Rumble Run Guide – Shrines List, Passives, Teammates, Tips & Tricks

Our Rumble Run Guide will walk you through the ins-and-outs of this new single-player mode that will be apart of the Rastakhan’s Rumble expansion! Once this new mode is released, we will have tips, tricks, and strategies on how-to best get through some of those tricky bosses.

Like with every new expansion, there comes some new and exciting single-player content. While Blizzard changed things up by throwing puzzles at us in The Boomsday Project, it appears that they are returning to the style of Kobolds and Catacombs and The Witchwood roguelike adventures for us in Rastakhan’s Rumble. The great benefit of this style of play is that each time you load it up your experience will vary based on the cards you receive or the bosses you end up facing. This gives a longer lifespan to this type of content, unlike the Puzzle Labs which were pretty much one and done.

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Rumble Run Release Date

  • Rumble Run was released on December 13th!

Boss Guides

We have nine guides to help you throughout your Rumble Run. Each one features the cards you’ll be facing, and some tips and tricks on how-to defeat each of the mighty Troll champions!

Choosing Your Team

You start off as Rikkar, who is a young Troll champion, but he hasn’t pledged himself to a Loa/Team. You get to pick one of three randomly selected team options which will determine your class! These options are in the form of Shrines. Your starting Shrine will be on the board in the beginning of the game, and each class has three different Shrines!

Enter the arena as Rikkar, an up-and-coming troll contender wanting to prove his gladiatorial prowess against some of the greatest fighters in Azeroth. At the start of the Rumble Run, players will pledge their axe to a Loa—powerful animal gods worshipped by all trolls. This decision, which also determines a player’s class-based team, is made by choosing from a random group of three Shrines—homages by which Loa can be invoked in combat, providing powerful passive benefits. There are 27 Shrines in total—three for each Loa, each of which calls upon a different aspect of the animal god’s power.


Shrines are like Dungeon Run passives and are extremely powerful and live on the battlefield. As mentioned before, each class has three Shrines each, and these each have their own identity. This gives you the potential of 27 different options to play with and against!

As players fight their way through the Rumble Run, they’ll have to make tactical decisions to best their skilled opponents. If a Shrine is dealt enough damage, it will go dormant for three turns, during which its owner will lose the passive benefits. Taking down each opponent’s Shrine—while protecting your own—is an important key to victory, so choose your strategy carefully!

As mentioned above, your Shrine will start on the board each game. When a Shrine card is destroyed it goes dormant and stays on the board. It will resurrect after three turns.

Shrine List

Each class has three Shrines, here’s a full list for each class.

Druid Shrines

  • Bonds of Balance: At the end of your turn, gain Attack equal to your hero’s Attack.
  • Gonk's Armament: Whenever you gain Armor, refresh your Mana Crystals.
  • Gonk's Mark: After you summon a minion, give it +1/+1.

Hunter Shrines

  • Halazzi's Guise: Whenever you summon a Beast, it gains Rush, Taunt, or Poisonous.
  • Halazzi's Hunt: Your minions have “Overkill: Cards in your hand cost (1) less.”
  • Halazzi's Trap: After you cast a spell, put a random Hunter Secret into the battlefield.

Mage Shrines

Paladin Shrines

Priest Shrines

Rogue Shrines

  • Bottled Terror: Your other minions have Stealth. Deathrattle: Give your minions +2 Attack.
  • Pirate's Mark: After you cast a spell, cast it again (on the same target).
  • Treasure from Below: At the start of your turn, steal a card from your opponent’s deck. It costs (2) less.

Shaman Shrines

Warlock Shrines

  • Blood Pact: Your spells cost Health instead of Mana.
  • Dark Reliquary: Whenever you discard a card, summon a random Demon.
  • Hir'eek's Hunger: Whenever your hero takes damage on your turn, the enemy hero takes it instead.

Warrior Shrines

  • Akali's Champion: This minion’s Attack is always equal to your Armor.
  • Akali's War Drum: After you summon a Dragon, reduce the Costs of Dragons in your hand by (1).
  • Akali's Horn: Your minions have “Overkill: This can attack again.”

Advancing in the Rumble

As you advance through the Rumble and take down opponents you will be able to add new spells and minions to your deck! Each class gets its own specific “Prize-Fighter” minions. You will have to beat eight of the Troll contenders, one from each team other than the one you are representing!

Throughout the Rumble Run, players will collect the spoils of victory, including minions, spells, and Teammates—insanely strong minions exclusive to Rumble Run. There are six unique Teammates for each of the nine class-based teams, for a total of 54. Players will need all the strength they can muster to defeat eight other champions to claim the title—as well as the Rumble Runner card back—for themselves.

