Stewart the Steward

Stewart the Steward

Stewart the Steward is a 3 Mana Cost Legendary Paladin Minion card from the Placeholder set!

Card Text

Deathrattle: Give the next
Silver Hand Recruit you
summon +3/+3 and
this Deathrattle.

Flavor Text

How many bites does it take to get the center of an hors d'oeuvre?

Type
Minion
Rarity
Legendary
Set
Placeholder
Class
Paladin
Cost
3
Attack
3
Health
3
Minion Type
Mechanics
Buff Minion, Deathrattle
Artist
James Ryman
Collectible
Yes
Rating
3.6/5 (201 votes)

Card Review & Interactions

Silver Hand Recruit:

silver-hand-recruit-hd

Related Cards

Silver Hand Recruit

11 Comments

  1. Sidus

    If you draw this early the card is insane as until your opponent draws a silence your hero power just summons 4/4s all game. Sure, it is "slow", but unlike a card like Lorthraxion or Greybough, this card only costs 3 and is still decent enough stats for cost that playing a 3 mana 3/3 doesn't potentially auto lose the game compared to a 5 mana 5/5.

    1. benoitballs

      This card would only ever be insane if you could get multiple effects per game, and that's really awkward because it requires you to play this, have it not die, and then you play Zola on it. All of that is such bad and slow tempo, there's no way it would work.

      Permanent 4/4s mean nothing when Druids get permanent 3/3 rushers and are like 4 or 5 mana ahead of you.

  2. Athlonness

    Anyone think quest paladin might be returning?

  3. BethLynn

    For one it's wild and disappointing to me that they took Mikanikos's unique Steward model and made it into a random one, but whatever. This I rather like, at 3 mana it's reasonable to expect in many matchups it will stick and give you great value for a while. Even outside a Dude Paladin deck, this is just a good value card, which like with the other two Dude cards shown yesterday really give them a value that the Darkmoon Faire cards didn't outside of Dude decks.

    1. TardisGreen

      It can't give "great" value for a *while*, especially if it sticks - the effect is a deathrattle. It gives you one big dude, but only once, after it dies.

      1. TardisGreen

        Oops, disregard above. I didn't read the text carefully.

        1. BethLynn

          It's all good, when I first saw it and had a similar reaction and thought "why is this a legendary?" until I read it again. Even with Aegwynn being in the Core set for the second year deathrattle inheritance still really throws me off.

  4. Ginnel

    Important to note it does not require a silver hand recruit on the board to work

  5. Nightfall

    So, the cost is you have to play a 3 mana 3/3, which is kinda lame. The reward is for the rest of the game your hero power will be 2 mana summon a 4/4, which is quite good. I'd imagine this is an insta-include in any questline deck, and outside of those it may see some play too.

    4/5

  6. benoitballs

    Hey remember when Paladin had the exact same effect but instead of Silver Hand Recruits getting +3/3, it was a dragon in hand (bigger than a 1/1) that got +3/3 and the same Deathrattle? No? That's right--because that effect was so slow and so bad, it never got close to playable.

    This is one of the saddest legendaries I've ever seen.

    1/5.

  7. Cursore1610

    It reminds me of Dragonrider Talritha, but in a good way. The difference between that card and this one is that the value you get from this one is much easier to obtain: you can hero power every turn, and that's the worst thing you could do to activate this effect, since you will have to pay 2 mana for it. In a much more likely scenario, you cam curve off this boy with the 4 mana 2/4 which summons 2 silver hand recruits: if you managed to activate the infused effect as well, you will have a 2/4, a 3/1 with divine shield and a 6/4 with divine shield by turn 4, and it's not like it's some unlikely scenario. That being said, this kind of cards also has the obvious issue of being pretty bad on curve: when you play this on turn 3 you're not making a horrible play, but also not a shit one. All in all, I can see this being a very good option for a dude deck, whether it will be a quest deck or not. But will those decks be viable or not? I am afraid I don't see a lot of reasons to run them instead of playing a mech paladin deck, for example, so I do not have high hopes.
    Another thing which should be considered is whether this might become an auto include in basically any midrange paladin deck which might benefit from the infinite value. I honestly don't think so, but the ability to constantly have a 4/4 on board just for 2 mana is something to be considered: you could also go for some combo where you activate this deathrattle multiple times and create huge recruits every turn, but that doesn't strike me as anything but a meme. All things considered, I don't see this card being played outside of the decks it is meant for, and it's not what will make them work, so it's dependant on whether those decks will work or not in any given expansion.

Comments are closed.