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Soup And Salad

DecksFavoritesPlayersComments

Soup And Salad's Comments

Stargazer Luna

It’s would probably be plenty playable right now in at least Tempo and Murloc mage since both play a ton of cheap cards. In such a deck, it’s more than possible for one to turn a top deck of Luna into a fairly formidable string of plays in the late game be it this into a bunch of Murlocs or this into a lethal number of burn spells.
If you play this the turn you draw it, it will at least be a 3 mana gnomish engineer.

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Stargazer Luna

Probably not. In all likelihood, its a promotional account given how the character depicted on the card was featured in it’s reveal animation.

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Stargazer Luna

What about Tempo Mage? They play a ton of cheap spells eventually one of them will end up on the right. In its worse case, it’s a gnomish engineer with an arcane missile, breath of sindragosa, or mana wyrm attached.

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Stargazer Luna

It’s odd to think Mage is quickly becoming one of the best classes to generate card advantage in with Aluneth, Archmage Arugal, Book of Specters, this and a handful or so other cards.
Whether played early or later on, this can easily be an arcane intellect that comes with a 2/4 in more aggressive mage decks. That will hardly be something that can be scoffed at.
The right situation may need to be had to gain the most value out of this card, but Tempo Mage plays enough cheap cards that playing this on six could easily turn over three cards.

This is very much the sort of card draw a Tempo deck should get for this cost: easy to get but has to be done right.

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Stargazer Luna

How so exactly?

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Biology Project

I said generally in the same way that the majority of mage decks play frostbolt but those that are unable to for whatever reason just don’t.

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Electra Stormsurge

Yeah. This card being playable is hardly in doubt. It’s more so whether this will be solid or really annoying to play against.

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Myra's Unstable Element

This is a 5 mana legendary card that does nothing to the board state when played. I don’t think any tempo or aggro deck has played something that expensive outside of Aluneth.

Divine Favor is cheap enough to allow aggressive Paladin decks to still do things during the turn they play it and Aluneth will be the last card you play in your hand for Tempo mages. Plus the draw the latter card gives you doesn’t instantly take you into fatigue and the burst damage mages can do with fireballs and the like it typically superior to what rogue has to offer.

The position for this card will probably be closer to a combo completer. You’d probably use this when you have few cards in hand and few in deck to complete whatever damage combo you’d need to win the turn after like Leroy + Double Cold Blood + Shadow Step for 20 damage.

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Myra's Unstable Element

I’ve done some more thinking on using this to get the value off Striders much faster and there is potential you could end up killing yourself to do it since the 4/4 spawners also draw cards. That is assuming the draw a card effect does not interrupts the drawing this card causes. If it doesn’t, you could easily deal 10 or more damage to yourself before you can do anything with the 4/4s on the board.

With Kingsbane Rogue, there needs to be more weapon buff minions and draw to make that deck viable again rather than a legendary card like this. Perhaps, this’ll still be part of it since without Coldlight Oracle, there isn’t that much easy draw for the deck to work with.

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Biology Project

Even though this effect is reciprocal, Druids will usually get more out of the effect than their opponents just because a deck with this in it will probably be playing more big stuff. Plus, the ramp on offer at the moment is rather minimal, so this seeing play in Druid generally would not be surprising.

Even later on in a game, this can just be a coin.

The fact these cards also affect one opponent in a positive way may be off putting, especially since they’re not losing a card to gain the benifit, but decks that play these will be built to benifit off the project more so than most other decks can.

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Electra Stormsurge

This is a very good Control Shaman card to combo AOE removal with. It can also be a sort of finisher when used with Lava Burst since targeted spells should hit the same target twice, getting ten damage for six mana. Combined further with Murmering Elemental, it could be a 8 mana 15 damage combo if that works as I think it should.

This will see play at some point.

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Myra's Unstable Element

This reminds me of Astral Communion since they’re both all or nothing sorts of cards. However, the player casting this spell should only play this with the intention to with the turn after when they play it. As such, this will probably never be played before turn 9.
A fair bit of value can be gotten through Striders and a few other rogue tools, but other than trying to guarantee a Leroy-Cold Blood combo, I can’t see to many ways this can be effectively used.

