Geosculptor Yip

Geosculptor Yip

Geosculptor Yip is an 8 Mana Cost Legendary Warrior Minion card from the Kobolds & Catacombs set!

Card Text

At the end of your turn, summon a random minion with Cost equal to your Armor (up to 10).

Flavor Text

Once crafted a gauntlet out of earwax and pure ambition.

Type
Minion
Rarity
Legendary
Set
Kobolds & Catacombs
Class
Warrior
Cost
8
Attack
4
Health
8
Minion Type
Mechanics
Summon
Artist
Mike Azevedo
Collectible
Yes
Rating
4.0/5 (1758 votes)

47 Comments

  1. irishkid200

    Seems decent in fatigue warrior and maybe control warrior if that comes back. Bring it on synergy. 4/5

    1. Browso

      Where it seems decent is in the ez big warrior that seems to be incoming! :O

      1. Browso

        Great*, not decent.

  2. Nightfall

    I wonder if when you don't have 10 mana minions in your deck and you do have 10 armor, it will summon a 9 mana minion or just not summon anything at all? if it just summons a 9 mana minion, good card, 4/5, if not, bad card, 2/5

    1. Rinttu

      It doesn't say it's from your deck, its a random summon. :D

      1. Nightfall

        oh wow whoops, well that just makes it even better

    2. Me

      It says summon, not recruit

  3. Browso

    The question that comes to my mind now is: Are there any more probabilities that the cards this brings to the table are more likely to be warrior minions than any other ones?

    1. Helioshadow

      I’m guessing completely random, ranging from every class-specific minion to every neutral minion. No bias towards Warrior minions (unless there’s a surplus on a mana-cost for whatever reason).

      That’s my thought at least; it could go either way, but I think the discover mechanic (and the arena draft) are the only biased “random” conditions.

  4. moroii

    Bring it on and this is ez random 10 drop lol, might even be worth playing double end of turn trigger guy

    1. Speziphisch

      the double end of turn guy is for warlock tho

      1. darkslayer91

        Nope. Drakkari Enchanter is an epic neutral card from KOFT.

      2. Speziphisch

        Wait nevermind im sorry, dont know how to delete the commen tho

    2. Piterno

      Turn 7 Brawl, hopefully get one of your minions, Bring It On
      Opponent's turn 7 they play a bunch of crap
      Turn 8 This card, at the end of turn you'll get at least a 4 drop (if they leeroy'd you) up to a 10.

      Keeping the coin until turn 10 you can do this.
      Turn 9: clear the board, Bring It On
      Turn 10: This, Coin, Drakkari, at the end of this turn you get at least 2 random 4 drops up to 10 drops.
      Turns out, 8 mana 11/22, 14/18, or even just 10/14 is pretty good.

  5. CD001

    This has the potential to be fairly sickening in Wild...

    In a C'Thun deck - Ancient Shieldbearer on 7 > Yip on 8
    In a Control deck any point after dropping Justicar Trueheart

    Hell, even in Standard you _might_ consider Bring It On now...

    1. CarnivoreApple

      Bring it on is getting used in fatigue decks

  6. Josh

    I'm calling it now. Someone is going to armor for two and play this guy on turn 10 (or later) only to get hit with a doomsayer.

  7. BluX

    Yep, Fatigue C'thun Warrior. Seems pretty good....

  8. Name (Required)

    So basically this dude plays Forbidden Shaping at the end of each turn
    sounds lit imagine getting Rotface which summons another Yip

  9. sober667

    Now how to get 8 armour ez time for most OP minions ? :D

  10. flipflop

    Immune to Shadow Word: Pain and Death which is nice

    1. All0is0Dust

      And Shadow Word: Anduin

      1. flipflop

        although its not immune to Shadow Word: Psychic Scream

  11. Darkbru

    This makes me excited that control warrior may be making a comeback! That was my second favorite class and play style behind handlock.

  12. BrokenGlass

    So...he's a cheaper under-stated version of Y'shaarj...

    1. Noot noot

      Without the drawback of losing cards from your deck

      1. Yggdreigon

        without the drawback of being 10 mana, or having to run big minions that could end dead in your hand. It's a decent replacement that saddly is warrior only, but still interesting enough.

