Hearthstone
Top Decks

  • Articles
    • Cheap Hearthstone Packs w/Amazon Coins
      HSTD Guides Hub
      Hearthstone Beginner's Guide

      HSTD Best-of Lists

      • Best Hearthstone Standard Decks
      • Best Hearthstone Wild Decks
      • Best Duels Starter Decks For All Classes
      • Hearthstone's Best Arena Hero Class Tier List

      Information

      • Whizbang the Wonderful Deck Recipes List
      • Safe to Disenchant Legendaries
      • Legendary Crafting Guide
      • Epic Crafting Guide
      • Find My Legendary a Deck
      • Hearthstone Term Glossary
      • Hearthstone Gold Guide

      Media

      • Hearthstone Card Back Gallery
      • Hearthstone Secret Cheat Sheets
      • Hearthstone Wallpapers
  • Cards
    • All Cards Classic Cards Death Knight Cards Demon Hunter Cards Druid Cards Hunter Cards Mage Cards Neutral Cards Paladin Cards Priest Cards Rogue Cards Shaman Cards Warlock Cards Warrior Cards

      Mechanics

      • Adapt
      • Add to Deck
      • Add to Hand
      • Aura
      • Battlecry
      • Bomb
      • Buff C'Thun
      • Buff Hero
      • Buff Minion
      • Buff Weapon
      • Can't Attack
      • Casts When Drawn
      • Change Cost
      • Change Minion Attack
      • Change Minion Health
      • Charge
      • Choose One
      • Choose Twice
      • Cleave
      • Colossal
      • Combo
      • Copy Card
      • Copy Location
      • Copy Minion
      • Copy Spell
      • Corpse
      • Corrupt
      • Counter
      • Damage
      • Damage All
      • Damage All Minions
      • Damage Enemy Minions
      • Damage Hero
      • Damage Minion
      • Dark Gift
      • Deathrattle
      • Destroy Card
      • Destroy Hero
      • Destroy Location
      • Destroy Minion
      • Destroy Secret
      • Destroy Weapon
      • Discard
      • Discover
      • Divine Shield
      • Dormant
      • Draw Cards
      • Dredge
      • Echo
      • Elusive
      • Enrage
      • Equip Weapon
      • Excavate
      • Fabled
      • Finale
      • Forge
      • Freeze
      • Frenzy
      • From Another Class
      • Gain Armor
      • Gain Control
      • Gigantify
      • Give Charge
      • Give Divine Shield
      • Give Lifesteal
      • Give Reborn
      • Give Stealth
      • Give Taunt
      • Handbuff
      • Highlander
      • Holding Dragon
      • Honorable Kill
      • Imbue
      • Immune
      • In Your Hand
      • Infuse
      • Inspire
      • Invoke
      • Jade Golem
      • Joust
      • Kindred
      • Lifesteal
      • Magnetic
      • Mana Crystal
      • Manathirst
      • Miniaturize
      • Open Location
      • Outcast
      • Overheal
      • Overkill
      • Overload
      • Passive
      • Poisonous
      • Quest
      • Questline
      • Quickdraw
      • Ranked Spell
      • Reborn
      • Recruit
      • Restore Health
      • Return to Hand
      • Rewind
      • Rush
      • Scheme
      • Secret
      • Shrine
      • Sidequest
      • Silence
      • Soul Fragment
      • Spell Damage
      • Spellburst
      • Spend All Mana
      • Starship
      • Start of Game
      • Stealth
      • Summon
      • Taunt
      • Temporary
      • Titan
      • Tourist
      • Tradeable
      • Transform
      • Twinspell
      • Unidentified
      • Windfury

