Our Rumble Run Guide will walk you through the ins-and-outs of this new single-player mode that will be apart of the Rastakhan’s Rumble expansion! Once this new mode is released, we will have tips, tricks, and strategies on how-to best get through some of those tricky bosses.
Like with every new expansion, there comes some new and exciting single-player content. While Blizzard changed things up by throwing puzzles at us in The Boomsday Project, it appears that they are returning to the style of Kobolds and Catacombs and The Witchwood roguelike adventures for us in Rastakhan’s Rumble. The great benefit of this style of play is that each time you load it up your experience will vary based on the cards you receive or the bosses you end up facing. This gives a longer lifespan to this type of content, unlike the Puzzle Labs which were pretty much one and done.
We don’t have a ton of information on it yet, but as we learn more we will continue to update this guide. Eventually, we’ll have a bunch of tips and strategies for the mode, and likely a full list of cards, and bosses you can obtain and face.
Rumble Run Release Date
Rumble Run will be released on December 13th!
Choosing Your Team
You start off as Rikkar, who is a young Troll champion, but he hasn’t pledged himself to a Loa/Team. You get to pick one of three randomly selected team options which will determine your class! These options are in the form of Shrines. Your starting Shrine will be on the board in the beginning of the game, and each class has three different Shrines!
Enter the arena as Rikkar, an up-and-coming troll contender wanting to prove his gladiatorial prowess against some of the greatest fighters in Azeroth. At the start of the Rumble Run, players will pledge their axe to a Loa—powerful animal gods worshipped by all trolls. This decision, which also determines a player’s class-based team, is made by choosing from a random group of three Shrines—homages by which Loa can be invoked in combat, providing powerful passive benefits. There are 27 Shrines in total—three for each Loa, each of which calls upon a different aspect of the animal god’s power.
Shrines are like Dungeon Run passives and are extremely powerful and live on the battlefield. As mentioned before, each class has three Shrines each, and these each have their own identity. This gives you the potential of 27 different options to play with and against!
As players fight their way through the Rumble Run, they’ll have to make tactical decisions to best their skilled opponents. If a Shrine is dealt enough damage, it will go dormant for three turns, during which its owner will lose the passive benefits. Taking down each opponent’s Shrine—while protecting your own—is an important key to victory, so choose your strategy carefully!
When a Shrine card is destroyed it goes dormant on the board and will resurrect after three turns. Above are three of the Shrine options that give you a good idea of their power. Shaman has the Tribute from the Tides. This Shrine is similar to Brann Bronzebeard. The Druid Shrine, Gonk’s Armament, refreshes your Mana Crystals when you gain armor! Finally, Shirvallah’s Vengeance, will deal 5 damage to the enemy hero if your hero takes damage!
We also got to see another Paladin Shrine and a single Priest Shrine. The second Paladin Shrine, Shirvallah’s Grace, which after you cast a spell on a friendly minion, will cast a copy on itself! The Priest Shrine, Bwonsamdi’s Covenant, works kind of like Auchenai Soulpriest, and your healing will damage enemies instead of heal them.
Advancing in the Rumble
As you advance through the Rumble and take down opponents you will be able to add new spells and minions to your deck! Each class gets its own specific “Prize-Fighter” minions. You will have to beat eight of the Troll contenders, and likely face off against a final boss, maybe even King Rastakhan himself!
Throughout the Rumble Run, players will collect the spoils of victory, including minions, spells, and Teammates—insanely strong minions exclusive to Rumble Run. There are six unique Teammates for each of the nine class-based teams, for a total of 54. Players will need all the strength they can muster to defeat eight other champions to claim the title—as well as the Rumble Runner card back—for themselves.
Finishing the Rumble
We aren’t exactly sure how you get the card back yet, but it’s either just completing a full run or finishing it with all nine of the teams. If you complete whatever the challenge is you’ll get the Rumble Runner card back!
That is all we know for now, we’ll add more to the guide as we learn more!