  13. Kanarey

    Warrior is really need some good armor, or early control cards, or it's unplayable

  14. KaihatsuJai

    Good for control warrior, but they all went bye bye when the pirates invaded.
    1/5 stars if that trend continues, 4 or 5 if control warrior makes a comeback.

  15. Sypher

    Stats may be less than optimal, but the possibility of value, especially with a Turn 10 Geosculptor + Bring It On combo is disgusting. Incredible value. 4/5

  16. Atioras

    In my current control n'zoth deck (not a great version I'm missing some pretty useful epics (sleep with the fishes and shield slam) at the lower ranks (17-15 ish, depending if I fight jades mostly)

    I can usually end up with at least 20 armor against other combo/control decks, and around 6 against some aggro decks since I have numerous whirlwind clear effects.

    I'm not sure what mana place is the best for the summon, it used to be 8, and it still might be, but we know 6, 8, and some 10 are good.
    (6 from evolve shaman, which works fairly well in sets of 3 (dopplegangster+evolve)
    (8 from past patches, ex, Ragnaros Fire (wild)/Light lord. amongst other nicely stated minions.)
    (10 simply because we have some high stated minions, and since this is done for free, they are pretty good to get. Ultrasaur for a 7/14, Faceless Behemoth for a 10/10, Yshraaj, etc)

    Of course there are other boons and fails, injured kavaldir raider on 1(2/4), doomsayer on 2, but injured blade master on 3 (4/7) etc,

    All around a card that should be tested and given a chance.

    Side note- Definitely worth trying an "End of turn- control" warrior deck

  17. PurifiedAzure

    Wow, looks like "bring it on" got a upgrade.

    1. Birdmammal

      Turn 10, 4/8 and a 7/14

      Pretty GOOOOOD 😉

  18. Threather

    Seems like much more consistant rotface kinda deck. I say this is good but most likely too expensive.

    3/5

  19. crapcrack

    not very good, boring card.

    1. Chillip

      about as good as Medivh, except Medivh doesn't work in warrior. I think this has potential.

    2. exavicc

      its actually really fun, ive had some pretty good games with yip. just excluding my shitty draws

  20. Ertje

    possible addition in dead man's hand decks, where you bring it on and play this card to get a 10 drop

  21. alhdjla

    My problem with this card is it doesnt summon minions in situations lik you dont have a 9-drop but you have 9 armor do you guys think that this could be a dealbreaker?

    1. whitenerdy

      This is not a recruit effect, the card summons a random minion like forbidden shaping does. There are minions for all mana costs, so this effect will ALWAYS trigger.

      1. alhdjla

        ohhh okay my bad :D

    2. DCgaming

      This is what I see:
      • Play this turn eight
      • Have eight armor
      • Summon another geosculptor Yip

    3. gkachurin

      What do you mean? They are plenty of 9-drops: Ysera, Malygos, Obsidian Statue, and King Krush, just to name a few.

  22. imaloony

    Hmm. So a 4/8 body I'd say is worth about 5 mana, so you're looking to pull at least 3 mana worth of stuff from this. Warrior traditionally has a lot of armor on hand, so that doesn't seem too difficult to pull off. It has a lot of health so it's hard to get rid of, and 4 attack is certainly enough to be relevant, and is also in that awkward niche where Pain and Death can't get it. It's definitely got potential, but the question is if any Warrior that will be relevant in the upcoming meta can really take advantage of it. I'd like to think so, but it's a little too iffy at the moment to say for certain.

    Arena you can also rack up a lot of armor with minion combat being so critical, so I think this will be a decent pick there as well. Definitely usable at least.

    Standard: 3/5
    Arena: 3/5

  23. Yancie

    6/10
    This card just seems too situational. Playing it requires you to devote your entire turn to it, and while the 8+ mana options mostly look enticing, but you more than likely won't have that much armor if you're losing. You could play it paired with Bring It On!, but if you're losing and you don't have the card combination, then Geosculptor Yip ends up as a dead card.

    1. me

      Fear not friend, Drywhisker armorer is here to save the day. ;)

  24. Dan

    Think you guys are missing one key aspect of this card. Assuming you dont die the turn you play this, this card effectively has taunt. This is a must kill card. Imagine if you pulled a big 8/10drop. What does your opponent remove? If they kill yip then you still have a 10 drop. Or if they deal with the more immediate threat, yip will pull another minion.
    Very powerful card, lets just hope warrior can support this.

Comments are closed.