DOOM! Card

DOOM! is a 10 Mana Cost Epic Warlock Spell card from the Whispers of the Old Gods set!

Card Text

Destroy all minions. Draw a card for each.

Flavor Text

We ran out of space for "DOOOOOOOOOOOM!!!!!"

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  1. shiang
    April 19, 2016 at 1:37 am

    pretty good in reno deck i think. It’s twisting nether and the 2 mana draws a lot of cards. One problem is at 10 mana fatigue might be a problem. I think this is better for reno the the super control handlock as reno tends to have early minions like void walker and imp gang boss to play so the hand won’t be quite as full. Saving you a few taps can be pretty valuable late game. On turn then you would certainly perfer to play this as oppose to tap then twisting nether. Plus in reno you can only run 1 twisting nether now you can run 2 if you chose.

  2. Ixoziel
    April 3, 2016 at 3:17 pm

    I can’t see this being good.

    Handlock / most Renolocks draws a ton of cards early game to play giants. By the time turn 10 comes around, you usually have a lot less cards in your deck than your opponent. If there’s a LOT of minions on the board, playing this could be a HUGE downside. It could easily put you close to fatigue, or deal fatigue damage if you draw it really late.

  3. Sam Rowell
    April 3, 2016 at 10:54 am

    I play a fair bit of combo-lock (not the reno version) and this seems really good as combo-lock already runs double nether (mine anyway) to stall for combo. This removes threats AND draws into the remaining combo pieces, and fatigue doesn’t matter the turn before you fire 24 damage from hand. Also people are saying this will sit in your hand and be completely unplayable, but didn’t blizzard release stand against darkness for that exact situation, when youre really late game and need to turn useless early game/combo cards into potentially more useful ones?

  4. Samucha
    March 23, 2016 at 6:03 am

    4 Reno warlock perfekt!

  5. fiveswords
    March 22, 2016 at 11:13 pm

    this will be awesome in a c’thun deck! play a bunch of cultists and dont even worry about board control. after your behind and all hope is lost, your c’thun is on beast mode, wherever tf he is atm, you DOOM! the opponents board to oblivion drawing your 30/30 c’thun. they play a few weak minions on thier turn and then…gg

  6. MadFrosty
    March 22, 2016 at 8:00 am

    This card is in a very weird spot. In midrange decks, you’ll just destroy all of your own minions, in control decks you’ll overdraw as well as get destroyed by fatigue, which, I know, warlocks aren’t particularly good at anyway. The only way i see this working is as a comeback tool in Aggro zoo, in the same way that shamans use elemental destruction. But mostly, turn 10 will be too late for that to work. This card seems really bad in any type of existing deck, and though the meta will shift massively, it will most likely suck in the new decks as well.

  7. Heart of Khaz Modan
    March 22, 2016 at 4:36 am

    OK. There are two major decks for warlock right now zoo and hand.
    For zoo: you are the one filling the board why do you need to destroy all minions. If you come to the stage to use that card you pretty much lost the game already.
    For hand: you have so many cards in your hand already draw tonnes of cards will end up with a disaster.

  8. Be_
    March 21, 2016 at 6:36 pm

    The only way u probably could use it is if u’d make some control deck and change hero power with finley

  9. RacerX
    March 21, 2016 at 5:15 pm

    seems like a good card, but imagine a scenario that has happened to many warlock players:
    You’re at less than ten life, your opponent has a board full of creatures ready to kill you. You need a miraculous draw to save you; something like twisting nether. You draw your card, it’s an abusive sergeant or something. You use your life tap for one last chance annnd…
    You draw this card, which is completely useless now that you have 8 mana, and as you lament your loss, you wonder why you took out twisting nether to put this card in.

    I’m not saying that it’s bad, but twisting nether is so perfect because it gives you 2 chances to draw it while this only gives you one. As a last ditch card, twisting nether is far better in my opinion.

    • Nightfall
      March 22, 2016 at 12:11 pm

      theres also the situation where you hold this card in your hands for the perfect situation, drawing lots of cards and destroying everything on the board. twistling nether doesnt get you those cards

  10. TheDoctor
    March 21, 2016 at 3:22 pm

    I can definately see this getting played in some kind of old god combodeck, (Thinking the yet to be announced Yogg-Saron because of the art) as they seem to be oriented around stalling the game until you draw your old god and his cultists to finish off the game.

    • TheDoctor
      March 21, 2016 at 3:31 pm

      Or maybe for your C’Thun to be able to go full on face the next turn lol

    • Nightfall
      April 8, 2016 at 9:53 am

      Yogg-Saron actually works with this card in some kind of yogg-saron-y way… (+1 random spell to get played by yogg-saron) not sure if thats a downside or upside

  11. gggggg
    March 21, 2016 at 2:42 pm

    Compare with deathwing

    • shiang
      April 19, 2016 at 1:44 am

      lol ya it’s on 1 hand like deathwing and on the other opposite of death wing instead of discarding your hand you get a bunch of cards. But instead of a huge 12/12 body you get 0/0. But now that you mention it i think this is much better than deathwing. cards are more valuable than a 12/12.

