Shoe-horning mechs into the Uldum Hunter Quest.
Generally triggers Unseal the Vault on turn 8.
This has been a modestly successful deck on Uldum launch day, but hit a wall when I kept subbing in faster beast cards over singleton mech drops. Note that using Magnetic does *not* count as a summon and should only be used sparingly.
Does well against most new theorycraft decks except Quest Druid.
Killing off your early Goblin Bombs is a challenge to prep for Swarm of Locusts
Halazzi, the Lynx hates Ursatrons deathrattle.
I had a better winrate with a 2 or 3 drop mech over Unleash the Hounds but Hounds are a potential OTK.
King Krush doesn’t synergize well with the Quest reward (2+9=sad). Needs a good sub. However Leeroy Jenkins does not count at 3 summons and doesn’t fit well with the deck’s speed.


















KING KRUSH has won a number of games for me but I feel he has to go, Would be a cheaper deck too.