Rhino Hunter

Class: Hunter - Format: dragon - Type: midrange - Season: season-70 - Style: ladder

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Deck Import

Mulligans

General Mulligans

You want to start your card draw as soon as possible, and setup defensive options in case your opponent goes wide with tokens or plays a large minion (Van Cleef for Rogue, Ect.)

Keep Tracking if you are unsure what kind of deck you are facing for quick answers and strategy adjustment.

This deck controls the board and draws out with rush minions, then plays 1 Mana 4-4’s and gives them charge with Tundra Rhino for a final OTK turn. Playing Zuljin recasts Dire Frenzy and draws out the buffed cards for the final turn.

Look for Masters Call as early as possible, and use Starving Buzzard + Rush minions + Revenge of the Wild + Desert Spear + Clear the Way + Unleash the Hounds for large card draw mid-game.

Cast Dire Frenzy on Vicious Scalehide for healing early on and late game damage.

Explosive trap adds a small amount of protection for opponents playing token decks or lackeys, and Deadly Shot deals with the larger taunts and threats.

Diving Griffon is a great removal + draw tool, and works very well with Revenge of the wild + Desert Spear to clear boards of large threats and activate Clear the Way.

Flare is useful for getting extra card draw early and midgame + draws an extra beast when Zuljin is played. Also of course, good for removing enemy secrets.

A Hyena played on turn 4 + Springpaws + Desert Spear + Clear the Way can end the game early. 

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