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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Durnholde Imposter
Each turn this is in your hand, transform it into a random 3-Cost minion that gains Poisonous.
Hunter Common Minion 3 3 3
Duskbat
Battlecry: If your hero took damage this turn, summon two 1/1 Bats.
Warlock Common Minion 3 2 4
Duskboar
Neutral Common Minion 2 4 1
Duskbreaker
Battlecry: If you're holding a Dragon, deal 3 damage to all other minions.
Priest Rare Minion 4 3 3
Duskfallen Aviana
On each player's turn, the first card played costs (0).
Druid Legendary Minion 5 3 7
Duskhaven Hunter
Stealth Each turn this is in your hand, swap its Attack and Health.
Hunter Rare Minion 3 2 5
Dust Bunny
Battlecry and Deathrattle: Add a random piece of junk to your hand (a Coin, Rock, Banana, or Knife).
Rogue Rare Minion 3 3 2
Dust Devil
Windfury. Overload: (2)
Shaman Common Minion 1 3 1
Dwarven Archaeologist
After you Discover a card, reduce it cost by (1).
Neutral Epic Minion 3 3 3
Dwarven Sharpshooter
Your Hero Power can target minions.
Hunter Common Minion 1 1 3
Dyn-o-matic
Battlecry: Deal 5 damage randomly split among all minions except Mechs.
Warrior Rare Minion 5 3 4
E.M.P. Operative
Battlecry: Destroy a Mech.
Neutral Epic Minion 5 3 3
E.T.C., Band Manager
While building your deck, assemble a band of 3 cards. Battlecry: Discover one!
Neutral Legendary Minion 4 4 4
E.T.C., God of Metal
After a friendly Rush minion attacks, deal 2 damage to the enemy hero.
Warrior Legendary Minion 2 1 4
Eadric the Pure
Battlecry: Change all enemy minions' Attack to 1.
Paladin Legendary Minion 7 3 7
Eager Underling
Deathrattle: Give two random friendly minions +2/+2.
Warlock Rare Minion 4 2 2
Eaglehorn Bow
Whenever a Secret is revealed, gain +1 Durability.
Hunter Rare Weapon 3 3 2
Earth Elemental
Taunt. Overload: (3)
Shaman Epic Minion 5 7 8
Earth Revenant
Taunt Battlecry: Deal 1 damage to all enemy minions.
Shaman Rare Minion 4 2 6
Earth Shock
Silence a minion, then deal 1 damage to it.
Shaman Common Spell 1
Earthen Might
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand.
Shaman Rare Spell 2
Earthen Ring Farseer
Battlecry: Restore 3 Health.
Neutral Common Minion 3 3 3
Earthen Scales
Give a friendly minion +1/+1, then gain Armor equal to its Attack.
Druid Rare Spell 2
Earthquake
Deal 5 damage to all minions, then deal 2 damage to all minions.
Shaman Rare Spell 7
Eater of Secrets
Battlecry: Destroy all enemy Secrets. Gain +1/+1 for each.
Neutral Rare Minion 4 2 4
Ebon Dragonsmith
Battlecry: Reduce the Cost of a random weapon in your hand by (2).
Neutral Rare Minion 4 3 4
Eccentric Scribe
Deathrattle: Summon four 1/1 Vengeful Scrolls.
Neutral Common Minion 6 6 4
Echo of Medivh
Put a copy of each friendly minion into your hand.
Mage Epic Spell 4
Echoing Ooze
Battlecry: Summon an exact copy of this minion at the end of the turn.
Neutral Epic Minion 2 1 2
Ectomancy
Summon copies of all Demons you control.
Warlock Epic Spell 6
Educated Elekk
Whenever a spell is played, this minion remembers it. Deathrattle: Shuffle the spells into your deck.
Neutral Epic Minion 3 3 4
Edwin, Defias Kingpin
Battlecry: Draw a card. If you play it this turn, gain +2/+2 and repeat this effect.
Rogue Legendary Minion 4 4 4
Edwin VanCleef
Combo: Gain +2/+2 for each card played earlier this turn.
Rogue Legendary Minion 3 2 2
Eerie Statue
Can't attack unless it's the only minion in the battlefield.
Neutral Rare Minion 4 7 7
Efficient Octo-bot
Frenzy: Reduce the cost of cards in your hand by (1).
Rogue Common Minion 3 1 4
Effigy
Secret: When a friendly minion dies, summon a random minion with the same Cost.
Mage Rare Spell 3
Eggnapper
Deathrattle: Summon two 1/1 Raptors.
Neutral Common Minion 3 3 1
Elder Longneck
Battlecry: If you're holding a minion with 5 or more Attack, Adapt.
Druid Common Minion 3 5 1
Elder Nadox
Battlecry: Destroy a friendly Undead. Your minions gain its Attack.
Druid Legendary Minion 5 5 4
Eldritch Horror
Neutral Common Minion 8 6 10
Electra Stormsurge
Battlecry: Your next spell this turn casts twice.
Shaman Legendary Minion 3 3 3
Electrowright
Battlecry: If you're holding a spell that costs (5) or more, gain +1/+1.
Neutral Common Minion 3 3 3
Elekk Mount
Give a minion +4/+7 and Taunt. When it dies, summon an Elekk.
Priest Rare Spell 7
Elemental Allies
Sidequest: Play an Elemental 2 turns in a row. Reward: Draw 3 spells from your deck.
Mage Rare Spell 1
Elemental Companion
Summon a random Elemental Companion.
Hunter, Mage Rare Spell 3
Elemental Destruction
Deal 4-5 damage to all minions. Overload: (2)
Shaman Epic Spell 3
Elemental Evocation
The next Elemental you play this turn costs (2) less.
Mage Common Spell 0
Elemental Inspiration
Summon a 4/5 Vortex with a random bonus effect for each spell school you've cast this game.
Mage Epic Spell 7