Tracker is one of the monster hunters you will get to choose from in the new Monster Hunt mode. We’ll be listing all of the tips and tricks, best treasures and equipment, for you to make your way through some fierce beasts on your way to the final nemesis and then to Hagatha!
Monster Hunt is very similar to the Dungeon Run from Kobolds and Catacombs. So if you enjoyed that, then you will very likely have a good time with this single-player roguelike mode.
Tracker (Tess Greymane) Info: Hero Power, Starting Deck
You might recognize the Tracker as Tess Greymane one of the Rogue legendaries from The Witchwood expansion. She is representing the Rogue class, but has a mix of Rogue and Hunter cards in her starting deck.
The Tracker’s Hero Power is Scavenge (2 Mana): Discover a class spell that has been played this game. This is another pretty interesting hero power, and can be good but if the monster you are facing only plays dumpster cards then it’s going to end up being kind of weak. If no class cards have been played, you will get a 0-mana spell card that does 1-damage. This card is actually quite good as a combo initiator!
Tracker’s Starting Deck
- Elven Archer
- Sinister Strike
- Worgen Infiltrator
- Bloodsail Raider
- Snake Trap
- Blink Fox
- Fan of Knives
- Hired Gun
- SI:7 Agent
Tracker (Tess Greymane) Card Choices
We’ll explore the Tracker’s theme options once the Monster Hunt is released. If you didn’t play Dungeon run, you will get to pick from sets of cards that essentially have themes. Generally, it’s best to stick to a similar theme, but sometimes you’ll want to mix and match depending on the card selections.
Jade in the Rough
Run n’ Gun
Monster Hunter Guides
Learn more about the Monster Hunt and the rest of the Monster Hunters with our in-depth guides!
- Full Monster Hunt Guide: Bosses and Treasure List
- Houndmaster Tips and Tricks Monster Hunt Guide
- Time-Tinker Tips and Tricks Monster Hunt Guide
- Tracker Tips and Tricks Monster Hunt Guide
- Cannoneer Tips and Tricks Monster Hunt Guide
Tracker (Tess Greymane) Best Treasures, Equipment
Cult of the Wolf is one of Tracker’s best options when choosing passive treasures: “You can use your Hero Power twice each turn. It costs (1) less.” This allows you to get multiple cards that have been played and works well with cards like Shadowstep and Preparation. If you have jade synergy in your deck, then pulling multiple Shadowsteps allows you to ramp up your jades very quickly. When a class spell has yet to be used, you will get a 0-mana spell that does 1-damage. This is a great card and can set off your combos with ease or allow you to ping minions.
Sticky Fingers is also very good if you are utilizing your hero power a lot: “Cards that didn’t start in your deck cost (1) less.”
Tracker’s Nemesis Boss: Captain Shivers
If you get to the end of your run you will likely be facing your nemesis: Captain Shivers! He runs a Kingsbane Rogue styled deck with a hero power that grabs a random weapon from his deck. If you want to learn more about this encounter, check out our How-to Defeat Captain Shivers Guide!
Tracker (Tess Greymane) Tips and Tricks
Here are some tips to get you going with Tracker if you are having trouble.
- Jades are pretty insane and can carry most games if you start using your hero power and getting cards like Shadowstep to repeat them, and if you happen to get the option for Brann Bronzebeard to continue to push big jade minions.
- Playing Hero Power when no Class spell has been played yet gives you a 0 mana 1 damage spell. Technically, it’s like a better Basic Mage Hero Power – it’s 1 damage for 2 mana, but the spell doesn’t have to be used immediately. For example, if you’re holding onto an SI:7 Agent, you can keep it to activate the combo.
- Hero Power in general is a great value tool, which means that you don’t want to get too greedy with your cards. Going for more tempo or lower curve means that you will be able to get ahead in the early game, and you won’t run out of steam that easily, because you have your Hero Power. Even more if you get the Passive treasure that reduces the cost of your HP to 1 and allows you to use it twice per turn. Fun interaction: If you face The Whisperer, boss that gives Echo to every spell, you WANT to cast your HP on Turn 2. The 0 mana 1 damage spell will have Echo, and with no turn limit, you will be able to kill him on Turn 2.
- As a mix of Rogue and Hunter, you don’t really have many defensive tools, that’s why you need to be really careful about your health total. That’s another reason why you don’t want to go for a very slow deck – you will often die before you will be able to take advantage of your high cost cards.
- You will get a lot of weapons / weapon buffs offered. A few weapons in your deck is a great idea, but don’t go all in on the weapon strategy. With no minions to play, your weapons will not be as efficient, and given that you will need 2 or 3 turns to use each one of them (in the best case scenario), drawing a few of them can get really clunky. If you’re got some weapons already, instead of picking more of them, you should go for some synergies instead – such as Pirates.