Spell Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Corpse Explosion Detonate a Corpse to deal 1 damage to all minions. If any are still alive, repeat this. |
Death Knight | Rare | Spell | 5 | |||
Corpse Farm Spend up to 8 Corpses to summon a random minion of that Cost. |
Death Knight | Epic | Spell | 3 | |||
Corrosive Breath Deal 3 damage to a minion. If you're holding a Dragon, it also hits the enemy hero. |
Hunter | Common | Spell | 2 | |||
Corrupt the Waters Quest: Play 6 Battlecry cards. Reward: Heart of Vir'naal. |
Shaman | Legendary | Spell | 1 | |||
Corrupting Mist Corrupt every minion. Destroy them at the start of your next turn. |
Warlock | Rare | Spell | 2 | |||
Corruption Choose an enemy minion. At the start of your turn, destroy it. |
Warlock | Free | Spell | 1 | |||
Corsair Cache Draw a weapon. Give it +1/+1. |
Warrior | Rare | Spell | 2 | |||
Cosmic Keyboard After you cast a spell, summon an Elemental with stats equal to its Cost. Lose 1 Durability. |
Mage | Rare | Spell | 2 | |||
Counterfeit Coin Gain 1 Mana Crystal this turn only. |
Rogue | Rare | Spell | 0 | |||
Counterspell Secret: When your opponent casts a spell, Counter it. |
Mage | Rare | Spell | 3 | |||
Crackle Deal 3-6 damage. Overload: (1) |
Shaman | Common | Spell | 2 | |||
Crafter's Aura At the end of your turn, summon a random 6-Cost minion. Lasts 3 turns. |
Paladin | Rare | Spell | 7 | |||
Cram Session Draw 1 card (improved by Spell Damage). |
Mage | Rare | Spell | 2 | |||
Crane Game Summon copies of two Demons in your deck. |
Warlock | Rare | Spell | 8 | |||
Crash of Thunder Deal 3 damage to all enemies. Costs (1) less for each Nature spell you've cast this turn. |
Shaman | Common | Spell | 6 | |||
Creation Protocol Discover a copy of a minion in your deck. Forge: Get another copy. |
Priest | Rare | Spell | 2 | |||
Crescendo Take Fatigue damage. Deal that much damage to all enemies. |
Warlock | Rare | Spell | 2 | |||
Crop Rotation Summon four 1/1 Undead with Rush that die at the end of turn. |
Death Knight | Rare | Spell | 3 | |||
Crusader Aura Whenever a friendly minion attacks, give it +2/+1. Lasts 3 turns. |
Paladin | Epic | Spell | 4 | |||
Crush Destroy a minion. If you have a damaged minion, this costs (4) less. |
Warrior | Epic | Spell | 7 | |||
Crushing Hand Deal 8 damage to a minion. Overload: (3) |
Shaman | Common | Spell | 2 | |||
Crushing Walls Destroy your opponent's left and right-most minions. |
Hunter | Epic | Spell | 7 | |||
Cryopreservation Freeze an enemy. Excavate a treasure. |
Mage | Common | Spell | 2 | |||
Cryostasis Give a minion +3/+3 and Freeze it. |
Shaman | Epic | Spell | 2 | |||
Crystal Cluster Gain three empty Mana Crystals. Any that can't fit summon a 3/7 Elemental with Taunt. |
Druid | Common | Spell | 6 | |||
Crystal Power Choose One - Deal 2 damage to a minion; or Restore 5 Health. |
Druid | Common | Spell | 1 | |||
Crystalsong Portal Discover a Druid minion. If your hand has no minions, keep all 3. |
Druid | Epic | Spell | 2 | |||
Crystology Draw two 1-Attack minions from your deck. |
Paladin | Rare | Spell | 1 | |||
Cultivation Give your minions +2/+2. Costs (1) less for each Treant you've summoned this game. |
Druid | Common | Spell | 8 | |||
Curse of Agony Shuffle three Agonies into the opponent's deck. They deal Fatigue damage when drawn. |
Warlock | Rare | Spell | 1 | |||
Curse of Flesh Enemy minions cost Health instead of Mana next turn. |
Warlock | Rare | Spell | 1 | |||
Curse of Rafaam Give your opponent a 'Cursed!' card. While they hold it, they take 2 damage on their turn. |
Warlock | Common | Spell | 2 | |||
Curse of Weakness Echo Give all enemy minions -2 Attack until your next turn. |
Warlock | Rare | Spell | 2 | |||
Cursed Campaign Give a friendly minion "Deathrattle: Summon two copies of this minion that are Dormant for 2 turns." |
Warlock | Epic | Spell | 3 | |||
Cutting Class Draw 2 cards. Costs (1) less per Attack of your weapon. |
Rogue, Warrior | Common | Spell | 5 | |||
Cybertech Chip Give your minions "Deathrattle: Add a random Mech to your hand." |
Hunter | Rare | Spell | 2 | |||
Cycle of Hatred Deal 3 damage to all minions. Summon a 3/3 Spirit for every minion killed. |
Demon Hunter | Rare | Spell | 7 | |||
Daring Escape Return all friendly minions to your hand. |
Rogue | Common | Spell | 1 | |||
Dark Alley Pact Summon a Fiend with Taunt with stats equal to your hand size. |
Warlock | Rare | Spell | 4 | |||
Dark Bargain Destroy 2 random enemy minions. Discard 2 random cards. |
Warlock | Epic | Spell | 4 | |||
Dark Conviction Set a minion's Attack and Health to 3. |
Paladin | Common | Spell | 2 | |||
Dark Pact Destroy a friendly minion. Restore 8 Health to your hero. |
Warlock | Common | Spell | 1 | |||
Dark Possession Deal 2 damage to a friendly character. Discover a Demon. |
Warlock | Rare | Spell | 1 | |||
Dark Prophecy Discover a 2-Cost minion. Summon it and give it +3 Health. |
Priest | Rare | Spell | 3 | |||
Dark Skies Deal 1 damage to a random minion. Repeat for each card in your hand. |
Warlock | Epic | Spell | 3 | |||
Dark Transformation Transform an Undead into 4 /5 Undead Monstrosity with Rush. |
Death Knight | Common | Spell | 2 | |||
Dark Wispers Choose One - Summon 5 Wisps; or Give a minion +5/+5 and Taunt. |
Druid | Epic | Spell | 6 | |||
Darkbomb Deal 3 damage to a character. If it dies, draw a Shadow spell. |
Warlock | Common | Spell | 2 |