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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Soul Cleave
Lifesteal Deal 2 damage to two random enemy minions.
Demon Hunter Free Spell 3
Soul Infusion
Give the left-most minion in your hand +2/+2.
Warlock Rare Spell 1
Soul Mirror
Summon copies of enemy minions. They attack their copies.
Priest Legendary Spell 7
Soul of the Forest
Give your minions "Deathrattle: Summon a 2/2 Treant."
Druid Common Spell 3
Soul of the Murloc
Give your minions "Deathrattle: Summon a 1/1 Murloc."
Shaman Common Spell 2
Soul Rend
Deal 5 damage to all minions. Destroy a card in your deck for each killed.
Warlock Rare Spell 4
Soul Searching
Discover a card from your deck. Spend 5 Corpses to copy it.
Death Knight, Warlock Common Spell 2
Soul Shear
Deal 3 damage to a minion. Shuffle 2 Soul Fragments into your deck.
Demon Hunter, Warlock Rare Spell 2
Soul Split
Choose a friendly Demon. Summon a copy of it.
Demon Hunter Rare Spell 4
Soulfire
Deal 4 damage. Discard a random card.
Warlock Free Spell 1
Soulfreeze
Freeze a minion and its neighbors. Deal damage to your hero equal to the number Frozen.
Mage, Warlock Rare Spell 1
Soulrest Ceremony
Give your minions +1 Attack and Rush. They die at the end of your turn.
Death Knight Common Spell 1
Sound the Bells!
Echo Give a minion +1/+2.
Paladin Common Spell 2
Sow the Soil
Choose One - Give your minions +1 Attack; or Summon a 2/2 Treant.
Druid Common Spell 1
Spark of Life
Choose One Discover a Mage spell; or Discover a Druid spell.
Mage Rare Spell 1
Sparkling Phial
Deal 2 damage.  Your next card this turn costs that much less.
Druid Rare Spell 4
Spectral Sight
Draw a card. Outcast: Draw another.
Demon Hunter Common Spell 2
Spellbender
Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target.
Mage Epic Spell 3
Spellweaver's Brilliance
Summon a 6/6 Dragon. Costs (1) less for each damage you dealt with spells this turn.
Mage Common Spell 10
Spikeridged Steed
Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon.
Paladin Rare Spell 5
Spirit Bomb
Deal 4 damage to a minion and your hero.
Warlock Common Spell 1
Spirit Bond
Deal 3 damage to a minion. If that kills it, summon a 3/2 Wolf with Rush.
Hunter Rare Spell 3
Spirit Echo
Give your minions "Deathrattle: Return this to your hand."
Shaman Epic Spell 2
Spirit Lash
Lifesteal Deal 1 damage to all minions.
Priest Common Spell 2
Spirit Mount
Give a minion +1/+2 and Spell Damage +1. When it dies, summon a Spirit Raptor.
Shaman Common Spell 2
Spirit of the Mountain
Quest: Play 6 minions of unique types. Reward: Ashalon.
Shaman Legendary Spell 1
Spirits of the Forest
Choose One - Summon three 2/3 Wolves with Taunt; or Summon two 4/3 Falcons with Windfury.
Shaman Common Spell 5
Splintered Reality
Summon two 2/2 Treants. They gain +1/+1 for each friendly Treant that died this game.
Druid Rare Spell 4
Splitting Image
Secret: When one of your minions is attacked, summon a copy of it.
Mage Epic Spell 3
Spontaneous Combustion
Deal 4 damage to a random enemy. If you played an Elemental last turn, choose the target.
Mage Common Spell 2
Spore Hallucination
Discover a card from your opponent's class.
Rogue Common Spell 1
Spot the Difference
Discover a 3-Cost minion to summon. If your deck has no minions, repeat this.
Mage Common Spell 4
Spotlight
Tradeable Convert a friendly Divine Shield into a 5/5 Elemental.
Paladin Epic Spell 2
Spread the Word
Draw 2 cards. Costs (1) less for each Attack your hero has.
Druid Common Spell 4
Spreading Madness
Deal 13 damage randomly split among ALL characters.
Warlock Rare Spell 3
Spreading Plague
Summon a 1/5 Scarab with Taunt. If your opponent has more minions, cast this again.
Druid Rare Spell 6
Spring the Trap
Deal 3 damage to a minion and cast a Secret from your deck. Honorable Kill: Cast 2.
Hunter Epic Spell 4
Sprint
Draw 4 cards.
Rogue Rare Spell 5
Stag Charge
Deal 3 damage. Summon a random Dormant Wildseed.
Hunter Epic Spell 3
Stage Dive
Draw a Rush minion. Corrupt: Give it +2/+1.
Warrior Rare Spell 1
Stampede
Each time you play a Beast this turn, add a random Beast to your hand.
Hunter Epic Spell 0
Stampeding Roar
Summon a random Beast from your hand and give it Rush.
Druid Epic Spell 6
Stand Against Darkness
Summon five 1/1 Silver Hand Recruits.
Paladin Common Spell 4
Standardized Pack
Add 5 random Taunt minions to your hand. At the end of your turn, discard them.
Warrior Rare Spell 1
Star Power
Deal 5 damage to a random enemy minion. Repeat this with 1 less damage.
Hunter, Mage Rare Spell 5
Starfall
Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions.
Druid Rare Spell 5
Starfire
Deal 5 damage. Draw a card.
Druid Free Spell 6
Stargazing
Draw a different Arcane spell. If you play it this turn, it casts twice.
Mage Rare Spell 2