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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Judicious Junior
Lifesteal
Paladin Common Minion 6 4 9
Jukebox Totem
At the end of your turn, summon a 1/1 Silver Hand Recruit.
Paladin, Shaman Common Minion 2 0 4
Jury Duty
Summon two Silver Hand Recruits. Give your Silver Hand Recruits +1/+1.
Paladin Common Spell 3
Kangor, Dancing King
Lifesteal Deathrattle: Swap this with a minion from your hand and give it Lifesteal.
Paladin Legendary Minion 5 3 3
Kangor's Endless Army
Resurrect 3 friendly Mechs. They keep any Magnetic upgrades.
Paladin Legendary Spell 7
Keeper of Uldaman
Battlecry: Set a minion's Attack and Health to 3.
Paladin Common Minion 3 3 4
Keeper's Strength
Give a friendly minion +2/+2. Deal its Attack damage to all other minions.
Paladin Rare Spell 4
Knickknack Shack
Draw a card. If you play it this turn, reopen this.
Mage, Paladin, Rogue Rare Location 3
Knight of Anointment
Battlecry: Draw a Holy spell.
Paladin Common Minion 1 1 1
Knight of the Dead
Battlecry: Deal 5 damage to your hero. Manathirst (7): Restore 5 Health to your hero instead.
Paladin Common Minion 3 5 5
Kotori Lightblade
After you cast a Holy spell on this, cast it again on another friendly minion.
Paladin Legendary Minion 2 2 3
Lady Liadrin
Battlecry: Add a copy of each spell you cast on friendly characters this game to your hand.
Paladin Legendary Minion 7 4 6
Lawful Longarm
Rush, Lifesteal Battlecry: Gain +1 Attack for each card in your hand.
Paladin Common Minion 5 1 5
Lay Down the Law
Tradeable Set a minion's Attack and Health to 1. Quickdraw: Then deal 1 damage to it.
Paladin Rare Spell 2
Lay on Hands
Restore 8 Health. Draw 3 cards.
Paladin Epic Spell 6
Lead Dancer
Deathrattle: Summon a minion from your deck with less Attack than this minion.
Paladin Rare Minion 6 4 2
Lesser Pearl Spellstone
Summon a 2/2 Spirit with Taunt. (Restore 3 Health to upgrade.)
Paladin Rare Spell 2
Level Up!
Give your Silver Hand Recruits +2/+2 and Taunt.
Paladin Epic Spell 5
Libram of Clarity
Draw 2 minions. If this costs (0), give them +2/+1.
Paladin Common Spell 3
Libram of Divinity
Give a minion +3/+3. If this costs (0), return this to your hand at the end of your turn.
Paladin Epic Spell 4
Libram of Faith
Summon three 3/3 Draenei with Divine Shield. If this costs (0), give them Rush.
Paladin Rare Spell 6
Libram of Hope
Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield.
Paladin Epic Spell 9
Libram of Judgment
Corrupt: Gain Lifesteal.
Paladin Common Weapon 7 5 3
Libram of Justice
Equip a 1/4 weapon. Change the Health of all enemy minions to 1.
Paladin Common Spell 5
Libram of Wisdom
Give a minion +1/+1 and "Deathrattle: Add a 'Libram of Wisdom' spell to your hand."
Paladin Rare Spell 2
Lifeguard
Taunt Battlecry: The next spell you cast has Lifesteal.
Mage, Paladin Rare Minion 4 2 7
Lifesaving Aura
At the end of your turn, get a 1-Cost Sunscreen that gives +1/+2. Lasts 3 turns.
Mage, Paladin Rare Spell 1
Lift Off
Draw 2 Terran cards. Summon a 2/1 Starship Piece with an effect when launched.
Paladin, Shaman, Warrior Common Spell 4
Lightbringer's Hammer
Lifesteal Can't attack heroes.
Paladin Epic Weapon 3 3 2
Lightforged Blessing
Twinspell Give a friendly minion Lifesteal.
Paladin Common Spell 2
Lightforged Cariel
Battlecry: Deal 2 damage to all enemies. Equip a 2/5 Immovable Object.
Paladin Legendary Hero 8
Lightforged Crusader
Battlecry: If your deck has no Neutral cards, add 5 random Paladin cards to your hand.
Paladin Epic Minion 7 7 7
Lightforged Zealot
Battlecry: If your deck has no Neutral cards, equip a 4/2 Truesilver Champion.
Paladin Rare Minion 4 4 2
Lightfused Stegodon
Battlecry: Adapt your Silver Hand Recruits.
Paladin Rare Minion 3 3 3
Lightmender
Taunt. Choose One - +3 Attack and Divine Shield; or +3 Health and Lifesteal.
Paladin Common Minion 4 3 3
Lightray
Taunt Costs (1) less for each Paladin card you've played this game.
Paladin Common Minion 9 5 5
Light's Justice
Paladin Free Weapon 1 1 4
Light's Sorrow
After a friendly minion loses Divine Shield, gain +1 Attack.
Paladin Epic Weapon 4 1 4
Living Horizon
Taunt, Divine Shield Costs (1) less for each other card in your hand.
Paladin Epic Minion 10 4 6
Lord Barov
Battlecry: Set the Health of all other minions to 1. Deathrattle: Deal 1 damage to all minions.
Paladin, Warrior Legendary Minion 3 3 2
Lost in the Jungle
Summon two 1/1 Silver Hand Recruits.
Paladin Common Spell 1
Lothraxion the Redeemed
Battlecry: For the rest of the game, after you summon a Silver Hand Recruit, give it Divine Shield.
Paladin Legendary Minion 5 5 5
Lumia
Lifesteal After a hero takes damage, they become Immune for the rest of the turn.
Paladin Legendary Minion 6 9 9
Lynessa Sunsorrow
Battlecry: Cast each spell you cast on your minions this game on this one.
Paladin Legendary Minion 7 1 1
Making Mummies
Quest: Play 5 Reborn minions. Reward: Emperor Wraps.
Paladin Legendary Spell 1
Manifested Timeways
Battlecry: If you control an Aura, deal 3 damage to all enemies.
Paladin Rare Minion 4 3 3
Mark of Ursol
Choose a minion. If it's an enemy, set its stats to 1/1. If it's friendly, set its stats to 3/3 instead.
Paladin Epic Spell 2
Meanstreet Marshal
Deathrattle: If this minion has 2 or more Attack, draw a card.
Paladin Epic Minion 1 1 2