Teammate/Treasure List

Each class has six Teammates you’ll be able to choose from as you make your way through the bosses. We’ve got a full list of the teammate options below!



  • Battlestarved LynxBattlecry: Draw Beasts until your hand is full.
  • Rabid SauroliskPoisonous. Deathrattle: Deal 1 damage to all enemies.
  • Shadowmaw Panther: Your Beasts have Rush. Start of Game: Draw this.
  • Slamma JammaBattlecry: Double the Attack of all your other minions.
  • Streetsmuggler: After a friendly Secret is revealed, put a random Hunter Secret into the battlefield.
  • Troll HarbingerTaunt. After a minion dies, add a random Hunter spell to your hand.


  • Fan of FlamesStart of Game: Draw this. Battlecry: Upgrade your Hero Power.
  • Fireslinger: After you cast a spell, cast a Fireball at a random enemy.
  • Frostweaver: Your Hero Power also Freezes the target. If the target is a Frozen minion, destroy it.
  • Glyph Guardian: Whenever a character is Frozen, gain Spell Damage +1.
  • Razzle DazzlerTaunt. Battlecry: Fill your hand with Arcane Missiles.
  • Showstopping ConjurerRush. Overkill: Draw a spell from your deck.


  • Blessed OneBattlecry: Draw spells until your hand is full.
  • Exactor of JusticeDivine Shield. Overkill: Gain Divine Shield.
  • Gloryseeker: Whenever this minion takes damage, your hero takes it instead.
  • Lightchucker: After a character is healed, destroy a random enemy minion.
  • Parading MarshalStart of Game: Draw this. Battlecry: Equip a Truesilver Champion.
  • The Walking FortTaunt. This minion can only take 1 damage at a time.



  • Lobstrok Tastetester: After you cast a spell, draw a spell from your deck. It costs (2) less.
  • Parrot MascotCombo: Add a copy of each card you’ve played this turn to your hand.
  • Pesky RascalImmune. Start of Game: Draw this.
  • Raging ContenderRush. Deathrattle: Fill your board with random Pirates.
  • Salty LooterBattlecry and Deathrattle: Steal a card from your opponent’s hand.
  • Sharktoothed HarpoonerBattlecry: If you’re holding any cards that didn’t start in your deck, reduce their Cost by (4).


  • Croak JousterBattlecry: Discover a spell. If you’re Overloaded, keep all 3.
  • Deepsea DiverStart of Game: Draw this. Battlecry: Unlock your Overloaded Mana Crystals.
  • Leap FrogBattlecry: Deal 3 damage to a random enemy minion. If it dies, repeat this.
  • Overcharged Totem: After you Overload, deal 2 damage to all enemy minions.
  • Naga TonguelasherBattlecry: Overload 3 of your opponent’s Mana Crystals.
  • War HeralderRush. Overkill: Add 3 random Shaman spells to your hand.


  • Blood Portal: Whenever your hero takes damage, add a random Warlock spell to your hand.
  • Dark DivinerBattlecry: Fill your hand with random spells.
  • Leering Bat: Your hero is Immune on your turn. Start of Game: Draw this.
  • Ravenous FamiliarRush. Overkill: Discard your lowest Cost card and draw card.
  • Vile NecrodoctorLifesteal. Battlecry: Deal 3 damage to all enemy minions.
  • Warp StalkerStealth. You can use your Hero Power any number of times.


Shrine Passives List

As you progress in the Rumble you will get a chance to pick from Passives that will buff your Shrines at the beginning of the game. Here’s a full list of the Passives you’ll be able to choose from!

Rumble Run Tips & Tricks

We’ll be adding a bunch of tips to help you complete the Rumble run and earn that card back!

  • Synergize with your Shrine! The Shrine is going to be your most powerful ally when you are taking on these Troll Champions. Try to pick buckets of cards that will work with your Shrine.
  • Go to the face early in your run. The early fights will be against Trolls with low health, you will hopefully be able to just rush them down in most cases.

Finishing the Rumble

If you are able to complete a full run with any class in Rumble Run you will receive the following card back!

Leave a Reply


  1. Fyrfytr998
    February 12, 2019 at 9:54 am

    I am torn. On the one hand I love getting free content that doesn’t involve me beating it to get much needed cards. On the other, grinding out games only to come up short to RNGeezus smiting my win streak away is a bit deflating.

