Unseal the Vault

Unseal the Vault

Unseal the Vault is a 1 Mana Cost Legendary Hunter Spell card from the Saviors of Uldum set!

Card Text

Quest: Summon 20 minions.
Reward: Pharaoh's Warmask.

Flavor Text

"Huh... That's a nice card back."

Type
Spell
Rarity
Legendary
Set
Saviors of Uldum
Class
Hunter
Cost
1
Minion Type
Mechanics
Artist
Zoltan Boros
Collectible
Yes
Rating
2.8/5 (205 votes)

Card Review & Interactions

Quest Reward:

Ramkahen Roar

Related Cards

Pharaoh's Warmask

16 Comments

  1. Lluadian

    Somewhat disappointed 20 minions takes bit of effort in some match ups. And by the time you get this finished you would probably have used up the best resources for the hero power.

  2. Digidindi

    Unless you’re able to finish multiple quests simultaneously, this is a no...

  3. Umbreomancer

    And the award for most boring quest of either Uldum OR Un'Goro goes to

  4. Jed

    Yeah this won’t be worth it. It comes too late in the game, and although it could be like a finisher with unleash, I don’t think having 1 less card in your opening hand and skipping your first turn is worth it.

  5. SupHypUlt

    Lol Dinomancy is laughing at this Quest. Dinomancy is straight +2/+2 for 2 mana.

    1. SupHypUlt

      oops I misread it's "minions"

  6. EksSkellybur

    Only Token-style Hunter Cards such as Beast Hunter can really gain the effect of this, and even then it feels Mediocore at best. Just use your Animal Companions and hope for a Leokk, if you want Token Synergy. 1 Star.

  7. Enemy

    I guess it has a good synergy with swarm of locust -> revenge of the wild. But, it should've been 15 minions or something.

  8. Spidermannerdlikeme

    I know 20 seems like a lot but think of all the summoning cards we got this expansion, the locusts are now viable, plus all those small minions are great with the reward

  9. Spidermannerdlikeme

    2 words: hunting Mastiff

  10. Creedmoor

    Idk if it has been mentioned but this feels good in bomb/mech hunter. Typically that deck summons a lot of minions, and this gives your weak mechs some power late game to seal the deal.

  11. Thraben

    I think people somewhat underestimate this quest, we'll see where it goes but if you make it to lategame with Hunter (which you pretty much can by playing tempo) this is scary good and definitely underestimated. Not saying it's the best but c'mon are you really giving a pseudo 2 mana bloodlust hero power 1 star rating for the class with the most rushes and charges in the game?! Doesn't seem right.

  12. Warpten

    Summoning 20minions isn't hard in a token deck. You can start using your savage roar hero power by turn 8, consistently, by simply playing good cards that you'd play anyways like sn1psn4p (+3), replicating menace (+4), and the new locust swarm (+7). And you can remove finishers / direct dmg (goblin bombs), that are bad tempo, because your hero power will take care of the damage dealing.

  13. prosauce

    MAD SUMMONER! It's a card that sees almost no play right now, and you probably forgot it existed. With its potential to summon up to 14 minions, it will pretty easily finish up this quest on turn 5 or 6.

  14. HunterHunter

    This workes pretty well with Flark's Boom-Zooka

  15. ProPlayer

    Summoning 20 minions can be achieved pretty easily with Shu'ma, unleash the hounds and a swarm of locusts. So this is actually a pretty powerful hero power if you have full board since it gives every turn +2 attack for seven minions. 5/5 for easy activation.

Comments are closed.