      Rarity

      • Common
      • Epic
      • Free
      • Legendary
      • Rare

      Set

      • Adventure Mode
        • Blackrock Mountain
        • Curse of Naxxramas
        • Galakrond's Awakening
        • One Night in Karazhan
        • The League of Explorers
      • Arena Exclusives
      • Basic
      • Demon Hunter Initiate
      • Duels
      • Expansions
        • Across the Timeways
        • Ashes of Outland
        • Audiopocalypse
        • Caverns of Time
        • Core Set 2025
        • Darkmoon Races
        • Day of Rebirth
        • Deadmines
        • Delve into Deepholm
        • Descent of Dragons
        • Dr. Boom's Incredible Inventions
        • Event
        • Fall of Ulduar
        • Festival of Legends
        • Forged in the Barrens
        • Fractured in Alterac Valley
        • Goblins vs. Gnomes
        • Heroes of Starcraft
        • Into the Emerald Dream
        • Journey to Un'Goro
        • Knights of the Frozen Throne
        • Kobolds and Catacombs
        • Madness at the Darkmoon Faire
        • March of the Lich King
        • Mean Streets of Gadgetzan
        • Murder at Castle Nathria
        • Onyxia's Lair
        • Perils in Paradise
        • Rastakhan's Rumble
        • Return to Naxxramas
        • Rise of Shadows
        • Saviors of Uldum
        • Scholomance Academy
        • Showdown in the Badlands
        • The Boomsday Project
        • The Embers of the World Tree
        • The Grand Tournament
        • The Great Dark Beyond
        • The Lost City of Un'Goro
        • The Maw and Disorder
        • The Traveling Travel Agency
        • The Witchwood
        • Throne of Tides
        • TITANS
        • United in Stormwind
        • Voyage to the Sunken City
        • Wailing Caverns
        • Whispers of the Old Gods
        • Whizbang's Workshop
      • Hall of Fame
      • Legacy
      • Missions
      • Path of Arthas
      • Reward
      • Tavern Brawl

      Race

      • Amalgam
      • Beast
      • Demon
      • Draenei
      • Dragon
      • Elemental
      • Mech
      • Murloc
      • Naga
      • Pirate
      • Quilboar
      • Totem
      • Undead
  • Decks
    • Hearthstone Deck Archetypes
      Budget Hearthstone Decks
      Best Standard Meta Decks
      Death Knight Decks Demon Hunter Decks Druid Decks Hunter Decks Mage Decks Paladin Decks Priest Decks Rogue Decks Shaman Decks Warlock Decks Warrior Decks
  • Timeways
    • Across the Timeways Expansion Guide
    • Across the Timeways Card List
    • Across the Timeways Cinematic
    • ATT Signature Cards
    • Card Reveal Schedule
    • 33.6 Patch Notes
  • Battlegrounds
    • Battlegrounds Card List
    • Hearthstone Battlegrounds Guide
    • Battlegrounds Heroes Tier List
    • Battlegrounds Minions Guide
  • Deck Builders
    • Standard/Wild Deck Builder
    • Duels Deck Builder
    • Classic Deck Builder
  • Login

Hearthstone
Top Decks

  • Articles/Guides
    • HSTD Guides Hub
    • Hearthstone Beginner's Guide
    • Hearthstone Budget Decks
    • Hearthstone Legendary Crafting Guide
    • Epic Crafting Guide
    • Hearthstone Gold Guide
    • Hearthstone's Best Hero Class Tier List
    • Hearthstone's Best Arena Hero Class Tier List
  • Cards
    • All Cards
    • Classic Cards
    • Demon Hunter Cards
    • Druid Cards
    • Hunter Cards
    • Mage Cards
    • Neutral Cards
    • Paladin Cards
    • Priest Cards
    • Rogue Cards
    • Shaman Cards
    • Warlock Cards
    • Warrior Cards
  • Decks
    • All Decks
    • Budget Hearthstone Decks
    • Best Hearthstone Standard Decks
    • Best Hearthstone Wild Decks
    • Hearthstone Deck Archetypes
    • Demon Hunter Decks
    • Druid Decks
    • Hunter Decks
    • Mage Decks
    • Paladin Decks
    • Priest Decks
    • Rogue Decks
    • Shaman Decks
    • Warlock Decks
    • Warrior Decks
  • Timeways
    • Across the Timeways Expansion Guide
    • Across the Timeways Card List
    • Across the Timeways Cinematic
    • ATT Signature Cards
    • Card Reveal Schedule
    • 33.6 Patch Notes
  • Battlegrounds
    • Battlegrounds Card List
    • Hearthstone Battlegrounds Guide
    • Battlegrounds Heroes Tier List
    • Battlegrounds Minions Guide
  • Deck Builders
    • Standard/Wild Deck Builder
    • Duels Deck Builder
    • Classic Deck Builder
  • Register
  • Login

Albatrauz

DecksFavoritesPlayersComments

Albatrauz's Comments

Thief Rogue - #1 Legend (fruit) - Uldum Post-Nerf

Replacement for Face Collector?

