Shrink Ray is a 5 Mana Cost Rare Paladin Spell card from the The Boomsday Project set!
Set the Attack and Health of all minions to 1.
Actually works by enlarging the rest of the world.
Shrink Ray Card Review
This card looks like a worse Equality. But it doesn’t mean that it’s bad – Equality is one of the most busted cards in the game and for a long time the main reason why Control Paladin was viable. It didn’t get many removal tools since then, and now this is one. And it’s pretty solid.
It seems to serve two main purposes. First, you can use it as a backup Equality to just clear the board. Combo it with Wild Pyromancer for 7 mana or Consecration for 9 mana. Of course, you don’t get much leftover mana like you do with Equality combos, but it’s still fine. You very often lose games with Control Paladin, because you didn’t draw your Equality – redundancy is good. Second use would be just as a single answer to big boards. It doesn’t work well against Aggro (at least not always, if they end up with a bunch of Midrange minions on the board then yeah, but most of the time you will spend 5 mana and they will still hit you for 5-6 and you will still have to clear the 1/1’s after), nor it does work well against Combo (most of the time, Combo decks don’t care about you answer their minions, unless you Transform them, that’s another story). It works best against Midrange and Control builds, especially those packed with big threats. This card is amazing against Big Druid, or Even Warlock, or Recruit Hunter – the decks that wants to crush you with their big minions. In case of those decks, lots of time you can just drop this and that’s all, their board was answered. For example, changing the Warlock’s board of 8/8, 4/9 and 4/4 to 3x 1/1 is a huge difference. The first one kills you in 2-3 turns, the second one you don’t really have to worry about.
All in all, it would be a solid Paladin card. Not amazing, but good enough to run, as the build desperately needs more removal cards. However, the problem is that Control Paladin still looks poorly. Despite this being a solid card, it might not see any play at all, because Control Paladin is not great. And so far, this expansion doesn’t seem to do much to bring him back. There are still a few cards incoming, but they would need to be absolutely nuts to see play. Merely “good” is probably not enough to bring the deck back.
Card rating: 7/10