    Think I’ll pass since I’m not really all that hyped to get a card back. But I do thank Blizzard for saving me some sanity. The last time I played HS was around TGT. And the hair pulling involved with Black Rock and Naxxramas was a bit much for this old fart, lol.

    I guess I’ll be in a holding pattern until April since crafting new cards is a roll of the dice for cards rotating out.

  2. Selby
    December 16, 2018 at 5:59 pm

    Mode is fun but difficulty needs to be tuned heavily as compared to other adventure modes it is hard from boss 1. Losing on boss 1-3 with OP/synergised decks or simply drawing out, without any draw power, makes this much less fun.

    • Christopher Bacon
      December 23, 2018 at 6:34 am

      Agreed. Drawing out of cards is a major problem in first 3-4 bosses. I don’t dare draw any extra cards unless my deck has more than my opponent.

  3. nickus
    December 14, 2018 at 1:28 am

    I wish they would offer some packs as they did for previous single player modes. Nevertheless, I had a blast playing few runs. The shrines truely add to the complexity of the gameplay and I have to admit it is probably the best hearthstone single player experience to me, even better than dungeon run from KAC.

    • Scarecrow72
      December 15, 2018 at 7:06 am

      Yeah definetly Rumble Run feels different from Dungeon Run, because for me Witchwood felt the same as a Dungeon Run just with a different Hero Power. This mode is really fun

  4. BeMyFriend
    December 13, 2018 at 10:10 pm

    Easy choice: The reward does not equal the time it takes to play this game. This simple equation is learned in game making 101 on day 1.

    • Pandabuffel
      December 14, 2018 at 6:12 am

      In my opinion you are exactly what’s wrong with a lot of gamers these days. The number one reason to play something should be for FUN. Just by your comment it shows that you didn’t even consider playing something like this for fun, just for the rewards. Why see games as chores, just to get a reward? I’d advise you to find something you do enjoy playing instead, nobody really cares if you got the cardback or not so why force yourself to obtain it?

      Personally I really enjoy this. I got both the cardbacks from Dungeon runs and Monster Hunts and did at least hundred of runs more afterwards (got at least 5-10 full clears on all classes). Now there’s a third mode for me to enjoy! 🙂

      • SilverDrake
        December 24, 2018 at 5:08 am

        When Rumble arrived, I took one look at it and thought “nope, not worth it”.
        I tried it today anyway, and it was exactly the shitfest I imagined.
        Losing over and over to bullshit npc decks and bs shrines is NOT FUN.
        This is basically a restart simulator.
        I fully support BeMyFriend’s comment, a card back reward is way, way below what it takes to make this worth playing.
        Merry Fucking Christmas.

      • Boi
        January 7, 2019 at 7:20 am

        You are right. It was fun, and that should be the end of it. These reward grinding noobs are ruining gaming.

  5. Css09
    December 13, 2018 at 8:08 pm

    Very balanced! Turn one…High Priestess Jeklik Soulfires my totem (killing it). Soulfire discards Silverware Golem, summoning it. Her Dark Reliquary shrine summons Mal’Ganis.

    • DukeStarswisher
      December 14, 2018 at 3:58 pm

      LOL that’s some unfortunate rng mate!

      • Css09
        December 14, 2018 at 9:27 pm

        Haha, I had the last laugh! Played that archetype myself and won first try.

        • Fizban
          December 20, 2018 at 11:43 am

          Hirek’s Hunger Vs Shrivalla’s Vengence is my favorite interaction lmao

  6. MilesTegF
    December 13, 2018 at 6:28 pm

    I just did this with Shaman and “Krag’wa’s Grace” (your spells cost 2 less) and is was super easy, all you need to do is get an unstable evolution and a couple of spells that give you a big board. With this, you can end up with an impossible to deal with board as soon as Turn 2-3.

    • DukeStarswisher
      December 14, 2018 at 3:59 pm

      Even better when you add Krag’wa to your deck. Now you have a hand full of infinite evolution.

      • Nightsshade
        December 20, 2018 at 10:32 pm

        lol just won this way exactly – saw the combo for the 1st time in the final match

  7. 246
    December 13, 2018 at 3:10 pm

    Will There be quests for free packs?

  8. Aria
    December 13, 2018 at 1:55 pm

    Don’t try to put taunt on Pesky Rascal: Immune. Start of Game: Draw this. (rogue). I tried and the enemies just ignore him like he doesnt have it 🙁

  9. Krlegenda
    December 12, 2018 at 2:02 pm

    What are you exactly buying ? Did you hit your head or something ? It’s free single player content and it’s entirely up to you wether you’re going to play it or not, theres no benefit or loss if you do/don’t.

