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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Cactus Construct
Discover a 2-Cost minion. Summon a 1/2 copy of it.
Druid Rare Spell 1
Call of the Grave
Discover Deathrattle minion. If you have enough Mana to play it, trigger its Deathrattle.
Priest Epic Spell 1
Call of the Void
Add a random Demon to your hand.
Warlock Common Spell 1
Candle Breath
Draw 3 cards. Costs (3) less while you're holding a Dragon.
Rogue Common Spell 6
Cannibalize
Destroy a minion. Restore its Health to all friendly characters.
Priest Rare Spell 4
Cataclysm
Destroy all minions. Discard 2 cards.
Warlock Epic Spell 5
Caustic Fumes
Destroy an enemy minion. Kindred: Deal 2 damage to all minions.
Warlock Common Spell 4
Celestial Alignment
Set your Mana Crystals to 0. Set the Cost of cards in your hand and deck to (1).
Druid Epic Spell 8
Celestial Aura
While you have exactly 1 minion in play, its Attack and Health are 10. Lasts 3 turns.
Paladin Epic Spell 6
Celestial Shot
Deal 3 damage. Your next spell has Spell Damage +2.
Hunter Common Spell 3
Cenarion Ward
Gain 8 Armor. Summon a random 8-Cost minion.
Druid Epic Spell 8
Chain Lightning (Rank 1)
Deal 2 damage to a minion and a random adjacent one. (Upgrades when you have 5 mana.)
Shaman Epic Spell 2
Chaos Creation
Deal 6 damage. Summon a random 6-Cost minion. Destroy the bottom 6 cards of your deck.
Mage, Warlock Common Spell 6
Chaos Leech
Lifesteal. Deal 3 damage to a minion. Outcast: Deal 5 instead.
Demon Hunter Rare Spell 3
Chaos Nova
Deal 4 damage to all minions.
Demon Hunter Common Spell 5
Char
Deal 7 damage to a minion. Give a minion in your hand stats equal to the excess damage.
Hunter, Warrior Rare Spell 4
Charged Call
Discover a 1-Cost minion and summon it. (Upgrades for each Overload card you played this game!)
Shaman Rare Spell 3
Chill Vibes
Restore 8 Health. Finale: Summon a 3/3 Elemental with Taunt.
Shaman Common Spell 3
Chronological Aura
At the end of your turn, summon a 3/5 Dragon with Taunt. Last 3 turns.
Paladin Common Spell 5
Cinderstorm
Deal 5 damage randomly split among all enemies.
Mage Rare Spell 3
Circle of Healing
Restore 4 Health to ALL minions.
Priest Common Spell 0
Clean the Scene
Destroy all minions with 3 or less Attack. Infuse (3): 6 or less.
Priest Rare Spell 5
Clear Conscience
Give a friendly minion +2/+3 and "Only you can target this with spells and Hero Powers."
Priest Common Spell 3
Cloak of Shadows
Give your hero Stealth for 1 turn.
Rogue Epic Spell 4
Cobra Shot
Deal 3 damage to a minion and the enemy hero.
Hunter Common Spell 4
Cold Case
Summon two 2/2 Volatile Skeletons. Gain 4 Armor.
Mage Common Spell 4
Cold Feet
Enemy minions cost (5) more next turn.
Death Knight, Paladin Rare Spell 2
Cold Storage
Freeze a minion. Add a copy of it to your hand.
Shaman Rare Spell 1
Combustion
Deal 4 damage to a minion. Any excess damages both neighbors.
Mage Epic Spell 3
Command of Neptulon
Summon two 5/4 Elementals with Rush. Overload: (1)
Shaman Rare Spell 5
Composting
Give your minions "Deathrattle: Draw a card."
Druid Epic Spell 2
Conceal
Give your minions Stealth until your next turn.
Rogue Common Spell 1
Condemn (Rank 1)
Deal 1 damage to all enemy minions. (Upgrades when you have 5 mana.)
Priest Epic Spell 2
Conductivity
The next spell you cast this turn also targets adjacent minions.
Shaman Rare Spell 2
Cone of Cold
Freeze a minion and the minions next to it, and deal 1 damage to them.
Mage Common Spell 3
Conflagrate
Deal 5 damage to a minion. Its owner draws a card.
Warlock Rare Spell 1
Confuse
Swap the Attack and health of all minions.
Priest Epic Spell 2
Conjure Mana Biscuit
Add a Biscuit to your hand that refreshes 2 Mana Crystals.
Mage Common Spell 2
Conjured Arrow
Deal 2 damage to a minion. Manathirst (6): Draw that many cards.
Hunter Rare Spell 2
Conjurer's Calling
Twinspell. Destroy a minion. Summon 2 minions of the same Cost to replace it.
Mage Rare Spell 3
Consecration
Deal 2 damage to all enemies.
Paladin Common Spell 3
Consume Magic
Silence an enemy minion. Outcast: Draw a card.
Demon Hunter Common Spell 1
Conviction (Rank 1)
Give a random friendly minion +3 Attack. (Upgrades when you have 5 Mana.)
Paladin Epic Spell 1
Convoke the Spirits
Cast 8 random Druid spells (targets chosen randomly).
Druid Epic Spell 10
Corpse Explosion
Detonate a Corpse to deal 1 damage to all minions. If any are still alive, repeat this.
Death Knight Rare Spell 5
Corpsicle
Deal 3 damage. Spend 3 Corpses to return this to your hand at the end of your turn.
Death Knight, Warlock Common Spell 3
Corrosive Breath
Deal 3 damage to a minion. If you're holding a Dragon, it also hits the enemy hero.
Hunter Common Spell 2
Corrupting Mist
Corrupt every minion. Destroy them at the start of your next turn.
Warlock Rare Spell 2