Cannoneer is one of the monster hunters you will get to choose from in the new Monster Hunt mode. We’ll be listing all of the tips and tricks, best treasures and equipment, for you to make your way through some fierce beasts on your way to the final nemesis and then to Hagatha!
Monster Hunt is very similar to the Dungeon Run from Kobolds and Catacombs. So if you enjoyed that, then you will very likely have a good time with this single-player roguelike mode.
Cannoneer (Darius Crowley) Info: Hero Power, Starting Deck
You might recognize the Cannoneer as Darius Crowley one of the Warrior legendaries from The Witchwood expansion. He will essentially be representing the Warrior class and probably start out with a bunch of Warrior cards as his core deck.
The Cannoneer’s Hero Power is Fire! (2 Mana): Fire your Cannons! If they kill any minions, refresh this. When you start a game you will have a Cannon on your side of the board (limiting you to six minions on the board), once you use your hero power, it will deal damage to the minion directly opposite of it. If you remember the chess game from One Night in Karazhan then that is similar to this mechanic. If there’s no minion to hit, then your cannon will go to the face. You can also get cards that buff the cannons and have synergy when you use them!
Cannoneer’s Starting Deck
- Abusive Sergeant
- Extra Powder (1 Mana) – Your cannons do 2 extra damage this turn.
- Lowly Squire
- Amani Berserker
- Cruel Taskmaster
- Redband Wasp
- Fierce Monkey
- King's Defender
- Bloodhoof Brave
Cannoneer (Darius Crowley) Best Treasures, Equipment
One of the new additions to the Monster Hunt are class-specific treasures! Below you see some of the general and Cannoneer-exclusive choices:
- Tactical Reinforcements: Whenever you fire your Cannons, reduce the cost of a card in your hand by (2). (exclusive to Cannoneer)
This treasure is one of many that interact with your Cannons. It can be especially good if you can get a cheaper Hero Power through cards like Maiden of the Lake.
- Dragonfire Ammo: Passive: Your Cannons do 1 extra damage. (exclusive to Cannoneer)
A great addition to your deck in the earlier stages of your run, especially if you have few turn 2 or 4 plays. Again, this synergizes very well with multiple Cannons on the board and enables great board clear against high-health minions like Cragtorr plays for example.
- Victorious Rally: Passive: Whever you fire your Cannons, give your minions +1 Attack this turn. (exclusive to Cannoneer)
Another Cannon interaction card. On first sight this treasure may look weak, but your Cannons offering both board clear and board buffs can actually be ridiculously strong!
- Pillage the Fallen: Passive: Whenever your weapon is destroyed, equip a random weapon.
One of the strongest treasures for a Warrior archetype. We still can’t confirm if this is exclusive to Cannoneer; one thing that’s for certain is that this card offers infinite value, and you only need to play one weapon in your whole deck! However, if you want to focus on playing multiple weapons like Blood Razor (which by the way is incredibly good against many monsters that focus on board flooding), this may not be your number one choice.
- Entrenchment: Passive: Your minions have +2 Health.
That treasure is nothing less than the nuts. Cannoneer relies on Rush minions and steady board control through aggressive trading in combination with smart Cannon usage, so having +2 Health on all minions at all times is an incredible advantage. This passive may not be Cannoneer-exclusive, but it’s a regular pick option. Get your hands on it when you can!
- Tuskarr Raider: Minion: Rush, After this minion attacks, fire your Cannons. (exclusive to Cannoneer)
For only 4 mana, this is a great way of making use of your dear Cannons. In combination with other Cannon synergy cards, this fellow can get out of hand pretty fast, especially due to its high health.
- Seabreaker Goliath: Minion: Costs (1) less for each time you’ve fired your Cannons. (exclusive to Cannoneer)
Honestly, this particular minion feels pretty underwhelming. Most of the times you want to build up and maintain tempo with Cannoneer, and this card will stay expensive for a long while before you can play it.
