Spell Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Earthen Scales Give a friendly minion +1/+1, then gain Armor equal to its Attack. |
Druid | Rare | Spell | 2 | |||
Earthquake Deal 5 damage to all minions, then deal 2 damage to all minions. |
Shaman | Rare | Spell | 7 | |||
Echo of Medivh Put a copy of each friendly minion into your hand. |
Mage | Epic | Spell | 4 | |||
Ectomancy Summon copies of all Demons you control. |
Warlock | Epic | Spell | 6 | |||
Effigy Secret: When a friendly minion dies, summon a random minion with the same Cost. |
Mage | Rare | Spell | 3 | |||
Elekk Mount Give a minion +4/+7 and Taunt. When it dies, summon an Elekk. |
Priest | Rare | Spell | 7 | |||
Elemental Allies Sidequest: Play an Elemental 2 turns in a row. Reward: Draw 3 spells from your deck. |
Mage | Rare | Spell | 1 | |||
Elemental Companion Summon a random Elemental Companion. |
Hunter, Mage | Rare | Spell | 3 | |||
Elemental Destruction Deal 4-5 damage to all minions. Overload: (2) |
Shaman | Epic | Spell | 3 | |||
Elemental Evocation The next Elemental you play this turn costs (2) less. |
Mage | Common | Spell | 0 | |||
Elemental Inspiration Summon a 4/5 Vortex with a random bonus effect for each spell school you've cast this game. |
Mage | Epic | Spell | 7 | |||
Elementary Reaction Draw a card. Copy it if you played an Elemental last turn. |
Shaman | Common | Spell | 2 | |||
Embalming Ritual Give a minion Reborn. |
Priest | Common | Spell | 1 | |||
Embers of Strength Summon two 1/2 Guards with Taunt. Manathirst (6): Give them +1/+2. |
Warrior | Rare | Spell | 2 | |||
Embiggen Give all minions in your deck +2/+2. They cost (1) more (up to 10). |
Druid | Epic | Spell | 0 | |||
Embrace Darkness Choose an enemy minion. At the start of your turn, gain control of it. |
Priest | Epic | Spell | 6 | |||
Embrace of Nature Draw a Choose One card. Forge: It has both effects combined. |
Druid | Rare | Spell | 2 | |||
Embrace the Shadow This turn, your healing effects deal damage instead. |
Priest | Epic | Spell | 2 | |||
Emergency Maneuvers Secret: When a friendly minion dies, summon a copy of it. It's Dormant for 1 turn. |
Hunter | Epic | Spell | 2 | |||
Encroaching Insanity Both players take Fatigue damage, twice. |
Warlock | Rare | Spell | 3 | |||
Endgame Resurrect your last Demon that died. |
Warlock | Rare | Spell | 2 | |||
Ensmallen Reduce the Cost and Attack of minions in your deck by (1). |
Druid | Epic | Spell | 3 | |||
Enter the Coliseum Destroy all minions except each player's highest Attack minion. |
Paladin | Epic | Spell | 3 | |||
Entomb Choose an enemy minion. Shuffle it into your deck. |
Priest | Common | Spell | 6 | |||
Envenom Weapon Give your weapon Poisonous. |
Rogue | Rare | Spell | 2 | |||
Equality Change the Health of ALL minions to 1. |
Paladin | Rare | Spell | 2 | |||
Eternal Servitude Discover a friendly minion that died this game. Summon it. |
Priest | Rare | Spell | 4 | |||
Eureka! Summon a copy of a random minion from your hand. |
Shaman | Rare | Spell | 6 | |||
Evasion Secret: After your hero takes damage, become Immune this turn. |
Rogue | Epic | Spell | 2 | |||
Eversong Portal Summon 1 4/4 Lynx with Rush (improved by Spell Damage). |
Hunter | Rare | Spell | 4 | |||
Everyfin is Awesome Give your minions +2/+2. Costs (1) less for each Murloc you control. |
Shaman | Rare | Spell | 7 | |||
Everything Must Go! Summon two random 4-Cost minions. Costs (1) less for each card you've drawn this turn. |
Rogue | Epic | Spell | 8 | |||
Eviscerate Deal 2 damage. Combo: Deal 4 damage instead. |
Rogue | Common | Spell | 2 | |||
Evocation Fill your hand with random Mage spells. At the end of your turn, discard them. |
Mage | Legendary | Spell | 1 | |||
Evolve Transform your minions into random minions that cost (1) more. |
Shaman | Rare | Spell | 1 | |||
Evolving Spores Adapt your minions. |
Druid | Rare | Spell | 3 | |||
Excavated Evil Deal 3 damage to all minions. Shuffle this card into your opponent's deck. |
Priest | Rare | Spell | 5 | |||
Execute Destroy a damaged enemy minion. |
Warrior | Common | Spell | 1 | |||
Expendable Performers Summon seven 1/1 Illidari with Rush. If they all die this turn, summon seven more. |
Demon Hunter | Epic | Spell | 7 | |||
Explore Un'Goro Replace your deck with copies of "Discover a card." |
Warrior | Epic | Spell | 2 | |||
Explorer's Hat Give a minion +1/+1 and "Deathrattle: Get an Explorer's Hat." |
Hunter | Rare | Spell | 1 | |||
Explosive Evolution Transform a minion into a random one that costs (3) more. |
Shaman | Common | Spell | 2 | |||
Explosive Runes Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero. |
Mage | Rare | Spell | 3 | |||
Explosive Shot Deal 5 damage to a minion and 2 damage to adjacent ones. |
Hunter | Rare | Spell | 5 | |||
Explosive Trap Secret: When your hero is attacked, deal 2 damage to all enemies. |
Hunter | Common | Spell | 2 | |||
Extra Arms Give a minion +2/+2. Add 'More Arms!' to your hand that gives +2/+2. |
Priest | Rare | Spell | 3 | |||
Eye Beam Lifesteal. Deal 3 damage to a minion. Outcast: This costs (1). |
Demon Hunter | Epic | Spell | 3 | |||
Eye for an Eye Secret: When your hero takes damage, deal that much damage to the enemy hero. |
Paladin | Common | Spell | 1 |