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Soup And Salad

DecksFavoritesPlayersComments

Soup And Salad's Comments

Stampeding Roar

Stampeding Roar can be a lot of decent things, but making Big Beast Druid workable probably won’t be easy. While the card advantage this will generate will typically be even by the time the beast summoned by this dies, but it seems like the current direction Druid is going in will continue to be better than the play style promoted by the beast support seen thus far.

I’m personally lukewarm on this card. Maybe the rotation will need to happen before this Beast Druid deck works out.

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Akali, the Rhino

I’m not really seeing it for Akali. It can net a plus one in card advantage, but so can the Lich King, and that card doesn’t require anything more than playing it to get something out of it.

The overall value Akali can generate may be more than the Lich King generally, but it is contingent on quite a few things lining up just right to make work.

Maybe it’ll see play in a Control Warrior deck that play enough rush minions that it will usually have at least one left in the deck by turn eight, but in such a deck, it wouldn’t be surprising that if it ends up being easily cut for other cards.

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Master's Call

Three mana draw three (albeit with a restriction) for a class that has historically never really had decent access to card draw will be amazing. However, will Hunter be willing or even able to remove some of the high value, non-beast utility minions like Houndmaster and Shaw in order to get all the value out of Call of the Master? I think yes at least in Midrange Hunter, no in Deathrattle Hunter, and maybe in Secret Hunter.

Where as the applicability of Revenge of the Wild is questioned by mana, including myself, drawing three cards on the cheap is always going to be appreciated in whatever deck its being played in.

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Revenge of the Wild

That’s also a five card combo that needs to be begun a turn before in a class that has never had substantial draw.

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Crowd Roaster

What exactly makes it terrible?
Its stats aren’t fantastic, but it is a five mana body combined with a spell that should kill most threats that come down on or before turn seven. When viewed in that light, it can be seen as Dragon’s Vilespine Slayer.
How exactly does that make this horrible?

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Crowd Roaster

While Crowd Roaster’s stats aren’t amazing, if you’re holding a dragon, it can be be seen as this having rush. If the average minion with seven health has about seven attack, this can be seen as a seven mana 7/11 rusher. That is more than okay, bordering on great perhaps.

The four health on this does make it vulnerable to Dragonslayer. However, at the point of the game where that card would be coming down to kill this, Crowd Roaster will have already killed a minion, likely a larger one, and the Dragonslayer herself will be easy to take care up. All meaning Crowd Roaster will rarely not take out two threats with it.

It is obviously a good Dragon that will help whatever Dragon decks take form. Perhaps,Warrior’s dragon deck will take shape as a midrange bordering on control deck that wants to take two cards from opponent for every one of theirs. I am unsure if War Master Voone will be part of that deck as it may be a bit too slow for what I proposed.

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Spirit of the Frog

Thank you. I try to be.

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Firetree Witchdoctor

Did you consider that perhaps since I cannot edit comments, that mistake was left there no matter what I wanted, and seeing as people could figure out what I meant without help, it matters little anyway?

Maybe, just maybe, you should have taken your own advice and read the response I wrote directly above this comment, and see I correctly named the card in part at least.

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Spirit of the Frog

Spirit of the Frog competes with Mana Tide Totem in many ways. Both are a 0/3 card drawing engine.

The latter is well known as something that, if not killed quickly, will allow your opponent to steamroll you in card advantage and will always draw at least one card.

The former though is more likely to survive a turn, draw cards more quickly, and draw more specific cards, but that’s in exchange for no guarantee of drawing a card, especially when played on curve, and only being able to draw spells. Maybe emptying one’s deck of spells to increase the chances of drawing minions might be okay, but for the typical Midrange builds Mana Tide is played in, just drawing cards will most likely be better.

It’s far from terrible, but as long as it’s competing with Mana Tide Totem, the odds will be against it seeing play.

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Grim Rally

Killing a Cube with this would not result in buffed Doomgaurds or Voidlords. Its effect resolves before the deathrattle.

