Paladin Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Hold the Bridge Give a minion +2/+1 and Divine Shield. It gains Lifesteal until end of turn. |
Paladin | Common | Spell | 3 | |||
Holy Cowboy Battlecry: Your next Holy spell costs (2) less. |
Paladin | Common | Minion | 3 | 4 | 3 | |
Holy Light Restore 8 Health to your hero. |
Paladin | Rare | Spell | 2 | |||
Holy Maki Roll Restore 2 Health. Repeatable this turn. |
Paladin | Rare | Spell | 1 | |||
Holy Wrath Draw a card and deal damage equal to its cost. |
Paladin | Rare | Spell | 5 | |||
Horn of the Windlord Windfury Whenever your hero attacks a minion, set its stats to 3/3. |
Paladin, Shaman | Rare | Weapon | 6 | 3 | 4 | |
Howling Commander Battlecry: Draw a Divine Shield minion from your deck. |
Paladin | Rare | Minion | 3 | 2 | 2 | |
Humility Change a minion's Attack to 1. |
Paladin | Free | Spell | 1 | |||
Hydrologist Battlecry: Discover and cast a Secret. |
Paladin | Common | Minion | 2 | 2 | 2 | |
Immortal Prelate Deathrattle: Shuffle this into your deck. It keeps any enchantments. |
Paladin | Epic | Minion | 2 | 1 | 3 | |
Immortalized in Stone Summon a 1/2, 2/4 and 4/8 Elemental with Taunt. |
Paladin | Common | Spell | 7 | |||
Imprisoned Celestial Dormant for 2 turns. Spellburst: Give your minions Divine Shield. |
Paladin | Rare | Minion | 3 | 4 | 5 | |
Imprisoned Sungill Dormant for 2 turns. When this awakens, summon two 1/1 Murlocs. |
Paladin | Rare | Minion | 1 | 2 | 1 | |
Inventor's Aura Your Mechs cost (1) less. Lasts 2 turns. |
Paladin | Common | Spell | 2 | |||
Invigorating Sermon Give +1/+1 to all minions in your hand, deck, and battlefield. |
Paladin | Common | Spell | 4 | |||
Ivory Knight Battlecry: Discover a spell. Restore Health to your hero equal to its Cost. |
Paladin | Rare | Minion | 4 | 4 | 4 | |
Jitterbug Divine Shield After a friendly character loses Divine Shield, draw a card. |
Paladin | Rare | Minion | 4 | 4 | 3 | |
Judge Unworthy Set an enemy's minion Health to 1, then deal 1 damage to all enemies. |
Paladin | Epic | Spell | 4 | |||
Judgment of Justice Secret: When enemy minion attacks, set its Attack and Health to 1. |
Paladin | Common | Spell | 1 | |||
Judicious Junior Lifesteal |
Paladin | Common | Minion | 6 | 4 | 9 | |
Jukebox Totem At the end of your turn, summon a 1/1 Silver Hand Recruit. |
Paladin, Shaman | Common | Minion | 2 | 0 | 4 | |
Jury Duty Summon two Silver Hand Recruits. Give your Silver Hand Recruits +1/+1. |
Paladin | Common | Spell | 3 | |||
Kangor, Dancing King Lifesteal Deathrattle: Swap this with a minion from your hand and give it Lifesteal. |
Paladin | Legendary | Minion | 5 | 3 | 3 | |
Kangor's Endless Army Resurrect 3 friendly Mechs. They keep any Magnetic upgrades. |
Paladin | Legendary | Spell | 7 | |||
Keeper of Uldaman Battlecry: Set a minion's Attack and Health to 3. |
Paladin | Common | Minion | 3 | 3 | 4 | |
Keeper's Strength Give a friendly minion +2/+2. Deal its Attack damage to all other minions. |
Paladin | Rare | Spell | 5 | |||
Knight of Anointment Battlecry: Draw a Holy spell. |
Paladin | Common | Minion | 1 | 1 | 1 | |
Knight of the Dead Battlecry: Deal 5 damage to your hero. Manathirst (7): Restore 5 Health to your hero instead. |
Paladin | Common | Minion | 3 | 5 | 5 | |
Kotori Lightblade After you cast a Holy spell on this, cast it again on another friendly minion. |
Paladin | Legendary | Minion | 2 | 2 | 3 | |
Lady Liadrin Battlecry: Add a copy of each spell you cast on friendly characters this game to your hand. |
Paladin | Legendary | Minion | 7 | 4 | 6 | |
Lawful Longarm Rush, Lifesteal Battlecry: Gain +1 Attack for each card in your hand. |
Paladin | Common | Minion | 5 | 1 | 5 | |
Lay Down the Law Tradeable Set a minion's Attack and Health to 1. Quickdraw: Then deal 1 damage to it. |
Paladin | Rare | Spell | 2 | |||
Lay on Hands Restore 8 Health. Draw 3 cards. |
Paladin | Epic | Spell | 6 | |||
Lead Dancer Deathrattle: Summon a minion from your deck with less Attack than this minion. |
Paladin | Rare | Minion | 6 | 4 | 2 | |
Lesser Pearl Spellstone Summon a 2/2 Spirit with Taunt. (Restore 3 Health to upgrade.) |
Paladin | Rare | Spell | 2 | |||
Level Up! Give your Silver Hand Recruits +2/+2 and Taunt. |
Paladin | Epic | Spell | 5 | |||
Libram of Hope Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield. |
Paladin | Epic | Spell | 9 | |||
Libram of Judgment Corrupt: Gain Lifesteal. |
Paladin | Common | Weapon | 7 | 5 | 3 | |
Libram of Justice Equip a 1/4 weapon. Change the Health of all enemy minions to 1. |
Paladin | Common | Spell | 5 | |||
Libram of Wisdom Give a minion +1/+1 and "Deathrattle: Add a 'Libram of Wisdom' spell to your hand." |
Paladin | Rare | Spell | 2 | |||
Lightbringer's Hammer Lifesteal Can't attack heroes. |
Paladin | Epic | Weapon | 3 | 3 | 2 | |
Lightforged Blessing Twinspell Give a friendly minion Lifesteal. |
Paladin | Common | Spell | 2 | |||
Lightforged Cariel Battlecry: Deal 2 damage to all enemies. Equip a 2/5 Immovable Object. |
Paladin | Legendary | Hero | 8 | |||
Lightforged Crusader Battlecry: If your deck has no Neutral cards, add 5 random Paladin cards to your hand. |
Paladin | Epic | Minion | 7 | 7 | 7 | |
Lightforged Zealot Battlecry: If your deck has no Neutral cards, equip a 4/2 Truesilver Champion. |
Paladin | Rare | Minion | 4 | 4 | 2 | |
Lightfused Stegodon Battlecry: Adapt your Silver Hand Recruits. |
Paladin | Rare | Minion | 3 | 3 | 3 | |
Lightray Taunt Costs (1) less for each Paladin card you've played this game. |
Paladin | Common | Minion | 9 | 5 | 5 | |
Light's Justice |
Paladin | Free | Weapon | 1 | 1 | 4 |