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Omega Defender

At least this sort of card is more playable due to the versatility than a vanilla, but on turn 10, I can’t see a 12/6 taunt doing a whole lot. By that time, every late game deck should be able to deal with it readily. If it gained +5/+5 instead, playing two of these could force your opponent to use AOE removal, but as is, I can’t see this doing much.

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Spider Bomb

Taken as a minion, a 3 mana 2/2 with that deathrattle would probably be alright in a Control styled Hunter. It is slower than Deadly Shot, but this can be discovered by Stitched Tracker and avoids being pulled out by the Beast Recruitment tools like Katherna. Granted, Deadly Shot isn’t being play in Recruit Hunter anyway and since this is a minion this won’t see play in Spell Hunter.
As a spell, a +2/+2 buff is probably worth around two mana, but it is a specific target buff. However, the deathrattle it gives is probably worth two mana. The only issue is random removal when multiple token decks are popular basically makes it somewhere between useless and too RNG reliant.

This will probably see some play in a Mech Hunter deck, but it could easily be pushed out of such a deck by the any of the staggeringly good Hunter 3 drops already in standard.

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Glinda Crowskin

Not really. The card is fair as it is. Voidlord is not the card that would need to be changed anyway. It is the victim of abuse, not the abuser itself. That title would go to Dark Pact and Possessed Lackey.

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Ratcatcher

It can create a lot of value, but is it better than Taladram? It worth playing more Lackey and Cube activators? Will the meta game slow down enough that Warlocks can usually get the extra value off this card when compared to Dark Pact?

The only this I am not convinced when it comes to this card is if it is good enough to see play in a class that would want to play upwards of 45 cards if it could. If it does see regular play, it will likely be a one of.

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Hench-Clan Thug

I might be admittedly, but the history of self buffing cards and conditional 3 mana 4/4s would suggest the odds are at least against this card from being successful. Perhaps intersecting the two might be enough to make the concept of either viable, but I won’t be convinced until I see it.

At least its a common either way.

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Divine Hymn

Outside of Spiteful Priest, the match-up is only slightly in favor of the Priest as a whole at the moment, and with the class literally losing half of their good cards and maybe getting four of them replaced, Warlock will be in a great position comparatively.

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Divine Hymn

With the loss of usefulness of the Dragon Package, Kabal Talonpriest, Priest of the Feast, Barnes, Y’Shaarj, and a few other minions other than the core a couple of classic Priest minions, Witchwood Grizzly, and say some of the stuff from Un’Goro, what sort of minions will Priest have to consistently full the board and survive long enough to get healed?

If you hit one minion with this, you’re only getting as much value out if it as Binding Heal. Hitting multiple ones with Northshire Cleric would definitely be good. This is a good card, especially in control match-ups.

This card was in some way needed in Standard to replace greater healing potion as a bigger healing tool for Priest in general.

This card is not anywhere near game breaking as it is most useful against control decks, which might be able to consistantly bait this out to get the value removed with Brawl or Twisting Nether, and often too insignificant against aggro decks that’ll usually be able to beat you down before you’d get too much out of it if the current match-up Spiteful Priest has against aggro is anything to go by.

Priest is a pretty strong class at the moment, but it is going to be one of the heaviest hit by the rotation along with Druid, and given the lackluster core Priest cards, a powerful but not broken card like this will be what Priest need to remain competitive outside of the Spiteful variant.

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Divine Hymn

So, steering people towards slowing down and thinking about the card within the context of the Priest class as a whole, is a bad thing? I never called anyone an idiot, I just asked questions or brought up flaws in the class that stop this from being a problem or relatively easy ways for other classes to counter this.
This will end up seeing play in most Priest decks since it is rather good, but it is far from the OP nightmare people are thinking it will be. Priest just won’t have the same minion base or focus in The Witchwood as other classes will.
Almost every single Priest card from this set has received an outcry of “OMG OP!!! OMG OP!!!” because they do things cards in Hearthstone have rarely done before if ever or they have really big effect. None of them are bad, they’re all pretty decent, but that doesn’t stop measured approaches to new cards rarely resulting in people getting burned on the mythical new OP legendary or deck being a total flop like a handful of decks from Un’Goro and cards like Professor Putricide and Sindragosa were.
I know one of my friends is really looking forward to building a full Lady in White deck with Lightwells and other low cost, high health minions, but he admits it’s probably not going to work.

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