Mulligans
General Mulligans
I think you should mulligan for these cards because they can be played on Turns 1-3 so you can have some presence on the board early on, and give some extra value(?) by adding lackeys to your hand. The Elven Archer gives an extra point of damage and the taunts offer some protection. It seems that you should. Keep the Scheme if you can to give it as many turns as possible to upgrade. I anticipate that the extra armour will be very necessary by mid-game. Keep the Gurabashi Offering but I think it should be kept with at least one low-cost minion.WARRIOR
My idea is to have a lot of big minions, high in attack and in health. Hopefully they can stick on board, and beat down the opponent. The problem will be surviving till the mid-game, so it has to rely on some small early minions and taunts, extra armour and hero power to last long enough to start dropping the big minions on board.

