Jump to Comment

Combo Priest- #1 Legend (Jarla) - Uldum Post-Nerf

Personally, I don’t play priest, but I do follow Hearthstone Grandmasters.

In terms of playing priest, I can’t help much but can give basic advice. The first is to watch lots of streamers, they can generally give feedback. Jarla (The user of this deck) is part of Hearthstone Grandmasters, so you can probably find some stuff from him.

You mainly want to gain board tempo as quickly as possible. Once you have like, 4-5 minions, you can see lots of plays where you have 2 lightwardens and go pyromancer > cheap spell > circle of healing = big lightwardens.

Your win conditions are the inner fired minions, and lightwarden plays.
Pscychopomp can give extreme value; even getting lightwarden isn’t that bad from psychopomp. If you get cards like injured tvoldir, injured blademaster, high priest amet, etc. It’s so much board presence that it’s very difficult to come back.

Combo Priest is a good deck, It might be that you don’t play it correctly, or getting the worse draws you could get.
Bwonsamdi should be crafted for this deck btw, lots of value, replenishes you hand and goes into big turns .

Jump to Comment

Tempo Rogue Deck List Guide - Saviors of Uldum - August 2019

The problem with fan of knives is that it’s too slow and doesn’t gain you any tempo. Since Rogue doesn’t consistently play a two mana card on turn 2, they need to bring back the board control using removals on turn 3 and four, something like playing S1:7 agents and winning off lackeys from Evil Miscreant. Fan of knives kind of removes this idea and has a negative effect on the deck archetype. This deck wins with insane speed and fast play that pushes for damage early on. I’ve had many games playing these decks where I fail to find kills on turn 7 and then they just play something that stalls the game, and then you run out of resources.

Against Token and Zoo, the best way to win is just try to use all your resources and make the best plays not based on what the opponent will play, but what is on the board. For example, let’s say your opponent has 5 small units and you can’t survive a grim rally/ power of the wild/ savage roar, you would use backstabs and your current minions to clear them off.

Jump to Comment

Tempo Rogue Deck List Guide - Saviors of Uldum - August 2019

If you have Zephyrs in hand on turn two, the board is empty and you can’t play anything else, do you play Zephrys without the effect?
Also, in the same situation, if your opponent has a one health minion, do you dagger and kill or play zephrys on curve?

Jump to Comment

Best Hearthstone Decks - Standard Meta Tier List - Across the Timeways (November 2025)

I think that Combo Priest should be tier 1, lots of ladder has the deck and sees lots of play in Hearthstone Grandmasters. Sand Witch mage (Big Spell Mage) is half a meme, but very similar to Highlander mage. Big Spell Mage is basically Highlander Mage, just NOT highlander and features Naga Sand Witch, which makes it theoretically tier 2.

Bomb Warrior is like control warrior, and it’s still viable, just that Control Warrior is so similar yet better that people still prioritise the control variation.

Jump to Comment

Tempo Rogue - #1 Legend (PhysicsKing) - Uldum Post-Nerf

Not really honestly, the only main difference is the hench clan burglars, which makes sense because of the hooked scimitar.
I really like the scimitar addition to tempo rogue, makes it so much aggro orientated and really fun to play with. I’ve had lots of turn 2’s where I coin the scimitar into 2 dread corsairs and it’s absolutely mind blowing how strong that is.

