How-to Beat Wardruid Loti Guide – Rumble Run – Tips & Tricks, Shrines, Decks, Teammates

Wardruid Loti is one of the nine bosses you will face in the Rumble Run! Learn some tips and tricks on how-to defeat her, a list of her shrines, and the cards she’ll be using to try and take you down!

How Rumble Run Bosses Work

In the Rumble Run, you will face eight different bosses out of a total of nine. Why is it eight? Because once you pick a shrine, you will not fight against that team/class. So, if you pick a Shaman Shrine, you will not face off against the leader of the Krag’wa’s Frogs, Zentimo.

These bosses will be thrown at you at random. Each time you play, you will face a different order of bosses. That means the difficulty of each boss varies depending on what position you face them. If you fight them early on in the Rumble, they will be a lot easier than they would be if you faced them last.

Wardruid Loti

Wardruid Loti is the leader of the Druid team called Gonk’s Raptors.

Dinosaur Parkour. The first (and wildest) team of the Rumble. A roving, raving pack of dinosaur riders that leap from Megasaur to Direhorn before pouncing on their slow-moving prey.

Wardruid Loti’s Shrines

Each time you face Wardruid Loti she will be using one of the following Shrines. These are the same Shrines you will get the option of using when you start up a new run.

Wardruid Loti’s Shrines
  • Bonds of Balance: At the end of your turn, gain Attack equal to your hero’s Attack.
  • Gonk's Armament: Whenever you gain Armor, refresh your Mana Crystals.
  • Gonk's Mark: After you summon a minion, give it +1/+1.

Wardruid Loti’s Cards

We’ll add more possible cards in the future, but these are some the unique to Rumble Run cards you will be playing against!

How-to Defeat Wardruid Loti – Tips & Tricks

  • Make sure you adapt your gameplan depending on the Shrine you’re facing! The bosses have different decks for each of them and the included cards greatly synergize with their abilities.
  • Gonk's Mark can easily get out of hand if left unchecked, but luckily enough it only has three health, meaning you can easily take it out early on, and most of Loti’s little critters don’t pose a particularly serious threat after that.
  • Bonds of Balance: This Shrine may seem a lot scarier than it is, but it’s important to note that its Attack value resets every time you get to kill it. As such, it’s often worth overtrading into it so that your opponent doesn’t get even more value later down the line. Keep in mind that the deck runs Astral Tigers for the late-game!
  • Direhorn Stomper can very easily nuke you out of the game with a Tyrantus or something similar: if you’re doing well, try to hold a hard removal option back if possible.
  • Try to kill the Gonk's Armament deck as quickly as possible. Needless to say, card_link name=”Ultimate Infestation”] beyond turn ten is practically game-winning for your opponent, especially in the later stages of the run.

Yellorambo

Luci Kelemen is an avid strategy gamer and writer who has been following Hearthstone ever since its inception. His content has previously appeared on HearthstonePlayers and Tempo/Storm's site.

Check out Yellorambo on Twitter!

5 Comments

  1. Yosh
    January 26, 2019 at 11:37 am

    One tip that this doesnt cover is with mark or armament try to bait a turn 5 direhorn into nor overkilling. If you have anything on the board by turn 5 that has low health try to trade it off so direhorn doesnt go off

  2. gobak2sleep
    December 14, 2018 at 2:19 pm

    Every single game they draw Oondasta and every game it pulls at least two other beasts in the same turn. It’s broken and just not fun. Out of all the bosses this one is just bad. You get highrolled and have no chance to win without you 1 in 30 board clear if you are lucky enough to get it.

  3. s0pe
    December 13, 2018 at 1:20 pm

    Am I just plain stupid or is this one near to impossible?

    • JoyDivision
      December 14, 2018 at 12:43 am

      As it seems, every fight after Round 6 is like an endboss fight. I lost horribly to about any class at rounds 7 and 8 – before those rounds, the matches are very easy.

    • Yosh
      January 26, 2019 at 11:40 am

      Gonks armement is one of if not the hardsest late game shrines. The best tips are if you havent had gonk yet and youre going to round 6 try to tech in board clear options

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