Cannoneer (Darius Crowley) Tips and Tricks
Smart Cannon Usage
While your Cannon ability may not seem too strong, especially without upgrades, it still can offer a ton of utility throughout your run. Smart positioning can lead to a very cheap and powerful board clear; for that you have to position your cannons between two minions so that they hit both minions for the maximum amount of damage. It can also provide great burst damage, especially if you manage to get multiple Cannons on the board. You can, for example, use one Cannon in the middle to clear minions to get the Hero Power reset while the other one repeatedly fires into the opponent’s face. You should also try to position your minions around your Cannon so that it always has two minions “in front of it”!
Whirlwind Effects and Rush Minions
Crowley is a Warrior after all, so you have access to a lot of Whirlwind effects and Rush minions. The Rush mechanic was born to compete in a minion-heavy game of Hearthstone, and the Monster Hunt provides exactly that! Trading with your Rush minions and Whirlwind effects can lead to incredible Cannon board clears or easy lethal opportunities with cards like Grommash Hellscream or Frothing Berserker.
The Inspire Mechanic
Guess what? Inspire is back, and it’s great! Minions with the Inspire keyword will most definitely snowball your board. Cards like Kodorider or Kvaldir Raider often won’t be removed immediately, and that will cost your opponent greatly! Try to pair these minions with treasures that synergize with your Cannons to get the most out of your Hero Power.
Cannoneer (Darius Crowley) Card Choices
We’ll explore the Cannoneer’s theme options once the Monster Hunt is released. If you didn’t play Dungeon run, you will get to pick from sets of cards that essentially have themes. Generally, it’s best to stick to a similar theme, but sometimes you’ll want to mix and match depending on the card selections.
Your old favorites from Aggro Pirate Warrior are here and ready to fight it out for you!
Taunt based options like Sludge Belcher are here to protect your face!
Monster Hunter Guides
Learn more about the Monster Hunt and the rest of the Monster Hunters with our in-depth guides!
- Full Monster Hunt Guide: Bosses and Treasure List
- Houndmaster Tips and Tricks Monster Hunt Guide
- Time-Tinker Tips and Tricks Monster Hunt Guide
- Tracker Tips and Tricks Monster Hunt Guide
- Cannoneer Tips and Tricks Monster Hunt Guide
Cannoneer (Darius Crowley)’s Nemesis: Lord Godfrey
In some runs when you reach the end of your monster hunt with the Cannoneer then you will be face off against Lord Godfrey. This is a unique fight exclusive to the Cannoneer!
- Health: 60
- Hero Power: Pistol Barrage (1 Mana) – Deal 2 damage to a minion and the minions next to it.
- Flavor: The Lord of Shadowfang Keep has a bullet to pick with Crowley.
Lord Godfrey’s Deck
- Hunter’s Insight (3 mana) – Reduce the cost of all cards in your hand by (3)
- Twilight Summoner
- Grim Patron
- Savannah Highmane
- Crushing Walls
- Bittertide Hydra
- Exploding Bloatbat
- Gurubashi Berserker
- Acolyte of Pain
- Hunting Mastiff
- Hunter's Mark
- Seeping Oozeling
- Clockwork Automaton
- Dart Trap
- Explosive Trap
How to beat Lord Godfrey
Compared to other final bosses like Azalina Soulthief or Scarecrow, Lord Godfrey seems to be a piece of cake. His deck mainly contains Hunter cards combined with more aggressive neutral minions. The only real threat of his list is Gahz'rilla which can get out of hand pretty quickly if you don’t run removal like Execute. Other than that, most of your Taunt and Rush minions should take care of his line-up; your Cannons will help with minions like Savannah Highmane, and can snowball you to victory if you can hit Bittertide Hydra multiple times with it.
Position on board is key as well, as his Hero Power works similar to cards like Cone of Cold; try to station your Cannons between your minions so that Godfrey can only hit one or two of them.