(Wild) Mech Hunter (UPDATED 13.08.2019 – SoU)

Class: Hunter - Format: wild - Type: aggro - Season: season-65 - Style: ladder

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Deck Import

Mulligans

General Mulligans

If you have the Coin and Mechwarper/Galvanizer, drop Cogmaster.

Mech Hunter is a very aggressive archetype that mainly relies on the “Magnetic” effect and cost reductions provided by Mechwarper and Galvanizer. As you can see, my list only contains 3 types of Hunter class cards: Tracking,VenomizerMetaltooth Leaper. Now, before we go into the details, it’s worth mentioning that a lot of variations of this list tend to run Quickshot, Explodinator… etc. as well. I have experimented with nearly all of the options, and as a conclusion, I ended up cutting them. Why? Well, I decided having an improved early game is more important than anything else since once you lose the board, you usually lose the game too.

How to play it?

Your early game is mainly about swarming the board with mechs and getting them upgraded by Magnetic cards or Metaltooth Leaper.

Your best-case scenario is something like this:

-Turn 1: Coin + Mechwarper or Galvanizer  + MecharooFaithful LumiSkaterbot

-Turn 2: Metaltooth Leaper

-Turn 3: Jeeves or Replicating Menace

Obviously, you can’t get such a good curve in every single game, but it’s almost essential to have a Mechwarper or Galvanizer by turn 2 to compete for the board. In case you don’t, you can try fishing for them with Tracking (temporarly got removed; see Change History). You want to hit with Metaltooth Leaper as many mechs as possible, but sometimes it can become necessery to play it as a tempo card. Also, if you have a Mechwarper on board, try to protect it at all costs.

How to use the Magnetic effect effectively?

It’s quite situation dependent. In most cases, you want to play around one particular AOE or get good trades with it. It won’t always be an obvious choice since cards like Sap and Spellbreaker completely nullify the effect, so sometimes it’s better to play Magnetic minions separately (that’s not that common, though).

For example: Skaterbot. Sometimes you want to push that immediate 1 damage to the face, but, in case you play against. aggro, and have Mechwarper, you might want it to act as a separate 3 damage removal instead.

Mulligan strategies:

Try to go for the Mechwarper/GalvanizerMetaltooth Leaper combo, since if you manage to pull it off correctly, there is not much your opponent can do about it. If you have either Mechwarper or Galvanizer, you can keep cards like Mecharoo and Faithful Lumi as well. (But keep in mind that for example Mecharoo is quite bad against Defile, so you might want to drop it if you play against Warlock.)

Is the current meta good for this deck? (UPDATED SoU)

Secret Mage got some pretty neat tools, so it’s pretty much everywhere on the ladder right now. Fortunately, Magnetic effects won’t trigger secrets like Mirror Image or Explosive Runes, so Mech Hunter kinda has the upper hand in those match-ups. I personally think it’s a very good choice for the current meta.

Change History:

12.08.2019 (Cutting Tracking due to Counter Spell , so there’s 1 less secret to play around. I also added 2 Spider Bomb )s, to increase the amount of Magnetic stuff that Secret Mage has a problem dealing with. Also, with the increasing number of Even Shamans, it might just be a decenet tech choice after all.

Cheers!

Bajula

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