Mulligans
General Mulligans
This serves as the primary combo for this deck that looks to kill your opponent turn 5 onward, barring secrets, no mechs on the board or taunts. Beyond that, it becomes a quick OTK (depending on your APM).
This deck looks to utilize sticky mechs or ones that look to create awkward board states such to facilitate the SN1P-SN4P + Reckless Experimenter combo on turn 5 onwards. Additionally, this deck looks to take a more of a midrange/aggro turn rather than other versions of the OTK that have been floating around which lean more control. It also can win through pure value or by creating a board too big for your opponent to properly deal with. Additionally, it runs the newly buffed Extra Arms, mostly as a theorycraft to see how it’ll fare. It also runs taunt busters such as silence and mass dispel to help SN1P-SN4P go face. I am more than happy to discuss other cards that could be run as well as mulligans against various classes!


















