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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Shadows Of Yesterday
Rewind Summon four 3/2 Shades. They each gain two random Bonus Effects.
Death Knight Rare Spell 6
Shadowstep
Return a friendly minion to your hand. It costs (2) less.
Rogue Common Spell 0
Shaladrassil
Get all 5 Dream cards. If you've played a higher Cost card while holding this, corrupt them!
Neutral Legendary Spell 8
Shard of the Naaru
Tradeable Silence all enemy minions.
Priest Common Spell 1
Shatter
Destroy a Frozen minion.
Mage Common Spell 2
Shattering Blast
Destroy all Frozen minions.
Mage Rare Spell 3
Shellshot
Deal 3 damage to a random enemy minion. Repeat this with 1 less damage.
Hunter Rare Spell 3
Shield of Honor
Give a damaged minion +3 Attack and Divine Shield.
Paladin, Warrior Common Spell 1
Shield Shatter
Deal 5 damage to all minions. Costs (1) less for each Armor you have.
Warrior Rare Spell 10
Shifting Scroll
Each turn this is in your hand, transform it into a random Mage spell.
Mage Common Spell 0
Shimmer Shot
Deal 1 damage. Summon a random minion of that Cost.
Hunter Common Spell 1
Shooting Star
Deal 1 damage to a minion and the minions next to it.
Mage Common Spell 1
Shriek
Discard your lowest Cost card. Deal 2 damage to all minions.
Warlock Rare Spell 1
Shroud of Concealment
Draw 2 minions. Any played this turn gain Stealth for 1 turn.
Rogue Rare Spell 3
Sigil of Alacrity
At the start of your next turn, draw a card and reduce its Cost by (1).
Demon Hunter Rare Spell 1
Sigil of Cinder
At the start of your next turn, deal 6 damage randomly split among all enemies.
Demon Hunter Epic Spell 2
Sigil of Flame
At the start of your next turn, deal 3 damage to all minions.
Demon Hunter Epic Spell 2
Sigil of Reckoning
At the start of your turn, summon a random Demon from your hand.
Demon Hunter Epic Spell 5
Sigil of Skydiving
At the start of your next turn, summon two 1/1 Pirates with Charge.
Demon Hunter, Shaman Common Spell 2
Sigil of Summoning
At the start of your next turn, summon two 2/2 Demons with Taunt.
Demon Hunter Rare Spell 2
Sigil of Time
At the start of your turn next turn, draw 3 additional cards.
Demon Hunter Common Spell 3
Silence
Silence a minion.
Priest Common Spell 0
Silverleaf Poison
Give your weapon "After your hero attacks, draw a card."
Rogue Common Spell 1
Silvermoon Brochure
Give a minion Immune this turn and +2/+2. (Flips each turn.)
Demon Hunter, Priest Rare Spell 2
Silvermoon Portal
Give a minion +2/+2. Summon a random 2-Cost minion.
Paladin Common Spell 3
Simulacrum
Copy the lowest Cost minion in your hand.
Mage Epic Spell 3
Sinister Soulcage
Give a friendly Undead +2/+2. Spend 5 Corpses to summon a copy of it.
Death Knight Rare Spell 4
Siphon Mana
Deal 2 damage. Honorable Kill: Reduce the Cost of spells in your hand by (1).
Mage Common Spell 2
Siphon Soul
Destroy a minion. Restore 3 Health to your hero.
Warlock Rare Spell 4
Skirting Death
Choose a minion. This turn, your hero steals 4 Attack from it.
Demon Hunter, Shaman Rare Spell 3
Sleep Under the Stars
Choose Thrice - Draw 2 cards; Gain 5 Armor; Refresh 3 Mana Crystals.
Druid, Warrior Epic Spell 8
Slippery Slope
Freeze a character. Draw card for each Frozen character.
Death Knight, Warlock Epic Spell 2
Smelt
Give a random minion in your hand +3/+3. Lose 3 Armor to do it again.
Warrior Rare Spell 2
Smoke Bomb
Discover ComboBattlecry, or Stealth minion with a Dark Gift.
Rogue Rare Spell 2
Smokestack
Deal 1 damage to a minion. If it dies, Excavate a treasure.
Warlock Epic Spell 1
Smoldering Ascent
Deal 1 damage to all enemy minions. (Upgrades each turn, but discards after 3!)
Priest Common Spell 2
Smoldering Grove
Draw 1 card. (Upgrades each turn, but discards after 3!)
Mage Rare Spell 2
Smoldering Strength
Give a friendly minion +1/+1. (Upgrades each turn, but discards after 3!)
Paladin Common Spell 1
Snap Freeze
Freeze a minion. If it's already Frozen, destroy it.
Mage Common Spell 1
Snowball Fight!
Deal 1 damage to a minion and Freeze it. If it survives, repeat this on another minion!
Shaman Epic Spell 3
Snowed In
Destroy a damaged minion. Freeze all other minions.
Warrior Epic Spell 3
Solar Eclipse
The next spell you cast this turn casts twice.
Druid Common Spell 2
Solar Flare
Deal 2 damage to all enemies. Costs (1) less for each Elemental you control.
Mage Common Spell 5
Solid Alibi
Until your next turn,  your hero can only take 1 damage at a time.
Mage Epic Spell 3
Soul Barrage
When you play or discard this, deal 6 damage randomly split among all enemies.
Warlock Rare Spell 5
Soul Cleave
Lifesteal Deal 2 damage to two random enemy minions.
Demon Hunter Free Spell 3
Soul Infusion
Give the left-most minion in your hand +2/+2.
Warlock Rare Spell 1
Soul Mirror
Summon copies of enemy minions. They attack their copies.
Priest Legendary Spell 7