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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Aeroponics
Draw 2 cards. Costs (2) less for each Treant you control.
Druid Rare Spell 5
Aftershocks
Deal 1 damage to all minions, three times. Costs (1) less if you cast a spell last turn.
Shaman, Warrior Rare Spell 4
Altered Chord
Lifesteal Deal 6 damage to a minion. Costs (3) less if you're Overloaded.
Shaman Rare Spell 5
Amphibious Elixir
Restore 5 Health. Discover a spell.
Shaman Rare Spell 2
Ancestral Healing
Restore a minion to full Health and give it Taunt.
Shaman Free Spell 0
Arbor Up
Summon two 2/2 Treants. Give your minions +2/+1.
Druid Rare Spell 5
Barkskin
Give a minion +3 Health. Gain 3 Armor.
Druid Common Spell 1
Beakered Lightning
Deal 1 damage to all minions. Overload: (2).
Shaman Common Spell 0
Biology Project
Each player gains 2 Mana Crystals.
Druid Common Spell 1
Bioluminescence
Give your minions Spell Damage +1.
Shaman Epic Spell 4
Blessing of the Ancients
Twinspell Give your minions +1/+1.
Druid Common Spell 3
Breath of Dreams
Draw a card. If you're holding a Dragon, gain an empty Mana Crystal.
Druid Rare Spell 2
Cactus Construct
Discover a 2-Cost minion. Summon a 1/1 copy of it.
Druid Rare Spell 1
Cenarion Ward
Gain 8 Armor. Summon a random 8-Cost minion.
Druid Epic Spell 8
Chain Lightning (Rank 1)
Deal 2 damage to a minion and a random adjacent one. (Upgrades when you have 5 mana.)
Shaman Epic Spell 2
Charged Call
Discover a 1-Cost minion and summon it. (Upgrades for each Overload card you played this game!)
Shaman Rare Spell 3
Cobra Shot
Deal 3 damage to a minion and the enemy hero.
Hunter Common Spell 4
Command of Neptulon
Summon two 5/4 Elementals with Rush. Overload: (1)
Shaman Rare Spell 5
Composting
Give your minions "Deathrattle: Draw a card."
Druid Epic Spell 2
Conductivity
The next spell you cast this turn also targets adjacent minions.
Shaman Rare Spell 2
Convoke the Spirits
Cast 8 random Druid spells (targets chosen randomly).
Druid Epic Spell 10
Corrosive Breath
Deal 3 damage to a minion. If you're holding a Dragon, it also hits the enemy hero.
Hunter Common Spell 2
Crackle
Deal 3-6 damage. Overload: (1)
Shaman Common Spell 2
Crash of Thunder
Deal 3 damage to all enemies. Costs (1) less for each Nature spell you've cast this turn.
Shaman Common Spell 6
Crystal Power
Choose One - Deal 2 damage to a minion; or Restore 5 Health.
Druid Common Spell 1
Crystalsong Portal
Discover a Druid minion. If your hand has no minions, keep all 3.
Druid Epic Spell 2
Cultivation
Give your minions +2/+2. Costs (1) less for each Treant you've summoned this game.
Druid Common Spell 8
Dark Wispers
Choose One - Summon 5 Wisps; or Give a minion +5/+5 and Taunt.
Druid Epic Spell 6
Deadly Poison
Give your weapon +2 Attack.
Rogue Common Spell 1
Devolve
Transform all enemy minions into random ones that cost (1) less.
Shaman Rare Spell 2
Dew Process
For the rest of the game, players draw an extra card at the start of their turn.
Druid Rare Spell 4
Digging Straight Down
Deal 8 damage to a minion. Excavate a treasure.
Shaman Common Spell 4
Drum Circle
Choose One - Summon five 2/2 Treants or Give your minions +2/+4 and Taunt.
Druid Rare Spell 7
Dunk Tank
Deal 4 damage. Corrupt: Then deal 2 damage to all enemy minions.
Shaman Rare Spell 4
Earth Shock
Silence a minion, then deal 1 damage to it.
Shaman Common Spell 1
Earthen Might
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand.
Shaman Rare Spell 2
Earthen Scales
Give a friendly minion +1/+1, then gain Armor equal to its Attack.
Druid Rare Spell 2
Earthquake
Deal 5 damage to all minions, then deal 2 damage to all minions.
Shaman Rare Spell 7
Elemental Destruction
Deal 4-5 damage to all minions. Overload: (2)
Shaman Epic Spell 3
Elementary Reaction
Draw a card. Copy it if you played an Elemental last turn.
Shaman Common Spell 2
Embiggen
Give all minions in your deck +2/+2. They cost (1) more (up to 10).
Druid Epic Spell 0
Embrace of Nature
Draw a Choose One card. Forge: It has both effects combined.
Druid Rare Spell 2
Ensmallen
Reduce the Cost and Attack of minions in your deck by (1).
Druid Epic Spell 3
Envenom Weapon
Give your weapon Poisonous.
Rogue Rare Spell 2
Evolve
Transform your minions into random minions that cost (1) more.
Shaman Rare Spell 1
Evolving Spores
Adapt your minions.
Druid Rare Spell 3
Explosive Evolution
Transform a minion into a random one that costs (3) more.
Shaman Common Spell 2
Eye of the Storm
Summon three 5/6 Elementals with Taunt. Overload: (3)
Shaman Common Spell 10