  12. Marco
    March 21, 2016 at 12:52 pm

    I think it would be better silence for all minions ans then destroy all

  13. Nightfall
    March 21, 2016 at 11:38 am

    with the 8 mana destroy all minions it would only reset the board, this one might clear the board leaving the enemy without alot of cards and you with easy card control which means you wont have to tap for your cards for the next few turns, so 2 mana more but you wont have to tap constantly, I see this card working. just amagine, you lose board control enemy kills your minions, you start to run out of cards in your hand and you use this, next turn the enemy plays their last few strong cards and you remove it and play minions

  14. patiha
    March 21, 2016 at 9:57 am

    This card was clearly made for some sort of dreadsteed combo deck. I love those little fuckers but with the cards we have so far I don’t see this getting much play.

  15. Mystik
    March 21, 2016 at 9:16 am

    Onnyxia, here I come

  16. Noon
    March 21, 2016 at 9:10 am

    This seems like a aggro/zoo card.
    Handlock would kill himself without much gain since he would have a full hand most of the time, if you play Zoo/aggro however, at 10 mana you either already won/have leathel or you have lost since the enemy will start to gain boardcontrol at 7~8 mana( and you have nearly no cards left.)
    With this card you could however clear the board and get new fuel for a finisher.

    • shiang
      April 19, 2016 at 1:46 am

      lol 10 mana agro card. lol 10 mana destroy board agro card. Games over by turn 10 bro time to start a new one.

  17. Masakari
    March 21, 2016 at 9:07 am

    I see this used in combo decks that rely on drawing your entire deck, but that’s it. Otherwise if your deck is slow enough to use a 10 mana spell the last thing you need in lategame is to overdraw cards and fatigue.

  18. Poison
    March 21, 2016 at 8:55 am

    Cool card !

    I like it , but especially for our warlock it can consist possible overdraw

  19. Duc
    March 21, 2016 at 8:23 am

    Not good overdraw should be destroy all ĂȘnmy minion andsilence them

  20. Murphy
    March 21, 2016 at 8:09 am

    This is strictly a better Twisting Nether. I’m sure one will be run in renolock and maybe some hand lock variants. Who knows, maybe a new form of control warlock will use it.

    • Masterpierround
      March 21, 2016 at 11:26 am

      This is not a strictly better twisting nether. Stop misusing that term. It would only be strictly better if it cost 8 mana (and avoided overdraw, but I can overlook that). It’s only strictly better if it will be better in EVERY circumstance. Stuff being “strictly better” is a sign of an unhealthy game.

      • Murphy
        March 21, 2016 at 12:43 pm

        I would have to disagree, you can call a card better without it implying the game is unhealthy. Both cards have the same effects and are both high costing spells, in the 7+ mana cost category. Not to mention, since nether is getting rotated out, this will take its place in standard. Nether is rarely ever actually played on turn 8, it’s almost always once ten mana has been reached anyway. I would say the overdraw is an issue easily avoided by sacking your own minions away before you drop it, so I don’t see how that’s an issue.

        • Lochinwolf
          March 21, 2016 at 1:34 pm

          I like how you avoided the term strictly in that reply ^. It is not bad to imply the game is unhealthy calling a card better but DOOM is nowhere close to strictly better. Not even clooooosseee. This just assures you lose against control gg draw 3-5 cards and lose instantly. This is too slow against aggro where as twisting nether you can potentially come back (still pretty slow). This card will only be good in a combo type of deck and is only at best better in some situations.

          • Nightfall
            March 21, 2016 at 5:23 pm

            How to have a higher chance to win even when you are much earlier in fatigue:
            Add healing to your deck
            Add taunt to your deck

        • Colin
          March 21, 2016 at 2:06 pm

          What he means is there is a difference between ‘better’ and ‘strictly better’. Magic cards have been doing this when a card comes out that is exactly the same as an older card but with upside, it is ‘strictly better’. For example ‘Ice Rager’ is strictly better than ‘Magma Rager’, one is 3 mana 4-1, one is 3 mana 4-2. Also ‘Evil Heckler’ is strictly better than ‘Booty Bay Bodyguard’ both being 5-4 taunt minions but one costing a mana less. So ‘Doom’ might be a ‘better’ card than ‘Twisting Nether’ but not ‘strictly better’

        • Lennon255
          March 25, 2016 at 10:09 am

          UH, nether isn’t getting rotated?

    • gbw
      March 21, 2016 at 11:54 am

      a better twisting nether? surely its worse. it costs more for the same affect and for the control decks u dont want to draw that many cards as u will overdraw for sure. also it speeds up ur fatigue process which hands another win condition to the opponent. twisting nether is a classic card so it wont be replaced anyway in the new standard format

      for me the only good thing about this card is the art

      • Anon
        March 25, 2016 at 5:12 pm

        I’d say the opposite, in a control oriented deck, especially one that incorporates C’Thun, this card could be the game-turning play. and although it hurts against zoo decks, against control decks with huge minions, this card could be game-winning. This followed by C’Thun will set up a game winning situation 9 out of 10 times in my opinion.

  21. IckyThumb
    March 21, 2016 at 8:08 am