  10. Hooman
    December 12, 2018 at 8:09 am

    So…can shrines be silenced?

    • Evident - Author
      December 12, 2018 at 8:12 am

      That’s a good question actually, I’m not sure how that works.

      • Meno
        December 15, 2018 at 11:02 pm

        This kills the shrine. Literally; the shrine dies and must recharge.

    • ZaWarudoFran
      December 13, 2018 at 12:24 pm

      Possible, but I don’t think so. I had Hooktusk cast Embrace Darkness on my Shrine, and when it was her turn Rastakhan popped up and said “At no switching sides here!” and the shrine was just destroyed instead. Might be something similar.

    • Tharid
      December 13, 2018 at 1:38 pm

      They can be silenced! They instantly turn dormant when silenced.

      • MattH
        December 13, 2018 at 4:58 pm

        seems to be the same thing with anything that tries to put the shrine into your hand or deck. e.g. when dream (from Ysera) is cast on shrine it goes dormant.

    • Chris4909
      December 14, 2018 at 9:09 am

      Silencing them does the same thing that killing them does, they will come back like normal

    • Shammanist
      December 15, 2018 at 11:57 am

      When you sap, silence, vanish shrines they just lay dormant.

  11. JoyDivision
    December 12, 2018 at 5:38 am

    Holy crap … this looks like the most complex single player content until now. Or am I overrating this?

    Looking forward to it!

  12. Anggadaz
    December 11, 2018 at 7:48 pm

    thats only give cardback.
    nice -_-

    • Dodo
      December 13, 2018 at 2:22 pm

      Yup, no packs no play! Thats the rule. Blizzard should know that already…
      Nice they gave tavern brawl with new pack at least. Shame i won’t play this new content tho.

      • TheDragonStache
        December 13, 2018 at 5:28 pm

        Why wouldn’t you play, though? Just because they don’t reward you with packs? It’s a fun bit of single-player content, like Dungeon Run (which rewarded packs at first but not later). I’ve been playing it a ton after I got the card back and had an insane Hero Power Mage run. While no packs is a downside, it shouldn’t stop you from, you know, playing it.

  13. Mark
    December 4, 2018 at 12:48 am

    Healing circle with the priest shrine op for 0 mana deal 4 damage to all enemy and heal 4 to friendly minions

  14. Spore
    November 6, 2018 at 4:13 am

    How did druid suddenly become the “armor gain” class? Wasn’t that warrior’ niche? Ramp plus “life gain” is essentially uncontestable. I realize you could say the same of Magic’s green (life gain plus ramp plus big creatures) but then you should go full force and give druid big cheap-ish minions instead of armor gain.

    Warrior should be the red/green equivalent: big creatures without ramp, enough armor to withstand several pyroblasts, with a bit of white in for of commander abilities/auras strewn in (stuff like Shaw, or the double death rattle tortollan)

    • Mark
      December 4, 2018 at 12:49 am

      Yeah they always adding op shit to hunter and druid and neglecting the other classes

    • Tuscarora87
      December 11, 2018 at 5:27 pm

      The worst healing class right now is… Priest, haha. It’s all messed up.

      I think Druid armor gain is broken by Ferocious Howl. Their intention was probably to give Druids some armor card for the new standard year. The problem is when it’s combined with old armor cards like Branching Paths, Oaken Summons (armor, minion, spellstone) and DK hero power. Howl, the strongest of them all, was released way to early.

      Currently without armor and plague, Druid wouldn’t stand a chance. But 18 additional armor and 2 card draw from Howl is really to much, game breaking.

    • Kevin
      December 13, 2018 at 11:51 am

      druid isnt that good rn. hunter op tho

  15. LeAdderNoir
    November 5, 2018 at 6:54 am

    Looks VERY different to constructed play, which is a good start! Will be much more re-playable if it provides a more unique experience. Some of those shrines look totally broken in power level, so look forward to trying them out!

  16. Sealbinder
    November 5, 2018 at 5:28 am

    This solo content looks like it will be a lot of fun and have a good amount of replayability. I like how many choices there will be for each class.

    Should be fun.

  17. Supergimpoman
    November 4, 2018 at 10:21 am

    Definitely seems like it’ll be a good bit of fun. I personally enjoy the solo content Hearthstone provides quite a bit. I don’t see myself being disappointed with this expansion’s content. 🙂

  18. Neger sind braun
    November 4, 2018 at 2:45 am

    Schon wieder die gleiche scheiße. Können die sich nichts neues einfallen lassen?!?!?!? Gg wp