
Clockwork Automaton
Clockwork Automaton is a 5 Mana Cost Common Neutral Minion card from The Witchwood set!
Card Text
Double the damage and healing of your Hero Power.
Flavor Text
Most mechs are pretty chill, but this one is all wound up.
- Type
- Minion
- Rarity
- Common
- Set
- The Witchwood
- Class
- Neutral
- Cost
- 5
- Attack
- 4
- Health
- 4
- Minion Type
- Mech
- Mechanics
- Artist
- Zoltan Boros
- Collectible
- Yes
Card Review & Interactions
I’ve seen some people making this mistake already and seeing this is a better version of Prophet Velen. No, it’s not, because it only affects HERO POWERS and not all cards.
Another key is “damage and healing”. If a Hero Power doesn’t do damage or healing, it’s not affected by this. So, it only works positively for Priest, Hunter, and Mage (and negatively for Warlock). Which means that those three are the most likely classes that would want to use it.
Yes, the card also works on Death Knights. Yes, it’s amazing with e.g. Bloodreaver Gul'dan. But so what if it’s completely useless until you turn into your DK? And if you turn into your DK you’re already in a good spot to win? You rarely need more healing once you can heal every turn with your Hero Power. In this case, it’s just a win more. You can theoretically go for this + Prince Taldaram + Hero Power for 12 damage and 24 healing, but again, that’s a two card combo that works only after you play your 10 mana card that you might not draw until really late into the game. I could see this as a one-of tech if the meta really demands it (in other words, if you need a huge healing burst in the late game), but I don’t think it will see play outside of that.
It might, just like the Blackwald Pixie, work okay in Baku decks. