streams to learn decks and not prejustice anything because you cant play it..
kassbar
+ 100
Mario
Missing Pyros and Yogg. I have gone 2 and 3 today. I put in a cabalist's tome and a kabal lackey instead. What should i put in?
Cruxkid
Old version used 2 lackeys. Deck is trash anyway
Captain Tenneal
What do you mean by, "You don’t keep your Secrets by themselves, they’re way too slow if you can’t play them for free"? Do you mean i'm never suppose to keep my secrets in my and and always play them? or am i only suppose to play them in combination with another card?
mik8s
It means that you don't keep them in your opening hand if you can't play them for free (you should mulligan them away)
Captain Tenneal
So when people are saying 'keep' they are only referring to your starting hand when you can trade cards in for other cards?
It's A Secret
Used this list last month to get from rank 3 to rank 1, hopefully with the advice of this guide I can climb a lil faster. Thanks so much to the creator of the guide for their time, it's much appreciated ^.^
kassbar
Where is no AOE in this deck, what U gonna do vs Live Mana ?
nothing !
Lala
Dude are you dumb? We have glyph, book, Counterspell. And also FYI no deck is perfect EVER.
It's A Secret
What Lala said. Similarly, that's what you do versus control mage. Save mirror entity for turn 8 or higher to scare them away from playing mediv or alex. This deck takes some practice but it really is not that hard to play.
Tirion-Saron
I play this deck often you don't need AoE cause you either win or get it for book or glyph
kassbar
This is useless Lol-deck,
vs Aggro-decks its nothing.
What U gonna do vs Live Mana ? Or 5 Murlocks ?
LOL
Fuggoff
Counterspell Living Mana or hope to get some AoE from Glyph.
If you're running into a lot of Druids (and Paladins) it's worth playing a Spellbender to steal Spikeridge Steed and Mark Y'Sarjj.
Provo Cato
its just a weak deck thats the bottom line
LordErevous
I'm no a hearthstone pro but for me so far, this deck is the most efficient, funny and entertaining deck to play with.
Illuriel
This deck is dead, outside tournaments you loose to 3/4 of the crap aggro meta that is in effect now, the current lists need to adapt or go burn mage...
Bole
I have no idea why this is in top decks....unless playing it as a counter to some deck/class in a tournament, for climbing the ladder its really weak.....proof is i havent played against a single one this whole season (last 2 weeks)....that probably says alot about how effective this deck really is(or i should say...ISN'T) in current meta...so it can not be a top meta deck....not even close
im starting to suspect heartstonetopdecks.com is maybe a payed page where blizzard promotes expensive decks to make people constantly spend dust/money trying new stuff out
suspicious
i fear this is the case too. i think hearthstonetopdecks gets paid to promote expensive decks and makes legend promises with them by blizzard for $$$
Mokanu
this deck costs 2k dust if you replace yogg and pyros. how is it expensive? the only deck cheaper than this is zoolock
Bole
i stand corrected...i just got rank 2 for the first time with this....legend is deffinetly possible...used burn mage to 5 then changed to this exact deck...works
mokanu: you removed/replaced the 2 most expensive cards in the deck (3200 dust together) and say its cheap....wheres the logic in that? its much shittier deck without those two
Ephemeral
This deck is amazing, I hit rank 2-3 easily. Only evolve shaman gives me a hard time and against Paladin its 50-50. The rest of the decks win only if i have a bad start
Tirion-Saron
I love this deck got from rank 14 to legend this season! It's so fun to play and beats agroo plus it doesn't cost a lot of dust to make cause I had yogg already and the rates commons and epics aren't a lot but pyros was the only thing I needed so it didn't take long and I think it's a good deck for Free 2 play players even if it takes time to make it will me worth it and no I wasn't payed by blizzard to say this but good job topdeck this was a masterpiece(One of the rare ones)!
uRmadDude
Guys you have to add one maybe even two copys of Spellbender. This Card is too good in this Meta. I try to give you one example of every class to use it just to show you how needed it is currently. Pls just try it a few Games.
Mage: Every tragetet Spell he uses on Minions
Priest: Shadowwords and Buffs
Shaman: Hex, Jade Lightning....
Paladin(Favourite): Stegodon(Buffs,singleclear)
Warrior: Mortal Strike(on Minions),Slam...
Druid: Mark of the Wild, Wrath...
Hunter: KC, that set Health on 1....
Warloc: Much Buffs and Removals...
Rogue: Cold Blood, much Removals
Quick Ben
Honestly, those guys how think this deck is shit have no idea how to play it.
In my opinion I would put in one spellbender and one secret eater against freeze mage or paladin.
michael
is arcane giant good in this deck?
Andy
Probably not, it will be too late in the game for arcane giants to do much.
KingOfKings
Just one man's opinion, but I think this deck is terrible. At rank 10, I'm 1-5 with it. It just dies to any other Mage or Paladin deck.
Eddie
I'm steadily getting wrecked by face hunters around ranks 15-13 so I see where you're coming from.
govid
I agree it is just an ok deck but not great.
WempyNext2
Hi!Any good replace for Pyros?
Brandon
Instead of Pyros, I put in Hungry Crab.
H@djik
3 time Yogg-Saron, Hope's End sheep himself on the first spell.... are you sure this is an good deck lol ?
Darkseid
I honestly think this deck is best with double arcane giants.
Skmidge
Hey there, been trying Arcane Giants out myself lately as well.
I find that two Arcane Giants is one too many; a lot of times one will stick around early game for a few turns as an absolutely dead card. Its fairly strong turns 8+ as its often like 2 mana or so by then, but early game it seems as though Kabal Secret Runner simply does a better job at generating tempo. Yes, it would be dreamy to Arcane Intellect into 2 of these bad boys that cost nothing, but that doesnt happen fast enough it seems.
(One game, however, I Primordial Glyph'd a ton of rerolls and had an Arcane Giant turn 4 which was nice, though I dont consider that to be solid data.)
I also found that Arcane Giant works a LOT better if you center your deck to have more late game power/ sustainability. The reason for this is because you can buy extra time to discount it further while also maintaining board control. Im not done tinkering quite yet, but I've actually added in some Freeze Mage cards as this deck is very weak against Control/Midrange matchups when you draw poorly. Some of the changes help against Aggro as well, since sometimes you cant crank out enough tempo fast enough to keep up.
My changes are:
-1 Pyros: the card is fine but i simply dont have it plus i dont think value is as important in a tempo deck
-2 Counterspell: Everyone plays around it for free when they have the coin. It also gets wrecked by things like Binding Heal, Hallucination, Upgrade, and other cheap and weak spells.
-2 Mirror Entity: useless early game and too easy to play around late game. I can't tell you how many Alleycats and Murloc Tidecallers I've spent 3 mana on. Sure, you can steal their 2 drop with Kabal Lackey, but as much as I love the card the combo simply doesnt work well enough.
-1 Yogg: Hilariously inconsistent. I honestly can't believe a Tier 1 deck recommends Yogg in his current state, but if it works it works I guess.
+2 Spellbender: better version of counterspell IMO since it ruins removal/buffs just fine. The point of Counterspell is to get the opponent to waste a card/turn removing or buffing and there's not many solid spells worth cancelling that don't do one of those.
+1 Ice Block: severely underrated in this deck. Proc's Medivhs Valet beautifully and an extra turn is nice because...
+1 Pyroblast: If you can manage to keep board control, you're able to spend Fireball/Firelands Portal on face. I've won a surprising number of games around turn 10 because of this card. A lot of times, you will be tempted to spend your removal on killing minions, but an extra ten damage in hand allows you to set up 2-3 turn lethals against most matchups.
+1 Arcane Giant. I'm still tinkering but I like it so far. One is enough I think, as there are not many other minions you can afford to cut from this deck, and removing spells actually makes this card weaker.
All in all, it seems to me like Crystal Runner does an overall better job at being a big tempo swing than Arcane Giant, but if you can buy yourself some time with different spells than the meta calls for then we may seem some of these guys popping up in more decks.
FrozenHearthstone
lol at that point you should just play freeze mage.
TheMlgHamster
Is Classic freeze mage still good with alex and medivh?
TKY
I think with counterspell it's too effective late game to not run at least two in your deck, especially if you're controlling the board, I find there are situations where a late game spell can basically turn the game around. There's no better feeling than stopping a Priest Mindcontrol turn 10.
If you happen to be playing against a deck that utilizes low mana cost spells, you pretty much know from the get-go that your counterspells aren't going to have much return throughout the game. This is a small price to pay considering how effective they are mid to late game.
I suspect Ice Block wouldn't be effective just based on the fact that this deck is geared towards mid game tempo. Ice Block will force a next turn, when that's all you need to launch a pyro for the win, but then, shouldn't you just build a Freeze Mage deck for that?
FrozenHearthstone
Spellbender is a really good tech choice to counter all those paladins on ladder.
qbico
Why you add Frozen Throne to the tittle if there is not frozen throne cards in?
Evident
I discussed the Frozen Throne potential card in the "update" section.
EPOCH
Sick deck! Strong early game. And doesn't care about taunts. Can rip the face with magic.
As new cards can suggest The Lich King because of impact.
Mr Rekt
Anything to replace Burgly Bully?
Vorpal
No place for antonidas anymore? I really wannt play with that card.
iplitan
I took one bonemare out and replaced it with antonidas
sleek
-1 book +1 pyros
-1 bonemare +1 faceless summoner
Nick
WHY WOULD YOU REMOVE BONEMARE?! O:
detecM
I have no decent deck before and I am new to this game. Thank to you I am able to enjoy game with a low cost deck
Mrnoob
Can i put yogg to replace 1 bone mare
dom
Yes
Sometimes Yogg or a Pyroblast is better in this spot, when you face taunts or have no minions on board.
Handclap
Can i put 1x Meteor in there instead of 1x Firelands portal?
HypnoJew
No, you can't. Your soul would be sold to devil And you children would be burning in eternal agony od you would relace firelands portal with meteor
HeatShock
I would keep the firelands portal, but you could try taking out a babbling book for the meteor if you want to run it. Firebat found success recently with the card in his secret mage, so it may not be a bad choice.
Krysis
Where would Sindragosa go in this deck? Anything to replace glyph, or is it a necessity?
Discover your mother
Glyph is your only way to clean the board
Discover your mother
Hi, counter spell replacement with one spell bender isn't better atm? Or with mirror, coz every player check before they go the big one
Ève
Does someone know an alternative for Medivhs valet because i don't wanna buy the adventure :D
Joe
Don't buy it then. I went through the adventure using gold to pay for each part
Ivan
Babbling book sucks, too rng. I use Hydras instead. They turn the deck more aggro and efficient. I am having a really good winrate so far at rank 8.
asdf
from what i can tell the meta version runs bitter hide hydras in place of spell books and one spellbender over one mirror entity
asdf
I was using the original deck to get to rank 10 for some time now but I couldn't get any further. I tried to push with my old freeze/burn/medivth/quest decks without any success. Today I finally bought those damn bittertide hydras and got to rank 5 for the first time!
At first I blazed through every game till I got stuck at rank 6 and bounced back and forth for like 4 hours... In the end I got there with 61% winrate and 49 games played. A lot depends on decent early game draws esp vs warlock zoo and tempo rogue. Hydras are amazing at pressuring enemies who usually use a lot of resources to fight them off or die if they can't respond.
I guess reaching legend would take way too much time if it's even possible with this deck and without winning sprees...
Ivan Vargas
I use this deck exactly like you said. I am having a really good winrate so far. Rank 7
Telim Tor
I reach legend for my first time a few days ago, with this list, more meta focused:
http://www.hearthpwn.com/decks/956869-legend-58-wr-162-116-secret-mage
Algorithm
I used the exact same list all the way to legend as well this season!
Walala
Great deck reach 5 this season
Pablo
I really like this deck. I'm a one trick pony of this deck but aggro decks (hunter, shaman) are literally too fast and I don't have enough removal or my removal is unsufficient to kill big creatures.
I come from mtg and I really miss something like Swords to Plowshares/ Path to Exile or a card that destroys a creature regardless of its life. It's a bit frustrating.
escobar
You should look into tempo rogue, vilespine slayer is a ridiculous tempo card.... I would play that deck myself but crafting 3-5 legendaries is a tad tough :^) (patches, prince 2,van cleef, shaku, leeroy)
Weke
-2 babbling book +2 golakka crawler
Fistouille
- 2 babbling book + 2 Bittertide Hydra
Nick
I've tried replacing Babbling Book with quite a few cards (I hate the RNG-ness of the spell it gives), but run into issues with all of them.
Bittertide Hydra - seems to have real problems towards the end of the game whenever a few small enemy minions hit him over and over to drop my Hero's health quickly. This deck has zero AE board clear to deal with those small minions.
Ethereal Aracanist - Gaining +2/+2 at the end of each turn when controlling a secret seemed like a winner, but in reality Counter Spell and Mirror Entity get popped so quickly he this minion rarely gets much boost.
Arcane Giant - This deck casts a ton of spells, but the cost of this minion rarely seems to get low enough quickly enough to be effective. It ends up playing too slow most of the time.
Red Mana Wyrm - Another card I figured would synergize well with all the spells, but again, too slow.
The biggest issue this deck seems to have for me is card draw towards the late game. Countless times I have ran out of steam around turn 8+ and have to resort to playing whatever I can top deck each turn.
I figure a minion with card draw might fit nicely. I went with Polluted Hoarder over Gnomish Inventor because he still offers some punch.
What about Acolyte of Pain? I like the idea of being able to summon Acoylte and Bonemare together on turn 10+, as well as all the other tricks that AoP allows Mages to pull off.
CD001
Faceless Summoner isn't a bad call - you get 2 minions out of it so the odds are one of them will survive to curve into Bonemare next turn.
I use 1x Mirror Entity and 1x Potion of Polymorph rather than 2 Entities - it's less obvious and they can be played together... just be careful of the order in which you play them, you want Mirror Entity to trigger *before* Potion of Polymorph otherwise you get a Sheep.
... but I'm not sure I'd trust me, I'm not running any Sorcerer's Apprentices:
-1 Babbling Book
-2 Sorcerer's Apprentice
-1 Mirror Entity
+2 Faceless Summoner
+1 Spellbreaker
+1 Potion of Polymorph
8BitBrain
cobalt scalebane is pretty nice as a filler card
ddinos661
Could you for medivh or the Lich king into this deck?
ddinos661
Fit*
Frogbane
It is possible. You could add in Frost Lich Jaina to this deck.
8BitBrain
Not much need for them since it doesn't add burn or early game pressure. This list is pretty much only changed with some spell benders, hydras, cobalt scalebanes, or removal under 7ish mana
Linus Adamson
Only dumb People run mirrors entity. dead card thats easy to play around only works vs retards and it is usless if enemy play battlecry minions sure sometimes it maybe does something Good but risk is that opponent plays a 1 cost minion and whoop you just wasted 2 mana. id rather change those for a counter spell and a spellbender those cards have more worth than what they cost and defends what you already have on the board very good. Ultimate infestation, swipe, cold blood, the stegodon paladin buff, kill commands are just examples of game turning spells that get countered by these 2 secret while a mirrors entity can get you 1 nice little alley cat jeez People cant think for themselves anymore
Linus Adamson
Ice block* to my surprise this noob deck actually had 2 counter spells
Algorithm
Counterspell are fantastic vs druid and priest and the whole idea behind the deck is to force your opponent to make suboptimal plays while playing around secrets. The pilot of the deck has to be able to recognize weather to hold counterspell or mirror (or spellbender in my case) untill a key turn. I hit legend with 70% winrate from rank 5 with a variation of this deck including meteor, hydra, and spellbender. Its pretty solide! As for the ice block, this is a tempo deck and so ice block doesnt do anything for you on tempo nor does it disrupt opponents plays so its not worth it
boi
what can I switch the portal for?
Sektorad
Replace Mirror Entity with 2 Explosive Runes and 1 babbling book with an Aluneth for effectiveness in new meta
Beans
I agree 100%, no need for mirror now adays
Robert
Mirror entity is really bad . Opponents always play around it .
Firelands is just better .
Also I use one pyro . It wan me quite a few games so far .
bcfrederick39
What did you replace for the Pyro? I've always been a huge fan of having the pyro in my secret mage deck, but not sure what to remove from this list.
Andro
I need to craft aluneth or i can replace it with some card of the old secret mage?
Dwarf
Firelands Portal should work, though nothing can directly replace Aluneth.
WildRage
Is Aluneth that vital?
andrew
is mirror entity really that bad?
if it really is, what should i go for?
Herowar
Super fun deck and Aluneth makes it crazy powerful! Just won 4 games in a row vs. Midrange Hunter, Pirate Warrior, Quest Mage and Elemental Mage :)
I think it is interesting to see a deck that uses class cards only and be that fun and powerful :)
Ergil
2 Firelands portals make this deck even funnier. Hlps a lot in the end phase just to finish off the opponent if you run out of fireballs (often happens with me).
Herowar
I like the older version of the deck better, tho :)
It used to be Tier 1 as well :D I'm currently Rank 10 and keep getting win streaks.
If you play your secrets properly, it is a win most of the time. I really hope I would be able to get to Legend this Season for the first time ever :)
Alexander Harvey
Secrets mage has always been my favorite deck since I started playing Hearthstone a couple years ago. It felt like I knew something no one else did using that deck. Even though the highest rank I've ever made with it is 12. I can't lie I'm a little jealous now that I'm running up against all these other Secrets decks now. But it's cool I usually wipe the floor with them because unlike most of you carbon copy let me see what works for everybody else and use that deck players. Secrets Mage is my deck, and I have a few curve balls in my version of it that most players are not ready for using the standard version that is so popular now.
MrMeme
Why Ice Block? It's an aggro deck u dont need ice block
GKeeP
Because you have activated Medivh's Valet till the late game.
MrMeme
Ok
Orion
And ice block provides you at least one more turn, that will be enough to win because of burst damage by spells.
HiImGosu
I'm new to the game and I don't have Medivh's Valet yet, any replacements ?
Evident
Check out our budget version of the deck: http://www.hearthstonetopdecks.com/decks/budget-secret-mage-deck-list-guide/
Ice Block
This list needs at list 1 Ice Block in the current meta. Not only does it give you a trigger for medivh's valet but there is so much damage and tempo in this deck already that you can easily afford it. Especially with Aluneth in the later turns where you would have previously been floundering. And the old "you can find it with "Primordial Glyph" rarely rings true and means you are missing out on a 2 cost fireball.
Cerpss
What are you taking out for ice block? Currently I am running one less firelands portal
George
This deck is Garbage when it comes to climbing Ranked games.
I played it.
I made friends who are Ranked Legened above 300.
I made people i have friends on Heartstone play it.
They all tell me this is for simple normal games only.
Even in Normal you see how weak it is.
I made some fixes to it but it still struggles.
iDoomer
Why? A lot of legend players play this deck and it seems ok (maybe not astonishingly good, but ok) for them
octamm
I agree, on how the meta is right now with warlock, paladin, druids, building big minions it has no way to clear the table and how to compete against big weapons.
darthbrosius
-1 Arcane Intellect (we all tested them and we now all agree that there’s no room/time for drawing in this deck)
+1 Ice Block
-2 Firelands Portal
+1 Bittertide Hydra
+1 Pyroblast
Always consider Prymordial Glyph as a big spell for mulligans.
darthbrosius
You can also go with straight 2x Hydra. They are really strong in this deck, but you need Pyro to win almost always against Nzoth Lock.
darthbrosius
Drawings except Aluneth of course.
Mirza
Yup, I agree. Bittertide Hydra is really strong against Warlock. The only problem is that it sucks against Paladin, so tech your deck accordingly.
MilesTegF
This deck is great from 20 until rank 10-9, i got about an 80% win rate in those levels.
After that point, i would say that drops to around 20-30% win rate..
Very fun to play tho.
Asian Gogo
Why are the Ice Blocks Eliminated from the deck? I replaced one fireland with Pyroblast as it is worth it.
plyzd
It will be interesting how this deck will change in the coming weeks. The creeper will be nerfed to death in february and Medivh’s Valet, Kabal Crystal Runner & Firelands Portal will rotate out in april.
dandoodle
Got to Rank 8 this month using only this deck (swapped 1 firelands portal for ice block). Almost got to rank 7.
But man is this deck rough against murloc/aggro paladin. Either than that, pretty managable.
MilesTegF
Now that the creeper is geting nerfed (5/5 to 2/5) what card do you think is a good replacement for it? Or are you planning on still using it.
Thx
Laguna
I have the exact same question, as for the Karazhans cards, they are valid until April right?
MilesTegF
I replaced one with a Spell Breaker and the other with a tuskarr Fisherman.. Not sure about that last one tho.. The kharazhan card are good until the next expansion drops and the year of the Mammoth
BGLG
Pyroblast and a second arcane intellect are good replacements, the pyro blast can make you draw the weapon more consistently, and pyro blast is good for quite a bit of burn damage
Emile
Spellbreaker might be a very good solution since you have a lot of chance to play against control decks like Cube Warlock in the future.
MrLastGladiator
What about Thanlos and faceless summoner after the nerf of the corridor creeper?
Mirza
No, no, Faceless is probably too slow in this deck. Thalnos could make sense but then again, it's too slow as well. This deck doesn't want to draw a 2-mana 1/1 in the early game.
MrLastGladiator
ok ty :D
MH
Wow, this deck is superb, and great fun to play with and against. Lots of interaction, and awesome curve. Plus, there are no neutral cards, giving the deck extra flavor and making it feel 100% mage fireworks.
Stonekeep
It's probably irrelevant to most, but I actually love the decks that are fully made with class cards. It makes them feel like they truly belong to that class. Decks that are running half of the neutral cards are definitely losing a lot in terms of identity.
Mirko
This Deck is awesome! Played straight from Rank 18 to 10 with 94% Winrate 16-1
Rodney
You are lucky, I played from 18 to 15 straight win rate 62%.
matenui
What will be with this deck after the wild rotation?:(
Stonekeep
It will no longer be playable in the current form. But it's actually a third iteration of Tempo Mage (first one was pre-BRM, second one created after BRM and third one shaped out after Un'Goro), so I believe that it will eventually find its way to get back into the meta.
The deck has a strong classic shell - cards like Mana Wyrm, Frostbolt, Sorcerer's Apprentice, Arcane Intellect, Kirin Tor Mage or Fireball will still be there. Not to mention that a lot of the good cards from 2017 are still staying (e.g. Arcanologist, Primordial Glyph, Aluneth).
At this point, it really depends on what Blizzard decides to print for Mage in the first expansion of 2018.
suede88
2x apprentice out, 1x bittertide hydra, 1x portal in
suede88
this not works very well :D my apologize...
Vanelloppe
This deck is fuckin awesome, i was before the last patch on Demo control and aggro paladin (i played both), and then the nerf came :(. Anyway Aggro paladin is still good cause new cards can deal with the ver's nerf and noeunoeul nerf (pirate).
Demo control is still good too cause no nerf at all.
But definitely the secret mage is, on my opinion, the most powerful deck after the last patch.
He counter the demo control cause you can most of time, finish the opponent with direct damage spells, the "voilord" is useless against your spells and you can cheap the "possessed lackey" with the secret "potion of polymorph".
Then you can deal with aggro decks, like paladin but honestly its quite hard, its not a big deal cause from the nerf, many people drop the aggro style to mage or demo control.
To resume, go for secret mage, the most powerful deck in this meta of february, it is cehap (4500 dust more or less) and very strong, i advice follow guid before try it cause its a little bit technical deck.
Good luck and Have fun
Alex
I replaced firelands portal for flame strike, is it good? Because i play alot against aggro decks and it actually helped me against aggro paladin.
Stonekeep
Against Aggro, Volcanic Potion would probably be a better tech card, actually! Most of the time, you lose games against Aggro if you fall behind in the early game, Turn 7 is often too late to come back even if you AoE down the board. And that 2 damage early AoE damage can work wonders against some of the faster decks.
And I think that you should replace Pyroblast instead of Firelands Portal while we're at it.
ItsOKWeGotThis
Any thoughts on taking out Arcane Intellect for another Firelands Portal? I've also considered putting in another potion of polymorph, I guess that makes the deck even more vulnerable to aggro but better against cube lock. Which card would you swap out in that case?
pongo love
I don't understand the fuss about this deck. It's... ok.
If you don't get the ABSOLUTE PERFECT HAND at the beginning, most deck in the meta can laugh at your face after a few turns. One turn without the exact card you would need, and you're out.
I can barely scale til lvl 16/17
Dman
Not sure what your talking about. I've been using this deck to fight warlocks, paladins and priest up to level 6 and 7. You may be missing your que to switch from board control to face. Without the know how your sunk..
pongo love
I've managed to climb til lvl 10 but i am stuck there. Problem is always the same: you get THE PERFECT HAND at the beginning, you can deal with pretty much everyone (with the exception of priests who can heal 12 hp 3 or 4 times, and warlocks who can place their possessed lackey at turn 5)
But ONE TURN without the perfect draw, and you are dead cause this deck has zero solution for comeback.
Primordial glyph almost never gives me what i would need... at this point it can't just be bad luck.
GaleWindscar
idk about you man, I think it's just that you don't have enough experience still.
first few weeks I had with this deck, it carried me all the way to rank 10,
and now I just got from Rank 8 (3stars) to Rank 4 (0 stars) with only losing 2 games.
like the person above stated, biggest factor for my climb was that I learned when to go face and board control (and I didn't even have Aluneth)
ezah#21760
I have atm 63% wr from 5 to 2 - everything fine for me.
Detalius
I surely thought glacial mysteries would be here. Any reason to not run it?
Mirza
I thought so too but I realized that even when I got it from Primordial Glyph, as 6 mana, it was too slow. Most of my Secrets had been played by then anyway.
ducksgo
Thats why this deck isn't that great. It only has 1 firelands portal which doesnt help past turn 7. But you have 6 secrets that you can almost never combo with because they get clunky. Stick to the 2x CS and 2x Runes package. Use Glyph for more secrets or for more burn. I always kill Warlocks with no problem by turn 7. It's easy. I tried this deck and lose because of clunky secrets i can never combo with.
CriticZZZZZ
oh there was only one firelands portal in the deck? I put 2 in lol made it more f2p oriented got rid of valet kuz I got no coins added some g crawlers and got rid of weapon for kabold lackey and did lots of changes to the deck like adding potion of polymorth
Karate Chop
Definitely going to build this deck. I've run into it a few times while playing my control warlock and it was hilarious to beat the opponent by fatigue because of his weapon! Don't play your weapon late in the game! lol
MIrza
Yup! And also if you know your opponent is playing Kingsbane Mill Rogue, do NOT play the weapon.
Tob
Thoughts on slotting in an arcane giant or two into this deck? Been trying it out and the giants get close to 0 mana fast. But not what to remove to fit them in. Perhaps replacing the crystal runners with arcane giants?
ducksgo
Because by the time you're able to drop the Arcane giant? your turn is already to late. Either priest has Death by that mana turn, or Lock has Siphon by that time as well. Kabal Crystal Runner can be dropped usually around turn 4 which is really a full turn from Priest with death. Or it goes un answered and pushes 5 damage.
Arcane Giants are wayyyy to late as this is a tempo oriented deck where your opponent should be dead around turn 6 to turn 8. If not you usually have your opponent at around 8 or 9 life where finisher is Pyro.
ducksgo
This deck seems to have too many secrets. Keeping the 2x CS and 2x Runes seems to be the perfect fit. Glyph can always find answers as well. Having 6 secrets with no combo from Lackey to Kirin Tor really sucks. All these high mana cost 3 cost secrets sit in your hand with no combo really is crap.
I would stick to 2x CS and 2x Runes. Find answers through glyph. Also Firelands portal is a good remover and a good minion drop on 7. The fact this deck only runs one is pretty bad.
ducksgo
Also this deck cuts out one Arcane Int. Which is always required for cycle. If you don't get aluneth or cycle by turn 6 you're dead because you have a total of 6 secret floating around in your hand and deck. This deck isn't good at all if you think about it. Both Portal and Arcane Int is required for burst with Mana Wyrms and Removal + minion.
I truly disagree with 6 instead of 4 secret wise. 6 is wayyyyyyyyyyy to clunky my friends.
Heinkel
This incarnate all that's wrong with this game.
I hope will be destroyed soon cause is ruining gaming experience. Is pretty stupid, go face with all your direct damage and put opponent to 0. The fuck is that?! Strategy?
Prove me wrong. Prove me that is a strategic deck.
Ghost
This deck is beatable lol I am 2-0 against it with Cubelock. Calm down.
Patrik
Why dont nerf this shit ?????????????????????????????????????????????????????????????? I deleted my secret mage 1 year ago cause that was too easy and strong .. and noo they dont change it to something good and balanced .. just go and kill the game with this shit ... 75 % win rate???? Where are the developers????
Patrik
One more thing : everybody knows every card of this lame deck and every move but only can beat that if you have ultra luck ... I think this is a really wrong way ....
Taylor Olson
Look at winrates man, this is strong but not op.
Taylor Olson
Why does it seem that weapon removal tech cards are overlooked by everyone? Weapons show up 12 times in the top 6 meta decks. Cubelock has Skull of the Man'ari, the paladinshave rallying blade, unidentified maul and vinecleaver, hunter has Rhok'delar, candleshot and eaglehorn bow. With this in mind should i be using a Harrison jones or an acidic swamp ooze? Also what is the reason for the lack of weapon removal? It seems like a big oversight.
Taylor Olson
lol somehow forgot to mention Aluneth. That makes 13 weapons in the top 6 decks.
Macaroon
It's left out because you're trying to burn/tempo your opponent and you usually don't care about weapons, they slow the game down too much for how aggressive this deck is. Also the warlock one isn't that big of a deal since you finish your opponent with spells rather than weapon so voidlords won't be game ending. It might be decent to run a silence though.
Taylor Olson
Ok thanks
Sven
Haha my score is like 2wins-8loses on rank 19 xD
Taylor
Read the guide, do what is says and play smart and you can get to legend with this deck. Your losses are probably not the decks fault.
ZableFahr
Agree. Reached Legend with it today (went from 6 in one session with 28w-3l, tho I was VERY lucky with insane draws and great match ups; henceforth I climb to Legend every season) this Deck is too strong currently, and as soon as Ice Block will be moved to the Hall of Fame I guarantee that it will be replaced with Ice Barrier and/or Mirror Entity and the winrate will only drop down a very Little bit.
Apolliis
Yes, but whenthat happens it loses valet, and the kabak dude. Basically neutering its burn and one mana tempo. I doubt there will be the same success in witchwood.
Taylor Olson
Do you guys think there is ever a time when you can play aluneth but shouldn't? If you already have some good cards to play when aluneth is in ur hand should you play aluneth or something else first?
Stonekeep
It heavily depends on the matchup and situation, but there are definitely many times when you have Aluneth but shouldn't play it.
One of those situations is when you have a strong tempo turn - e.g. you can do something like Kirin Tor Mage + Counterspell + Kabal Crystal Runner. It puts 9 attack on the board and Counterspell, which makes it very hard for your opponent to AoE that board down. Keeping up the tempo and aggression is often more necessary than getting that card draw going.
Also, when you're playing against another fast deck, and you stare at something you really need to clear (e.g. Murloc Warleader vs Murloc Paladin) - then playing Aluneth and just dying is not really a good play.
Overall, you want to play Aluneth as soon as you can, but not if you a) can make a really strong tempo turn and b) you absolutely have to clear something on the board and you won't be able to if you play Aluneth.
It's really on a case-to-case basis, but I probably skip playing Aluneth around 1/3 of time I can play it. Remember that playing it is a big tempo loss immediately, even though you catch up pretty quickly, you still might be giving your opponent an opening you don't want to give.
Taylor Olson
ok that makes sense thx, too bad this deck will be gone soon
Miro741
I cannot figure out how to play with this deck against Big Priest. I lose almost 100% on rank 7. Thanks for advice.
GlosuuLang
If the Big Priest plays Barnes on 3/4 and gets an Obsidian Statue, it's basically game over for you, unless you can Primordial Glyph into a Polymorph. The Obsidian Statue constantly being revived kills your minions and heals the Priest, so you won't have enough burn to kill him. This scenario should only be like 20% of the time you face Big Priest, though. If he doesn't have Barnes, you should deal enough damage to have lethal before Turn 6, because then he will drop a Shadow Essence. You can also kill at Turn 7 with burn spells. Alternatively set a Counterspell on Turn 5 so Shadow Essence will get countered. If Barnes rolls into Ysera, ignore the minions and go face.
Miro741
Thank you for advice.
DestinyXXX
The deck is brainless to play and simply disgusting. Shame on everyone who plays it; it just ruins the meta and the game for others.
MilesTegF
Not really, i have played both using it and against it and it can totally be beated by many other decks.
If you get a very lucky draw, this deck is amazingly strong, but just as well u can get a bad draw and for example, get a lot of secrets and no minions that uses secrets, or get a lot of minions and no secrets. or you can get no aluneth/arcane intellect and be against a control deck (you get great turns 1-5 and then run out of cards and terrible turns from that point until you die). Also, no other deck suffers as much as this one from a destroy weapon play from your oponent.
Last season i prefered ranking with spiteful priest. Its a lot more consistent and less draw dependant (even tho can sometimes have a similar problem to this deck if you dont draw any dragons)
DestinyXXX
I didn't say that's strong. I said that's disgusting to play against. I perfectly know that Paladin wrecks it and sometimes you can lose even against cubelock if some weird things happen (cube on the mistress, early skull, etc.).
DestinyXXX
I'd never play it too, of course.
CthuluSaurusRex
Hi, I'm new and I'm curious about why you think this is disgusting to play against. I've been thinking about building a budget version, and I don't see why you are so upset with the deck. As far as I can tell, it seems fair and interesting, so what am I missing?
DestinyXXX
After KOFT (before the rotation) I played only Raza, Fatigue DMH Warrior, Jade and Cube (when KnC was released). Play those decks and you'll understand why I think Secret Mage was disgusting (it still is nowadays) both to play and to play against (jade druid was the only deck with a positive winrate vs secret mage).
CthuluSaurusRex
So is it just that it's powerful, or are you also upset that it shuts down games because the other player can't do anything. If it's the second one, then why are other control decks fine?
Beaten
Beaten
Chukky1123
OTK are disgusting no strategy just wait wait wait wait ... pew pew ... done ... ye
Venderhill
Why are you here?
Duddledin
Vex Crow is strong, and fun! And it will only get better with upcoming expansions :)
MisterFrost
As of 13th of April, I took this deck from Rank 18 to Rank 5 with only one loss. The RNG is so strong, I snowballed everything: from Dude Paladins to Cubelocks. It definitely needs some refining, which I am working on at the moment, but the idea of using cheap spells to fuel Vex Crow against aggro/midrange decks or keep them against slow/control decks to get Fireballs off Uncle Tony is wicked.
TrungNguyen
I have enough dust to craft 1 legendary! Which one should i craft? Antonidas or Anuleth
Thorkild Kappel
in my opinion I think you should craft aluneth because when you have no more cards and it often happens with this deck, you are no more stuck if you draw aluneth. antonidas is also very good but I still think aluneth is a key to winning with this deck
buky
Anuleth
Smur
aluneth no brainer
TrungNguyen
I don't understand! What am I doing wrong? I'm literally stuck at rank 19 with this deck! I lose so much! The only card that i don't have is antonidas! Help me, please!
Pancake
Briefly: play minions on curve and fight for board till turn 5 then close eyes and push every spell in face... Depending if you are playing against control or tempo decks...
Rainheart
That Antonidas is the core card. You need him to generate as many Fireball as possible. Use those Fireball and Pyroblast to finish the game fast.
Goshi
There are 3 things that im missin - archmage and the glyphs. There is no way that im crafting archmage but i was wondering if its worth crafting the glyphs (or even 1 of them) im asking bcs i think that after the rotation of ice block, mage might will be a little bit weaker so nobody gonna see any potential in it (i kno that a sigle card doesnt make the deck but...its the freaking ice block)
Window Sill
Well, unfortunately those are core cards, and this deck wouldn't even be tier 2 without them.
Teague
This deck is far worse with the Vex crow package than without, this list has been working alot better for me as mage.
AAECAf0EAr8IotMCDnG7ApUDvwOrBLQE5gSWBewFwcECmMQCj9MC++wCvfoCAA==
Tinchox
whats the main difference between yours and the one from the post ?
im noob, so be gentle plz.
Teague
Hi, no problem if you're new, the Tempo mage list that is here on the website uses Vex crow as one of its main ways to win, and really depends on it to help build the board. To do this u have to maintain the board until turn 5 in which you can play Crow and a spell. But by the time turn 5 comes, against most decks currently it is too late and you wont have enough time to recover regardless of how many two drops Vex Crow creates. The list I'm using in high legend rn is the one I posted and its far more consistent and fares much better against many of the decks being played rn, mostly because of the inclusion of Black cat for spell damage to boost the many cheap spells in the deck, arcane explosion being one that wins me many games, dealing 1/2 to the whole board is actually really powerful with the large amount of paladin and hunters. By dropping the spells they run for more flexible spells like cinderstorm, which can be used to deal 5 to the board to help maintain it, or used as damage to the opponent.
Sorry for long reply I just took my Adderall lol. You can add me if u want I'm on hearthstone quite a lot RiSEn#1871
Ultimatecookie82
Hi. Can you explain to me how you play your deck. imma try yours cause the one on this page is absolutely trash.
sads
no u
vuka94
I will try this one :)
devinat1
Thanks very much for this deck Teague! I have one 7 games in a row getting me from rank 15 to 12 after just starting to play it.
It would be great if you could post a tutorial on how to use your version of your deck since it seems very promising.
For this deck, should you keep the blackcat or arcane explosion in your hand?
Why not include archmage antonidis? I have this legendary so it would be great if it could be put into use but I'm not sure if it would be to the deck's determent.
mattthr
This is the list I've been running most since the expansion dropped and I'm inclined to agree with you. However, I've tried replacing the crows with one Cinderstorm and one Mirror Entity. With just three Secrets and so much card draw, I sometimes found I'd run out of secrets before getting the Arcanologists. Mirror Entity is a nasty surprise for players who are expecting just the Runes and the Counterspell.
I've kept Pyroblast, but I'm not sold on that, either. Antonidas plus a couple of cheap spells is your win condition, not a single ten-damage blowout. Another Cinderstorm might go better.
vuka94
Ok bro, deck is full tested now. Good deck, if u read this commend use this deck instead of one in guide since guide is not good right now to be honest. In current meta u will run on lot of ,,upgrade power,, agro hunter and paladin so focus on arcane explosion + black cat a lot. Aslo u will need other cheap spells, try to control board and wait for pyroblast to close the game. Use alluneth only if u must! It will drain u to fatigue real quick so I allways consider playing some other way until I'm cornered. Good luck dear Mage players. Sry for bad eng
Flow
I've been playing this deck with 2 alterations.
I've taken out 1x Arcane Intellect and Archmage Antonidas.
I have replaced them with 2x Mana Addict.
The Mana Addicts add more options early game, and trust me, you'll get some awesome early combo damage with these, just don't go looking for it too much. They also add a nice 2-drop if you don't have Arcanologist/Apprentice early game.
Going second, things like Turn 1 Wyrm, Turn 2 Addict, Turn 3 Coin+2 Spells can seriously put decks on the back foot.
I'm at Rank 5 currently, not been playing that much ranked though yet (started at 6).
Iome
I'm using Curio Collector instead of Antonidas. Great combo with Aluneth and Arcane intelectual.
Will try Mana addict, it sounds really good :).
Mzlich
you guys shared a deck without guide at first and now you shared another one..I think first one was better..cheap spells+crow/archmage was better than this..I've won many games with those combos and oh this doesn't include kirin tor crap which makes secrets cost 0? This deck completely sucks... this deck doesn't follow a real strategy while past one had..this one looks you just combined some random cards..
Mzlich
Note:sorry about kirin tor crap,I didn't see it at first
Goshu
Vex crow to pop auspice is the best combo of the other list
Stonekeep
This is a highest win rate popular Tempo Mage build right now. We don't just put in random decks because we feel like it. We analyze many different builds and include the ones that perform best (we tend to ignore builds that were played by literally a single player, because the results are usually skewed).
Vex Crow might look powerful, but the card is just too slow in this deck. Sure, it's good vs Control decks, but against Aggro you just can't wait until Turn 6-7 to start comboing it with stuff, and you can't drop it on Turn 4, because it's just a 3/3 that will simply die. It's still an option, but builds that run it have 1-2% lower win rate than this build.
The deck list will change very often, since the meta is not stable yet. Maybe five days from now it will again look completely different.
vuka94
I agree
Mars
although I havn't used this deck to climb ladder with, I have used it in friendly matches. took out the lifedrinkers, firefly, and second copy of AI. added: 2x secret keepers, 2x mirror entity... run-away games are very possible! When the cards line up, the 'tempo' you can build up, makes for an aggressive game. -if they don't deal with your board things can get out of hand quick.
consideration: ?take out pyroblast and throw in a'tony -seems reckless, but the amount of cheap spells in deck you can usually generate at least 1 fireball, plus his stat line alone makes him a soft taunt... you usually going to be in the drivers seat anyways, if not then you've ether already lost, or an extra fireball would be all that you need to close out the game.
opinion: I think this deck is very much a paper, scissors, rock type.. in that CERTAIN, SPECIFIC DECKS, no matter what you do or how you do it, this deck won't beat it (it'll come down to the other deck/player, playing poorly, bad draws, etc.).. where as a whole, this deck performs quite well, in a straight forward, uncomplicated fashion. -this deck doesn't require a 'high skill cap' to pilot well.
"a fun and entertaining deck, with some polarizing match ups"
~Mars
Mars
### Witchwood
# Class: Mage
# Format: Standard
# Year of the Raven
#
# 2x (1) Arcane Missiles
# 2x (1) Mana Wyrm
# 2x (1) Secretkeeper
# 2x (2) Arcanologist
# 1x (2) Bloodmage Thalnos
# 2x (2) Frostbolt
# 2x (2) Primordial Glyph
# 2x (2) Sorcerer's Apprentice
# 1x (3) Arcane Intellect
# 2x (3) Cinderstorm
# 2x (3) Counterspell
# 2x (3) Explosive Runes
# 2x (3) Kirin Tor Mage
# 2x (3) Mirror Entity
# 2x (4) Fireball
# 1x (6) Aluneth
# 1x (10) Pyroblast
#
AAECAf0EBKsE7QW/CKLTAg1xngHDAbsClQO0BOYElgXsBcHBApjEAo/TAvvsAgA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Mars
another alternative:
### Witchwood
# Class: Mage
# Format: Standard
# Year of the Raven
#
# 2x (1) Mana Wyrm
# 2x (1) Mirror Image
# 2x (1) Secretkeeper
# 2x (2) Arcanologist
# 1x (2) Bloodmage Thalnos
# 2x (2) Frostbolt
# 2x (2) Primordial Glyph
# 2x (2) Sorcerer's Apprentice
# 1x (3) Arcane Intellect
# 2x (3) Cinderstorm
# 2x (3) Counterspell
# 2x (3) Explosive Runes
# 2x (3) Kirin Tor Mage
# 2x (3) Mirror Entity
# 2x (4) Fireball
# 1x (6) Aluneth
# 1x (7) Archmage Antonidas
#
AAECAf0EBKsE7QW4CKLTAg1xngHDAbsClQPmBJYF7AW8CMHBApjEAo/TAvvsAgA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Kuahara
Had most of the cards in this build. Built it exactly as shown and replaced the missing ones with the idea behind the suggested card. Won more games tonight than I've won in the last few weeks combined. Love this. Thanks :)
KingKong#11400
Got from rank 3 to legend with only 3 losses with this deck. Is very strong right now because it beats paladin and cubelock.