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Grim Rally

Grim Rally is not a card Cube or Control Warlock would want to play alongside Dark Pact. If Discovering a Demon isn’t a good enough intensive for a second Lackey activator, a board buff won’t be either, especially one that won’t affect minions spawned off a Carnivorous Cube it killed.

It might, might, find a place in Zoo Warlock, but in that deck, it’ll be a win more card far, far more often than a lose less card, something the deck doesn’t want. Comparing it to Soul Fire is fair I suppose, but Soul Fire will always be a source of four damage. Grim Rally can be a functional source of more, but after coming from a slow start or a off of a board clearing effect, it’ll be a source of zero extra damage. It can make your minions trade better, but the stats you need to give up to do so might be a big enough cost that it will only net you +1/+1 or +2/+2 total. As a finisher, swapping out something like The Soularium for Leeroy might be preferable generally since Leeroy will always add six damage to whatever out put your have rather than having to already have a very wide board.

A few very specific things would need to happen to Zoo Warlock for this to see play at all, and none of those things will happen until after Keleseth leaves Standard.

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Grim Rally

The problem with that is Soulfire will always deal four damage while this won’t always be able to be a Soul Fire. The Zoo Warlock might have had a great start or have a board of 3/3s and 4/4s when they top deck this. Plus, drawing this after a board wipe won’t do much. Zoo doesn’t really play any win more cards, which is what this will typically be, and there isn’t anything the deck would want to cut to gain access to it.

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Grim Rally

The effect of Grim Rally would resolve before the Deathrattle of Carnivorous Cube, so using this to trigger the cube would not result in two 6/8 Doomgaurds or 4/10 Voidlords.

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Grim Rally

Why would Cube Warlock want to buff their board over gaining life of even discovering a demon?

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Grim Rally

Most people are considering how these cards will impact the game on release, not so much when cards are taken out of Standard. When people do, it’s usually as a conciliatory remark.

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Totemic Smash

Why would you run an Odd Shaman deck to begin with? The Hero Power is barely any better than the base.

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Totemic Smash

Totemic Smash is an Arcane Shot with a slight upgrade. That upgrade probably won’t be enough of a reason to include this over Lightning Bolt, especially if there are more Overload support in the near future. The problem Overload will have is that it encourages some really rather inefficient plays. Killing a one health minion with this will often mean it’s killing a token rather than finishing off a larger minion on the way off the board already.

I know it can replace Frost Shock as a source of bigger damage in Malygos Shaman, which would push the damage that combo can put out to thirty, but the flexibility of Frost Shock will probably make it better for that deck over this.

It just doesn’t do enough.

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Totemic Smash

The difference is Frost Shock can be used to take a larger minion out for a turn in a pinch. While Glacial Shard fills that same purpose, hanving a couple more when needed will usually be better than replacing it with something else that cannot be that.

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Griftah

Given just how large the discover pool is with this card, expecting anything so specific out of this would be foolish. Plus, giving an aggressive player a Doomgaurd, Reckless Diretroll, Soul Fire, or even Succubus would not be a good idea. They’re usually playing with a fairly empty hand by the time this would be dropped.

Even in a Discard Warlock deck, you would be better off playing another discard related card than this. Dark Possession too will net you a Doomgaurd fairly often or at least more often than Griftah would.

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Farraki Battleaxe

Farraki Battleax could work, but at turn five, there’s better things you can be doing with your high cost weapon than killing two health minions. Sure it can be used to finish off larger minions and will net you a benifit, but Truesilver Champion can come out a turn earlier, kill more things more easily, and has an effect that softens the blow of hitting minions while Val’anyr can be seen as a version of this card that never really breaks.

It’s caught between two other, probably better weapons in a class that is probably just fine with those two exclusively. Granted, unlike those other two weapons, this could be used in Odd Paladin, but that deck doesn’t really want slow, long term value at least if it doesn’t boost Silver Hand Recruits. If this were a 4/2 weapon like the other great Paladin weapons, Odd Paladin might squeeze it in to get extra value from killing 2/3s like Saranite Chain Gang, but as is, it won’t do much.

If you were able to knock it down a mana to costing four, the story about this weapon would be far, far different though.

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