School Card List
| Name | Class | Rarity | Type | ||||
|---|---|---|---|---|---|---|---|
|
Cactus Construct Discover a 2-Cost minion. Summon a 1/2 copy of it. |
Druid | Rare | Spell | 1 | |||
|
Call of the Grave Discover a Deathrattle minion. If you have enough Mana to play it, trigger its Deathrattle. |
Priest | Epic | Spell | 1 | |||
|
Call of the Void Add a random Demon to your hand. |
Warlock | Common | Spell | 1 | |||
|
Candle Breath Draw 3 cards. Costs (3) less while you're holding a Dragon. |
Rogue | Common | Spell | 6 | |||
|
Cannibalize Destroy a minion. Restore its Health to all friendly characters. |
Priest | Rare | Spell | 4 | |||
|
Cataclysm Destroy all minions. Discard 2 cards. |
Warlock | Epic | Spell | 5 | |||
|
Caustic Fumes Destroy an enemy minion. Kindred: Deal 2 damage to all minions. |
Warlock | Common | Spell | 4 | |||
|
Celestial Alignment Set your Mana Crystals to 0. Set the Cost of cards in your hand and deck to (1). |
Druid | Epic | Spell | 8 | |||
|
Celestial Aura While you have exactly 1 minion in play, its Attack and Health are 10. Lasts 3 turns. |
Paladin | Epic | Spell | 6 | |||
|
Celestial Shot Deal 3 damage. Your next spell has Spell Damage +2. |
Hunter | Common | Spell | 3 | |||
|
Cenarion Ward Gain 8 Armor. Summon a random 8-Cost minion. |
Druid | Epic | Spell | 8 | |||
|
Chain Lightning (Rank 1) Deal 2 damage to a minion and a random adjacent one. (Upgrades when you have 5 mana.) |
Shaman | Epic | Spell | 2 | |||
|
Chaos Creation Deal 6 damage. Summon a random 6-Cost minion. Destroy the bottom 6 cards of your deck. |
Mage, Warlock | Common | Spell | 6 | |||
|
Chaos Leech Lifesteal. Deal 3 damage to a minion. Outcast: Deal 5 instead. |
Demon Hunter | Rare | Spell | 3 | |||
|
Chaos Nova Deal 4 damage to all minions. |
Demon Hunter | Common | Spell | 5 | |||
|
Char Deal 7 damage to a minion. Give a minion in your hand stats equal to the excess damage. |
Hunter, Warrior | Rare | Spell | 4 | |||
|
Charged Call Discover a 1-Cost minion and summon it. (Upgrades for each Overload card you played this game!) |
Shaman | Rare | Spell | 3 | |||
|
Chill Vibes Restore 8 Health. Finale: Summon a 3/3 Elemental with Taunt. |
Shaman | Common | Spell | 3 | |||
|
Chronological Aura At the end of your turn, summon a 3/5 Dragon with Taunt. Last 3 turns. |
Paladin | Common | Spell | 5 | |||
|
Cinderstorm Deal 5 damage randomly split among all enemies. |
Mage | Rare | Spell | 3 | |||
|
Circle of Healing Restore 4 Health to ALL minions. |
Priest | Common | Spell | 0 | |||
|
Clean the Scene Destroy all minions with 3 or less Attack. Infuse (3): 6 or less. |
Priest | Rare | Spell | 5 | |||
|
Clear Conscience Give a friendly minion +2/+3 and "Only you can target this with spells and Hero Powers." |
Priest | Common | Spell | 3 | |||
|
Cloak of Shadows Give your hero Stealth for 1 turn. |
Rogue | Epic | Spell | 4 | |||
|
Cobra Shot Deal 3 damage to a minion and the enemy hero. |
Hunter | Common | Spell | 4 | |||
|
Cold Case Summon two 2/2 Volatile Skeletons. Gain 4 Armor. |
Mage | Common | Spell | 4 | |||
|
Cold Feet Enemy minions cost (5) more next turn. |
Death Knight, Paladin | Rare | Spell | 2 | |||
|
Cold Storage Freeze a minion. Add a copy of it to your hand. |
Shaman | Rare | Spell | 1 | |||
|
Combustion Deal 4 damage to a minion. Any excess damages both neighbors. |
Mage | Epic | Spell | 3 | |||
|
Command of Neptulon Summon two 5/4 Elementals with Rush. Overload: (1) |
Shaman | Rare | Spell | 5 | |||
|
Composting Give your minions "Deathrattle: Draw a card." |
Druid | Epic | Spell | 2 | |||
|
Conceal Give your minions Stealth until your next turn. |
Rogue | Common | Spell | 1 | |||
|
Condemn (Rank 1) Deal 1 damage to all enemy minions. (Upgrades when you have 5 mana.) |
Priest | Epic | Spell | 2 | |||
|
Conductivity The next spell you cast this turn also targets adjacent minions. |
Shaman | Rare | Spell | 2 | |||
|
Cone of Cold Freeze a minion and the minions next to it, and deal 1 damage to them. |
Mage | Common | Spell | 3 | |||
|
Conflagrate Deal 5 damage to a minion. Its owner draws a card. |
Warlock | Rare | Spell | 1 | |||
|
Confuse Swap the Attack and health of all minions. |
Priest | Epic | Spell | 2 | |||
|
Conjure Mana Biscuit Add a Biscuit to your hand that refreshes 2 Mana Crystals. |
Mage | Common | Spell | 2 | |||
|
Conjured Arrow Deal 2 damage to a minion. Manathirst (6): Draw that many cards. |
Hunter | Rare | Spell | 2 | |||
|
Conjurer's Calling Twinspell. Destroy a minion. Summon 2 minions of the same Cost to replace it. |
Mage | Rare | Spell | 3 | |||
|
Consecration Deal 2 damage to all enemies. |
Paladin | Common | Spell | 3 | |||
|
Consume Magic Silence an enemy minion. Outcast: Draw a card. |
Demon Hunter | Common | Spell | 1 | |||
|
Conviction (Rank 1) Give a random friendly minion +3 Attack. (Upgrades when you have 5 Mana.) |
Paladin | Epic | Spell | 1 | |||
|
Convoke the Spirits Cast 8 random Druid spells (targets chosen randomly). |
Druid | Epic | Spell | 10 | |||
|
Corpse Explosion Detonate a Corpse to deal 1 damage to all minions. If any are still alive, repeat this. |
Death Knight | Rare | Spell | 5 | |||
|
Corpsicle Deal 3 damage. Spend 3 Corpses to return this to your hand at the end of your turn. |
Death Knight, Warlock | Common | Spell | 3 | |||
|
Corrosive Breath Deal 3 damage to a minion. If you're holding a Dragon, it also hits the enemy hero. |
Hunter | Common | Spell | 2 | |||
|
Corrupting Mist Corrupt every minion. Destroy them at the start of your next turn. |
Warlock | Rare | Spell | 2 |