Jump to Comment

Control Warrior - #1 Legend (Bunyhoppor) - Uldum Post-Nerf

You know an expansion is broken when it shapes 2-3 meta decks 1 year later, makes everyone hate it and after one of it’s cards are nerfed by 2 mana the card is still completely viable *cough cough* Boomsday Project *cough cough*

Jump to Comment

Thief Rogue - #42 Legend (J_Alexander) - Saviors of Uldum

why togwaggle’s scheme?

Jump to Comment

Colossus of the Moon

I think it’s undeniable that its pure statline is just stupidly powerful value, just that playing one card with no immediate effect on turn 10 is too much of a loss in tempo.

Mage gets buffed lmao

Jump to Comment

Frightened Flunky

Taunt control warrior looking scary…

Jump to Comment

BEEEES!!!

Based on what literally every streamer and commenter here says, I think that yes, for every additional damage you get a bee. I’m not sure either but I have confidence on what everyone else says.

Jump to Comment

Mogu Cultist

Out of curiosity, if I conjurer’s calling’d a 10 mana card, is there a chance it summons highkeeper Ra? That would be so cancerous,

I think that rogue will be basically the only potential to pull this off with some variation where pogo-hoppers are replaced with this, but the effect is too inconsistent and hard to pull off.

This is probably another useless meme card, like the 5 mana tower with 3 health (I forgot it’s name)

Jump to Comment

Arcane Flakmage

People may be rating this too highly imo, for 2 reasons. 1, we haven’t seen new secrets for mage, and secret mage kind of sucks right now… 2, the health is too low, if it was like, a 2/3 as Orasha claimed then the card would have more reliability. This is ideally best against token and murloc decks, which already have lots of early turn plays that puts them on the board immediately. Because of this, if you play it on curve then it will either survive but not counter exactly what it needs to counter, like control decks or something, or it will die to tokens before its effect is triggered. Now, I like the thought of turn five where you play this + secret, I think that’s where it can really shine, as long as you can survive those 2-3 turns which is doable but sometimes won’t work out, I’m imagining something like turn 3 Kirin Tor Mage into a secret, arcane keysmith turn 4 and then turn 5 the power play, if you’re still alive.

That’s just an ambitious idea, and its probably so long that it will annoy people, but if people read this, please tell me if I’m wrong…
If we see strong secrets come into mage, I think that this card can be considered very powerful.

Jump to Comment

Desert Obelisk

Useless meme card?

Jump to Comment

Hunter's Pack

It’s literally a more ‘flexible’ Cabalist’s tome that is 2 mana less, this is insane value, lots of potential in basically every hunter, especially midrange I would assume.

Jump to Comment

EVIL Recruiter

At this stage the card may be overrated; Blizzard hasn’t released enough warlock lackey support right now, pretty sure cable rat and evil genius are the only ways warlock makes lackeys (correct me if I’m wrong plz). If it gets enough support then this has lots of potential to be busted.

Jump to Comment

Sir Finley of the Sands

I feel like this is the best place to put it relating to hero powers, wild complete a quest into the guy who upgrades hero powers, what will happen?

Jump to Comment

Making Mummies

Interesting idea, the thing is, what happens with the Sir Finley card? Based on how much reborn synergy we could get, I’m thinking that we would finish this quest around turn 8 at earliest imo, but if your wrapping your deck around deathrattle and reborn synergies like the quest suggests, wouldn’t you be trying to get the quest as soon as possible? I feel like you’ll have to choose one over the other, as 1) the non-duplicate idea might mean there aren’t enough reborn cards that you would like in a quest deck like this, and 2) The Sir Finley hero power gets replaced, so is it really worth it?

Do you guys think that the two will go in separate decks or in the same one? Thx

Jump to Comment

Dinotamer Brann

I don’t think this works in any standard hunter deck… it might see play if it gets the right support?
The effect is really strong, the question is whether it fits in any standard decks.

Jump to Comment

Sir Finley of the Sands

I see a problem, this problem being, if all the quests replace hero power, then is it really worth making a no duplicate deck for a hero power that will be replaced, or does this mean that we either choose paladdin quest or this card to put in?

Jump to Comment
Wowhead Fanbyte Everquest
Need Help? Privacy Policy Terms of Service