Reno XL Druid
Posted by: Cut2theKwikPublished: August 5, 2022Updated: October 16, 2026Dust:
19,900Rating: 1.0/5 (1 votes)
Class: DruidFormat: StandardType: RampStyle: LadderSeason: Season 101
Druid Cards (24)
- 0Aquatic Form1
- 0Innervate1
- 1Dozing Kelpkeeper1
- 1Druid of the Reef1
- 1Living Roots1
- 1Planted Evidence1
- 2Capture Coldtooth Mine1
- 2Earthen Scales1
- 2Jerry Rig Carpenter1
- 2Moonlit Guidance1
- 2Thorngrowth Sentries1
- 2Wild Growth1
- 2Wrath1
- 3Hedge Maze1
- 3Plot of Sin1
- 4Widowbloom Seedsman1
- 5Death Blossom Whomper1
- 5Flipper Friends1
- 5Wildheart Guff★
- 6Best in Shell1
- 7Miracle Growth1
- 7Scale of Onyxia1
- 7Topior the Shrubbagazzor★
- 8Sesselie of the Fae Court★
Mulligan Guide
Deck Description
I'm not going to claim to be super-innovative for this. But I am surprised I haven't seen anyone else leaning into how stupid powerful Druid is by using Renathal and Reno. Basically you can run the best 40 cards you have access to and win any way you want. Topior wins the game, Denathrius wins the game, pretty much any deck with Guff wins the game. Reno healing for 30+ damage is so demoralizing for the opponent ????
I mull for Reno, Denathrius, and early removal but you can do whatever you want and still win. And if Reno is a choice from Moonlit Guidance, I always pick to have a 2nd Reno even if there's a better choice for the situation because it's tough for a deck to deal over 100 damage lol