Mecha'thun - Boomsday Post Nerf
Posted by: IronicgunPublished: October 23, 2018Updated: October 16, 2026Dust:
9,660Rating: 1.0/5 (2 votes)
Class: DruidFormat: StandardType: ComboStyle: LadderSeason: Season 55
Druid Cards (25)
Neutral Cards (5)
0
51
42
43
64
55
36
37+
Mulligan Guide
Deck Description
Basically, Skulking Geist easily shut down Druid C'thun decks.
So i tried to slow a little bit the speed of the combo using Flobbidinous Floop, gaining more options to activate the combo (Starfall, Naturalize, Lesser Jasper Spellstone, 2 Wrath, Starfire)
Also, a chance to taunt your enemy to waste potential cards on Mecha'thun, on the way to show your real "trick".
Things that you must know:
- With Flobbidinous Floop, the last minion that you can play need to be Mecha'thun, or you will lose the combo. The card (if in hand) will copy the last thing that you played, so, if you play Mecha'thun before Arcane Tyrant, Gadgetzan Auctioneer or witchwood piper, just cry.
- I don't like Infestation. Most of times: buffed my fatigue, burned important cards. A card with high cost, high risk. Too conditional, better in Malygos decks IMO. Witchwood piper + Juicy Psychmelon may help you better in your combo, and you can play after have no cards in your deck without pain
- Twig of the world tree helped me a lot, not just in the combo but to keep me safe. You can use in a lot of ways. Not really necessary, you can replace it.
- This variation of Druid Mecha'thun decks can show you more ways to go with the combo, so, just fly.
The most important cards of this deck: Flobbidinous floop and Mecha'thun.
Thank you for the attention and sorry about my bad english.
Good game and have fun!