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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Shrink Ray
Set the Attack and Health of all minions to 1.
Paladin Rare Spell 5
Shroomscavate
Give a minion Divine Shield. Excavate a treasure.
Paladin, Shaman Common Spell 2
Silver Sword
After your hero attacks, give your minions +1/+1.
Paladin Rare Weapon 8 3 4
Silvermoon Portal
Give a minion +2/+2. Summon a random 2-Cost minion.
Paladin Common Spell 3
Sinful Sous Chef
Deathrattle: Add 2 Silver Hand Recruits to your hand.
Paladin Common Minion 1 2 1
Sir Finley of the Sands
Battlecry: If your deck has no duplicates, Discover an upgraded Hero Power.
Paladin Legendary Minion 2 2 3
Sir Finley, the Intrepid
Battlecry: If you've Excavated twice, transform all enemy minions into 1/1 Murlocs.
Paladin, Shaman Legendary Minion 3 2 3
Sky Claw
Your other Mechs have +1 Attack. Battlecry: Summon two 1/1 Microcopters.
Paladin Rare Minion 3 1 2
Small-Time Recruits
Draw three 1-Cost minions from your deck.
Paladin Epic Spell 3
Smoldering Strength
Give a friendly minion +1/+1. (Upgrades each turn, but discards after 3!)
Paladin Common Spell 1
Smuggler's Run
Give all minions in your hand +1/+1.
Paladin Common Spell 1
Snack Run
Discover a spell. Restore Health to your hero equal to its Cost.
Paladin Rare Spell 2
Snatch and Grab
Destroy two random enemy minions. Costs (1) less for each card you've played from another class.
Mage, Paladin, Rogue Epic Spell 8
Soldier's Caravan
At the start of your turn, summon two 1/1 Silver Hand Recruits.
Paladin Rare Minion 2 1 3
Solemn Vigil
Draw 2 cards. Costs (1) less for each minion that died this turn.
Paladin Common Spell 5
Sound the Bells!
Echo Give a minion +1/+2.
Paladin Common Spell 2
Spikeridged Steed
Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon.
Paladin Rare Spell 5
Spirit of the Badlands
Battlecry: If your deck started with no duplicates, get a permanent Mirage.
Paladin Legendary Minion 3 3 4
Spirit of the Tiger
Stealth for 1 turn. After you cast a spell, summon a Tiger with stats equal to its Cost.
Paladin Rare Minion 4 0 3
Spotlight
Tradeable Convert a friendly Divine Shield into a 5/5 Elemental.
Paladin Epic Spell 2
Stand Against Darkness
Summon five 1/1 Silver Hand Recruits.
Paladin Common Spell 4
Starlight Groove
Give your hero Divine Shield. For the rest of the game, playing a Holy spell refreshes it.
Paladin Legendary Spell 3
Starport
Summon a 2/1 Starship Piece with an effect when launched.
Paladin, Shaman, Warrior Common Location 2
Steward of Darkshire
Whenever you summon a 1-Health minion, give it Divine Shield.
Paladin Rare Minion 3 4 3
Stewart the Steward
Deathrattle: Give the next Silver Hand Recruit you summon +3/+3 and this Deathrattle.
Paladin Legendary Minion 3 3 3
Stoneheart King
Deathrattle: Summon a 2/2 Earthen that gains +2/+2 for each other Earthen you've summoned this game.
Paladin Rare Minion 4 3 2
Stonehearth Vindicator
Battlecry: Draw a spell that costs (3) or less. It costs (0) this turn.
Paladin Epic Minion 3 3 1
Stormwind Avenger
After you cast a spell on this minion, it gains +2 Attack.
Paladin Common Minion 3 1 5
Story of Galvadon
Give a minion three random Bonus Effects.
Paladin Rare Spell 2
Subdue
Set a minion's Attack and Health to 1.
Paladin Common Spell 2
Submerged Map
Discover a Murloc. If you play it this turn, also pick one of the others.
Paladin Common Spell 1
Sunkeeper Tarim
Taunt Battlecry: Set all other minions' Attack and Health to 3.
Paladin Legendary Minion 6 3 7
Sunsapper Lynessa
Rogue Tourist Your spells that cost (2) or less cast twice.
Paladin Legendary Minion 5 2 6
Sunwing Squawker
Battlecry: Repeat the last spell you've cast on a friendly minion on this.
Paladin Common Minion 4 3 4
Swarthy Swordshiner
Battlecry: Set the Attack and Durability of your weapon to 3.
Mage, Paladin, Rogue Epic Minion 3 3 3
Sword of Justice
Whenever you summon a minion, give it +1/+1 and this loses 1 Durability.
Paladin Epic Weapon 3 1 5
Sword of the Fallen
After your hero attacks, cast a Secret from your deck.
Paladin Rare Weapon 2 1 2
Tankgineer
Divine Shield Deathrattle: Summon a 7/7 Tank with Divine Shield.
Paladin Common Minion 4 2 1
Templar Captain
Rush. After this attacks a minion, summon a 5/5 Defender with Taunt.
Paladin Rare Minion 8 8 8
The Badlands Bandits
Get eight 3/2 Bandits with bonus effects. Any that can't fit in your hand are summoned instead.
Paladin Legendary Minion 6 0 0
The Countess
Battlecry: If your deck has no Neutral cards, add 3 Legendary Invitations to your hand.
Paladin Legendary Minion 7 7 7
The Fins Beyond Time
Battlecry: Replace your hand with your starting hand. Swap back at the end of your turn.
Paladin Legendary Minion 2 2 3
The Garden's Grace
Give a minion +4/+4 and Divine Shield. Costs (1) less for each Mana you've spent on Holy spells this game.
Paladin Epic Spell 10
The Glass Knight
Divine Shield Whenever you restore Health, gain Divine Shield.
Paladin Legendary Minion 4 4 3
The Last Kaleidosaur

Quest: Cast 5 spells on your minions.

Reward: Galvadon.
Paladin Legendary Spell 1
The Leviathan
Colossal +1 Rush, Divine Shield After this attacks, Dredge.
Paladin Legendary Minion 7 4 5
The Purator
Taunt Battlecry: If your deck has no Neutral cards, draw a minion of each minion type.
Paladin Legendary Minion 5 4 6
Threshrider's Blessing
Give a friendly minion +4/+4 and "Deathrattle: Summon a random 4-Cost minion."
Paladin Epic Spell 5