Expansions Card List
| Name | Class | Rarity | Type | ||||
|---|---|---|---|---|---|---|---|
|
Flag Runner Whenever a friendly minion dies, gain +1 Attack. |
Demon Hunter | Common | Minion | 3 | 1 | 6 | |
|
Flame Behemoth Battlecry: Get two random Magnetic Mechs. They cost (2) less. |
Neutral | Legendary | Minion | 6 | 4 | 5 | |
|
Flame Geyser Deal 2 damage. Add a 1/2 Elemental to your hand. |
Mage | Common | Spell | 1 | |||
|
Flame Imp Battlecry: Deal 3 damage to your hero. |
Warlock | Common | Minion | 1 | 3 | 2 | |
|
Flame Juggler Battlecry: Deal 1 damage to a random enemy. |
Neutral | Common | Minion | 2 | 2 | 3 | |
|
Flame Lance Deal 25 damage to a minion. |
Mage | Common | Spell | 5 | |||
|
Flame Leviathan Rush When you draw this, deal 2 damage to all characters except Mechs. |
Mage | Legendary | Minion | 7 | 7 | 7 | |
|
Flame Revenant After you summon an Elemental, give it +1/+1. |
Neutral | Common | Minion | 2 | 2 | 3 | |
|
Flame Ward Secret: After a minion attacks your hero, deal 3 damage to all enemy minions. |
Mage | Common | Spell | 3 | |||
|
Flamecannon Deal 4 damage to a random enemy minion. |
Mage | Common | Spell | 2 | |||
|
Flames of the Firelord Deal 4 damage to a random enemy minion. If you're holding a card that costs (8) or more, deal 8 instead. |
Shaman | Rare | Spell | 2 | |||
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Flamestrike Deal 5 damage to all enemy minions. |
Mage | Epic | Spell | 7 | |||
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Flametongue Totem Adjacent minions have +2 Attack. |
Shaman | Minion | 2 | 0 | 3 | ||
|
Flamewreathed Faceless Overload: (2) |
Shaman | Common | Minion | 4 | 7 | 7 | |
|
Flanking Maneuver Summon a 4/2 Demon with Rush. If it dies this turn, summon another. |
Demon Hunter | Rare | Spell | 4 | |||
|
Flanking Strike Deal 3 damage to a minion. Summon a 3/3 Wolf. |
Hunter | Common | Spell | 4 | |||
|
Flark's Boom-Zooka Summon 3 minions from your deck. they attack enemy minions, then die. |
Hunter | Legendary | Spell | 7 | |||
|
Flash Heal Restore 5 Health. |
Priest | Common | Spell | 1 | |||
|
Flash of Light Restore 4 Health. Draw a card. |
Paladin | Common | Spell | 2 | |||
|
Flash of Lightning Draw a card. Next turn, your Nature spells cost (1) less. |
Shaman | Epic | Spell | 2 | |||
|
Flash Sale Summon a 1/2 Mech with Divine Shield and Taunt. Give your minions +1/+2. |
Paladin | Epic | Spell | 4 | |||
|
Flashback Summon two random 1-Cost minions from the past. Combo: With +1 Attack. |
Rogue | Rare | Spell | 2 | |||
|
Fleethoof Pearltusk Rush Corrupt: Gain +4/+4. |
Neutral | Common | Minion | 5 | 4 | 4 | |
|
Flesh Behemoth Taunt Deathrattle: Draw another Undead and summon a copy of it. |
Neutral | Rare | Minion | 9 | 4 | 8 | |
|
Flesh Giant Costs (1) less for each time your hero's Health changed during one of your turns. |
Priest, Warlock | Epic | Minion | 10 | 8 | 8 | |
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Fleshshaper Taunt. Battlecry: If you have 5 or more Armor, summon a copy of this. |
Warrior | Common | Minion | 6 | 3 | 8 | |
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Flickering Lightbot Gigantify Costs (1) less for each Holy spell you've cast this game. |
Paladin | Rare | Minion | 5 | 3 | 3 | |
|
Flight Master Battlecry: Summon a 2/2 Gryphon for each player. |
Neutral | Common | Minion | 3 | 3 | 4 | |
|
Flight of the Bronze Discover a Dragon. Manathirst (7): Summon a 5/5 Drake with Taunt. |
Paladin | Rare | Spell | 1 | |||
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Flight of the Firehawk Draw two minions of different minion types. Give them +2/+2. |
Shaman | Common | Spell | 3 | |||
|
Flightmaster Dungar Battlecry: Choose a flightpath and go Dormant. Awaken with a bonus when you complete it! |
Neutral | Legendary | Minion | 3 | 3 | 3 | |
|
Flik Skyshiv Battlecry: Destroy a minion and all copies of it (wherever they are). |
Rogue | Legendary | Minion | 6 | 4 | 4 | |
|
Flint Firearm Battlecry: Get a random Quickdraw card. If you play it this turn, repeat this. |
Neutral | Legendary | Minion | 2 | 2 | 3 | |
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Flipper Friends Choose One - Summon a 6/6 Orca with Taunt; or six 1/1 Otters with Rush. |
Druid | Common | Spell | 5 | |||
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Floating Watcher Whenever your hero takes damage on your turn, gain +2/+2. |
Warlock | Common | Minion | 5 | 4 | 4 | |
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Flobbidinous Floop While in your hand, this is a 3/4 copy of the last minion you played. |
Druid | Legendary | Minion | 4 | 3 | 4 | |
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Floecaster Costs (2) less for each Frozen enemy. |
Mage | Common | Minion | 6 | 5 | 5 | |
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Floop's Glorious Gloop Whenever a minion dies this turn, refresh a Mana Crystal. |
Druid | Legendary | Spell | 1 | |||
|
Floppy Hydra Deathrattle: Shuffle a copy of this into your deck with permanently doubled Attack and Health. |
Neutral | Rare | Minion | 3 | 2 | 4 | |
|
Florist At the end of your turn, reduce the cost of a Nature spell in your hand by (1). |
Neutral | Common | Minion | 2 | 2 | 3 | |
|
Flowrider Battlecry: If you're Overloaded, Discover a spell from your deck. |
Shaman | Common | Minion | 1 | 2 | 1 | |
|
Flurry (Rank 1) Freeze a random enemy minion. (Upgrades when you have 5 Mana.) |
Mage | Rare | Spell | 0 | |||
|
Flustered Librarian Has +1 Attack for each Imp you control. |
Warlock | Common | Minion | 1 | 1 | 3 | |
|
Flutterwing Guardian Taunt, Divine Shield Battlecry: Imbue your Hero Power. |
Neutral | Common | Minion | 4 | 4 | 4 | |
|
Flux Revenant Taunt Whenever you would damage this with a Nature spell, it gains +2/+1 instead. |
Shaman | Rare | Minion | 2 | 1 | 4 | |
|
Fly Off the Shelves Deal 1 damage to all enemy minions. Repeat for each Dragon you're holding. |
Priest | Rare | Spell | 3 | |||
|
Flying Machine Windfury |
Neutral | Common | Minion | 3 | 1 | 4 | |
|
Foamrender Whenever your hero attacks, spend 3 Corpses to gain +1 Durability. |
Death Knight | Rare | Weapon | 5 | 5 | 1 |