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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Dimensional Ripper
Summon 2 copies of a minion in your deck.
Warrior Rare Spell 10
Dinomancy
Your Hero Power becomes 'Give a Beast +2/+2.'
Hunter Epic Spell 2
Dinosize
Set a minion's stats to 7/14.
Paladin Epic Spell 7
Dire Frenzy
Give a Beast +3/+3. Shuffle 3 copies into your deck with +3/+3.
Hunter Common Spell 4
Dirge of Despair
Deal 3 damage to a character. If that kills it, summon a Demon from your deck.
Warlock Rare Spell 6
Dirty Tricks
Secret: After your opponent casts a spell, draw 2 cards.
Rogue Common Spell 2
Disco at the End of Time
Cast 5 random Secrets from the past. Att he start of your turn, destroy them.
Mage Epic Spell 6
Discovery of Magic
Discover a spell from a spell school you haven't cast this game (from any class).
Mage Rare Spell 1
Dispose of Evidence
Give your hero +3 Attack this turn. Choose a card in your hand to shuffle into your deck.
Demon Hunter Rare Spell 0
Divine Favor
Draw cards until you have as many in hand as your opponent.
Paladin Rare Spell 3
Divine Hymn
Restore 6 Health to all friendly characters.
Priest Common Spell 2
Divine Spirit
Double a minion's Health.
Priest Common Spell 2
Divine Strength
Give a minion +1/+2.
Paladin Common Spell 1
Divine Toll
Shoot 5 rays at random minions. They give friendly minions +2/+2 and deal 2 damage to enemy minions.
Paladin Rare Spell 7
Doggie Biscuit
Tradeable Give a minion +2/+3. After you Trade this, give a friendly minion Rush.
Hunter Rare Spell 2
Don't Feed the Animals
Give all Beasts in your hand +1/+1. Corrupt: Give them +2/+2 instead.
Hunter Epic Spell 2
Don't Stand in the Fire!
Deal 10 damage randomly split among all enemy minions. Overload: (1)
Shaman Rare Spell 5
DOOM!
Destroy all minions. Draw a card for each.
Warlock Epic Spell 10
Doomerang
Throw your weapon at a minion. It deals its damage, then returns to your hand.
Rogue Epic Spell 1
Door of Shadows
Draw a spell. Infuse (2): Add a temporary copy of it to your hand.
Rogue Common Spell 1
Double Cross
Secret: When your opponent spends all their Mana, draw two cards.
Rogue Common Spell 2
Double Jump
Draw an Outcast card from your deck.
Demon Hunter Common Spell 1
Down with the Ship
Deal 3 damage. Shuffle two random Plagues into your opponent's deck.
Death Knight Rare Spell 2
Dr. Boom's Scheme
Gain 1 Armor. (Upgrades each turn!)
Warrior Common Spell 4
Draconic Studies
Discover a Dragon. Your next one costs (1) less.
Priest Common Spell 1
Dragged Below
Deal 4 damage to a minion. Give your opponent an Abyssal Curse.
Warlock Common Spell 3
Dragon Roar
Add 2 random Dragons to your hand.
Warrior Common Spell 2
Dragon Tales
Choose One - Get two random Dragons that cost (5) or less; or Get two that cost more than (5).
Druid Epic Spell 2
Dragonbane Shot
Deal 2 damage. Honorable Kill: Add a Dragonbane Shot to your hand.
Hunter Rare Spell 2
Dragonfire Potion
Deal 5 damage to all minions except Dragons.
Priest Epic Spell 5
Dragon's Breath
Deal 4 damage. Costs (1) less for each minion that died this turn.
Mage Common Spell 5
Dragon's Fury
Reveal a spell from your deck. Deal damage equal to its Cost to all minions.
Mage Epic Spell 5
Dragon's Hoard
Discover Legendary minion from another class.
Rogue Rare Spell 1
Dragon's Pack
Summon two 2/3 Spirit Wolves with Taunt. If you've Invoked twice, give them +3/+3.
Shaman Epic Spell 5
Drain Life
Deal 2 damage. Restore 2 Health to your hero.
Warlock Free Spell 3
Drain Soul
Lifesteal Deal 3 damage to a minion.
Warlock Common Spell 2
Drakefire Amulet
Tradeable Discover 2 Dragons. Summon them.
Mage Common Spell 10
Dreaded Mount
Give a minion +1/+1. When it dies, summon an endless Dreadsteed.
Warlock Epic Spell 3
Dreamway Guardians
Summon two 1/2 Dryads with Lifesteal.
Druid Rare Spell 2
Drown
Put an enemy minion on the bottom of your deck.
Priest Rare Spell 4
Drum Circle
Choose One - Summon five 2/2 Treants or Give your minions +2/+4 and Taunt.
Druid Rare Spell 7
Duel!
Summon a minion from each player's deck. They fight!
Paladin Epic Spell 5
Dun Baldar Bridge
After you summon a minion, give it +2/+2. Lasts 3 turns.
Paladin Rare Spell 4
Dun Baldar Bunker
At the end of your turn, draw a Secret and set its Cost to (1). Lasts 3 turns.
Hunter Rare Spell 2
Dunk Tank
Deal 4 damage. Corrupt: Then deal 2 damage to all enemy minions.
Shaman Rare Spell 4
Duplicate
Secret: When a friendly minion dies, put 2 copies of it into your hand.
Mage Common Spell 3
Earth Shock
Silence a minion, then deal 1 damage to it.
Shaman Common Spell 1
Earthen Might
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand.
Shaman Rare Spell 2