whitekatana
I had to remove an Arcane Intellect for a Flamestrike.. Paladin is just too much right now and either way once you Aluneth your Arcane Intellect becomes a waste and it's just not optimal you should only use this card if you have Sorcerer's Apprentice in my opinion I'm stuck at rank 12
TrungNguyen
Me 2! I got stuck at rank 12 with tempo mage but after playing heal zoolock, I got to rank 3!
Themistokles
took out the firefly added leroy... so many sneaky lethals with molten reflection
slim
This deck is absolute garbage. I can't even get out of rank 20 with it.
Brandon975
And how you know that is this for the deck and not for you?
slim
Because I played Secret Mage almost exclusively last season, and got to rank 10.
The loss of Kabal Crystal Runner basically killed this deck. It has almost no board presence now, and relies way too much on spells. It gets countered HARD by odd and even aggro decks.
Maybe there's a viable Secret Mage deck out there, but this one isn't it.
Steven
You got to rank 10 at last season. How can you drop to rank 20 at this season? I think the lowest rank you can drop is rank 15.
slim
You're right, sorry. I hardly played last season (April) and dropped after that. I was rank 10 the season before that, in March.
KzK
I just started playing hearthstone about 3 weeks ago and i think this deck is really satisfying as a newer player.
I was previously playing a more mid range elemental deck and was stuck at rank 15 for a few days. Once i switched over to this deck I ran up the ladder to 5 in one day. Mostly stuck in the 4-5 range for a few days now but its mostly cause of my poor decision making and learning what to plan for against opposing decks.
I put a couple of tweaks for my current deck, dropping fire fly and bloodmage for a ploymorph and berserker? (the 2 drop 2/3 that gets +3 atk when damaged). Might try testing playing around with putting an acidic worm for a weapon break and/or that 4 drop 4/3 silence dude instead of ploymorph just to give a few tech oriented options as well.
Dusk
Tempo mage, more like un-fun mage. Anyone who mains this deserves all the BMs they get. Stomping this deck is always so satisfying.
João
BabyRage BabyRage
andrew
"tempo mage, more like un-fun mage"
SPEECH 100
MightyFart
Do you Stream or have a YouTube Channel, Stonekeep?
Truth
THe worst deck i've ever played 7 times lost in row at rank 7
adgibson78
Currently I have a 71% win rate with around 60 plays on this deck at rank 5 standard. Drawing Aluneth is nearly 100% winrate if they don't have weapon removal, and the deck can beat most aggro decks even without Aluneth. Maybe it's just not your play style?
Svadloun
It lists fire fly as a mulligan priority and it is not in the deck list, ha ha. Apart of that very goood guide in my opinion.
Spark
Hi,
I've just started playing hearthstone again after I first played years ago. Unfortunately I have no experience in how the economy, earning gold and dusting cards really work, so I dusted a whole lot of cards to build this deck. As I like playing it, I have a really hard time going up the ranks. I'm stuck at rank 18 for days now. Maybe it's because of the lack of experience or that I don't have Almuth since I cannot afford it. I see why the deck needs this card, so I wonder if there is any way to get this card faster then getrig stuck on ladder? I think it was pretty dumb to Dust nearly all of my collection but I had only a small percentage of the deck so I needed to craft a lot of them. Can some one please give me any advice on how I should go on from here? I've even considered switching to an elemental build, but that also would need some crafting which is just not possible given my dust count of 40 :(.
Thanks guys and great article btw.
EsciSpectre
I played the deck without Aluneth until somewhere between ranks 5-10, and even when I got it I didn't really progress much faster. Is Aluneth all you are missing? It was my first month ever playing the game, so It took a while to understand the matchups and the makeups of opposing decks.
The key things to learn are what removal spells can be played by your opponent and when, common taunts played (runes into tar creeper is nice, otherwise you are likely "wasting" a fireball on it), and also when to trade minion damage (or when to use spells on the minion(s) instead), and when to go face. This last point is highly matchup and situation dependent and takes lots of experience and skill to perfect.
I also played a more aggro Vex Crow centered deck with cheaper spells like double Breath of Sindragosa and double mirror image with Antonidas instead of Aluneth, and I didn't have pyroblast either. A very fun deck but high RNG and poor against a high druid meta (mainly because of plague).
As far as getting value from your packs, keep in mind, you are guaranteed at least 1 legendary in your first ten packs of every set, so with all of your free packs you get just go through each set until you get a legendary then move on to the next set.
I've typically gotten legendaries in the first 1-3 packs of each set for some reason. If you max out your daily gold which is around 50-100g for the daily quest, and up to 100g daily for wins (3 wins = 10 gold) you should get enough legendaries from the 4 newest sets pretty quickly that you could dust them for aluneth, or you could get lucky and get aluneth as your legendary from K&C). But I'd be careful about dusting just anything-I dusted everything for aluneth and had buyers remorse, because I didn't see immediate payoff, and I had no cards to play any other archetype or class.
NerdyHiker
I just got my hands on Leeroy.
What would you replace for it?
EsciSpectre
What cards are you missing?
TBH, Leeroy isn't a good fit in my opinion, while it's true that this archetype does often struggle with a high tempo move on turn five, there are some very effective plays when you have the cards such as arcanologist/Kirin/secret, though having that play usually means they came in hand a turn or two later than optimal.
Leeroy is typically used as a finisher in decks, and nearly all finishes with Tempo Mage come either very early with wyrm/apprentice/spell synergies, or later with pure burn reach often bypassing taunts.
If I had to pick one card to swap it with it would be one of the 4 drops though.
TrungNguyen
I love mage but this deck sucks!
Darkestyle
How do you adapt this deck to the new expansion since un'goro is gone?
Bolt
Ungoro isnt gone what?
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