Sound the Bells! is a 2 Mana Cost Common Paladin Spell card from the The Witchwood set!
Give a minion +1/+2.
Weirdly, the bells stop ringing after 5.
Sound the Bells! Card Review
I expected something like this for Paladin. This is basically a 2 mana Divine Strength with Echo. However, 2 mana for a +1/+2 buff is quite pricey, and it doesn’t seem good at any point. For example, on 4 it competes with Blessing of Kings, on 6 with Spikeridged Steed – and it doesn’t compare favorably.
Buffs are good if they’re either high tempo or high value. This is, to be fair, neither. Divine Strength hasn’t seen any play at 1 mana (outside of the Quest Paladin, later about that), and this is much more clunky. Too slow for Aggro, and Midrange would simply prefer to play other buffs like the ones I’ve listed above.
I mean, yes, flexibility comes at a cost, and that’s the point of Echo cards. I just don’t see this as something you’d want to put in your deck over the other buffs. Buff cards need to be really powerful to ensure seeing play (remember that Silence is a thing). The only thing I really like about this card is that you can spread it over multiple targets – you don’t have to keep buffing a single one. There could be some boards in which giving +1/+2 to three different minions might keep them alive after trades and basically save your board.
Still, the only deck I see this really fitting into is Quest Paladin. Since every separate cast would count for the Quest, you can, for example, quite easily get 3 procs of Quest on Turn 6, most likely finishing it. Even 2 procs of the Quest with a single card is good enough. That said, we all know how bad Quest Paladin is. While this is a nice addition, the deck is losing Divine Strength, which was, believe it or not, one of the better cards in the deck, thanks to the pretty high tempo it provided (especially when casted on a Divine Shield 1-drop).
Oh, and I’m waiting for a highlight of an opponent dropping Millhouse Manastorm against Paladin with this in hand… Play this as many times as you can before the rope burns.
Card rating: 3/10