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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Earthen Scales
Give a friendly minion +1/+1, then gain Armor equal to its Attack.
Druid Rare Spell 2
Earthquake
Deal 5 damage to all minions, then deal 2 damage to all minions.
Shaman Rare Spell 7
Echo of Medivh
Put a copy of each friendly minion into your hand.
Mage Epic Spell 4
Ectomancy
Summon copies of all Demons you control.
Warlock Epic Spell 6
Effigy
Secret: When a friendly minion dies, summon a random minion with the same Cost.
Mage Rare Spell 3
Elekk Mount
Give a minion +4/+7 and Taunt. When it dies, summon an Elekk.
Priest Rare Spell 7
Elemental Allies
Sidequest: Play an Elemental 2 turns in a row. Reward: Draw 3 spells from your deck.
Mage Rare Spell 1
Elemental Companion
Summon a random Elemental Companion.
Hunter, Mage Rare Spell 3
Elemental Destruction
Deal 4-5 damage to all minions. Overload: (2)
Shaman Epic Spell 3
Elemental Evocation
The next Elemental you play this turn costs (2) less.
Mage Common Spell 0
Elemental Inspiration
Summon a 4/5 Vortex with a random bonus effect for each spell school you've cast this game.
Mage Epic Spell 7
Elementary Reaction
Draw a card. Copy it if you played an Elemental last turn.
Shaman Common Spell 2
Embalming Ritual
Give a minion Reborn.
Priest Common Spell 1
Embers of Strength
Summon two 1/2 Guards with Taunt. Manathirst (6): Give them +1/+2.
Warrior Rare Spell 2
Embiggen
Give all minions in your deck +2/+2. They cost (1) more (up to 10).
Druid Epic Spell 0
Embrace Darkness
Choose an enemy minion. At the start of your turn, gain control of it.
Priest Epic Spell 6
Embrace of Nature
Draw a Choose One card. Forge: It has both effects combined.
Druid Rare Spell 2
Embrace the Shadow
This turn, your healing effects deal damage instead.
Priest Epic Spell 2
Emergency Maneuvers
Secret: When a friendly minion dies, summon a copy of it. It's Dormant for 1 turn.
Hunter Epic Spell 2
Encroaching Insanity
Both players take Fatigue damage, twice.
Warlock Rare Spell 3
Endgame
Resurrect your last Demon that died.
Warlock Rare Spell 2
Ensmallen
Reduce the Cost and Attack of minions in your deck by (1).
Druid Epic Spell 3
Enter the Coliseum
Destroy all minions except each player's highest Attack minion.
Paladin Epic Spell 3
Entomb
Choose an enemy minion. Shuffle it into your deck.
Priest Common Spell 6
Envenom Weapon
Give your weapon Poisonous.
Rogue Rare Spell 2
Equality
Change the Health of ALL minions to 1.
Paladin Rare Spell 2
Eternal Servitude
Discover a friendly minion that died this game. Summon it.
Priest Rare Spell 4
Eureka!
Summon a copy of a random minion from your hand.
Shaman Rare Spell 6
Evasion
Secret: After your hero takes damage, become Immune this turn.
Rogue Epic Spell 2
Eversong Portal
Summon 1 4/4 Lynx with Rush (improved by Spell Damage).
Hunter Rare Spell 4
Everyfin is Awesome
Give your minions +2/+2. Costs (1) less for each Murloc you control.
Shaman Rare Spell 7
Everything Must Go!
Summon two random 4-Cost minions. Costs (1) less for each card you've drawn this turn.
Rogue Epic Spell 8
Eviscerate
Deal 2 damage. Combo: Deal 4 damage instead.
Rogue Common Spell 2
Evocation
Fill your hand with random Mage spells. At the end of your turn, discard them.
Mage Legendary Spell 1
Evolve
Transform your minions into random minions that cost (1) more.
Shaman Rare Spell 1
Evolving Spores
Adapt your minions.
Druid Rare Spell 3
Excavated Evil
Deal 3 damage to all minions. Shuffle this card into your opponent's deck.
Priest Rare Spell 5
Execute
Destroy a damaged enemy minion.
Warrior Common Spell 1
Expendable Performers
Summon seven 1/1 Illidari with Rush. If they all die this turn, summon seven more.
Demon Hunter Epic Spell 7
Explore Un'Goro
Replace your deck with copies of "Discover a card."
Warrior Epic Spell 2
Explorer's Hat
Give a minion +1/+1 and "Deathrattle: Get an Explorer's Hat."
Hunter Rare Spell 1
Explosive Evolution
Transform a minion into a random one that costs (3) more.
Shaman Common Spell 2
Explosive Runes
Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero.
Mage Rare Spell 3
Explosive Shot
Deal 5 damage to a minion and 2 damage to adjacent ones.
Hunter Rare Spell 5
Explosive Trap
Secret: When your hero is attacked, deal 2 damage to all enemies.
Hunter Common Spell 2
Extra Arms
Give a minion +2/+2. Add 'More Arms!' to your hand that gives +2/+2.
Priest Rare Spell 3
Eye Beam
Lifesteal. Deal 3 damage to a minion. Outcast: This costs (1).
Demon Hunter Epic Spell 3
Eye for an Eye
Secret: When your hero takes damage, deal that much damage to the enemy hero.
Paladin Common Spell 1