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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Jungle Panther
Stealth
Neutral Common Minion 3 4 2
Junkbot
Whenever a friendly Mech dies, gain +2/+2.
Neutral Epic Minion 5 1 5
K9-0tron
Battlecry: Dredge. If it's a 1-C0st minion, summon it.
Hunter Common Minion 2 2 3
Kabal Crystal Runner
Costs (2) less for each Secret you've played this game.
Mage Rare Minion 6 6 5
Kaboom Bot
Deathrattle: Deal 4 damage to random enemy minion.
Neutral Common Minion 3 2 2
Kalecgos
Your first spell each turn costs (0). Battlecry: Discover a spell.
Mage Legendary Minion 8 4 12
Kalimos, Primal Lord
Battlecry: If you played an Elemental last turn, cast an Elemental Invocation.
Shaman Legendary Minion 7 7 7
Kazakusan
Battlecry: If you played 4 Dragons this game, craft a custom deck of Treasures.
Neutral Legendary Minion 8 8 8
Keyboard Soloist
Battlecry: If you control no other minions, summon two 1/2 Amps with Spell Damage +1.
Mage Common Minion 4 2 4
Kil'jaeden
Battlecry: Replace your deck with an endless portal of Demons. Each turn, they gain an additional +7/+7.
Neutral Legendary Minion 7 7 7
Kindling Elemental
Battlecry: The next Elemental you play costs (1) less.
Neutral Common Minion 1 1 2
Kindly Grandmother
Deathrattle: Summon a 3/2 Big Bad Wolf.
Hunter Common Minion 2 1 1
King Krush
Charge
Hunter Legendary Minion 9 8 8
King Maluk
Battlecry: Discard your hand. Get an Infinite Banana.
Hunter Legendary Minion 4 5 6
King Mosh
Battlecry: Destroy all damaged minions.
Warrior Legendary Minion 7 9 7
King Mukla
Battlecry: Give your opponent 2 Bananas.
Neutral Legendary Minion 3 5 6
King of Beasts
Taunt Has +1 Attack for each other Beast you control.
Hunter Rare Minion 3 1 5
King Plush
Battlecry: If your opponent has 15 or less health, return all other minions to their owner’s decks and gain Charge.
Hunter Legendary Minion 9 6 6
King's Elekk
Battlecry: Reveal a minion in each deck. If yours costs more, draw it.
Hunter Common Minion 2 3 2
Kirin Tor Tricaster
Spell Damage +3 Your spells cost (1) more.
Mage Rare Minion 4 3 3
Knight of the Dead
Battlecry: Deal 5 damage to your hero. Manathirst (7): Restore 5 Health to your hero instead.
Paladin Common Minion 3 5 5
Knuckles
After this attacks a minion, it also hits the enemy hero.
Hunter Legendary Minion 5 3 7
Kobold Stickyfinger
Battlecry: Steal your opponent's weapon.
Neutral Epic Minion 5 4 4
Krag'wa, the Frog
Battlecry: Return all spells you played last turn to your hand.
Shaman Legendary Minion 6 4 6
Kresh, Lord of Turtling
Frenzy: Gain 8 Armor. Deathrattle: Equip a 2/5 Turtle Spike.
Warrior Legendary Minion 6 3 9
Krog, Crater King
At the end of your turn, set the Attack and Health of all enemy minions to 1.
Neutral Legendary Minion 9 8 7
Krolusk Barkstripper
Spellburst: Destroy a random enemy minion.
Hunter Epic Minion 4 3 5
Krul the Unshackled
Battlecry: If your deck has no duplicates, summon all Demons from your hand.
Warlock Legendary Minion 9 9 9
Lab Constructor
At the end of your turn, summon a copy of this. Forge: Gain Magnetic.
Rogue Epic Minion 4 3 2
Lady Deathwhisper
Deathrattle: Copy all Frost spells in your hand.
Death Knight Legendary Minion 4 4 3
Lady Naz'jar
While in your hand, this transforms after you cast a Fire, Frost, or Arcane spell.
Mage Legendary Minion 5 5 5
Lady S'theno
Immune while attacking. After you cast a spell, attack the lowest Health enemy.
Demon Hunter Legendary Minion 3 1 4
Lake Thresher
Also damages the minions next to whomever this attacks.
Neutral Common Minion 5 4 6
Lakkari Felhound
Taunt Battlecry: Discard your two lowest-Cost cards.
Warlock Common Minion 4 3 8
Lamplighter
Battlecry: If you played an Elemental last turn, deal 4 damage.
Neutral Common Minion 4 4 4
Lawful Longarm
Rush, Lifesteal Battlecry: Gain +1 Attack for each card in your hand.
Paladin Common Minion 5 1 5
Leatherclad Hogleader
Battlecry: If your opponent has 6 or more cards in hand, gain Charge.
Neutral Epic Minion 6 6 6
Leyline Manipulator
Battlecry: If you're holding any cards that didn't start in your deck, reduce their Cost by (2).
Mage Rare Minion 4 4 5
Lifedrinker
Battlecry: Deal 3 damage to the enemy hero. Restore 3 Health to your hero.
Neutral Rare Minion 4 3 3
Liferender
Battlecry: If your hero's Health changed this turn, deal 6 damage to an enemy minion.
Death Knight Rare Minion 3 3 4
Lightforged Crusader
Battlecry: If your deck has no Neutral cards, add 5 random Paladin cards to your hand.
Paladin Epic Minion 7 7 7
Lightforged Zealot
Battlecry: If your deck has no Neutral cards, equip a 4/2 Truesilver Champion.
Paladin Rare Minion 4 4 2
Lightfused Manasaber
Rush Spellburst: Gain Divine Shield.
Neutral Common Minion 6 6 6
Lightfused Stegodon
Battlecry: Adapt your Silver Hand Recruits.
Paladin Rare Minion 3 3 3
Lightmaw Netherdrake
Battlecry: If you're holding a Holy and a Shadow spell, deal 3 damage to all other minions.
Priest Rare Minion 4 4 4
Lightray
Taunt Costs (1) less for each Paladin card you've played this game.
Paladin Common Minion 9 5 5
Lightshower Elemental
Taunt Deathrattle: Restore 8 Health to all friendly characters.
Priest Rare Minion 6 6 6
Lightspawn
This minion's Attack is always equal to its Health.
Priest Common Minion 3 0 4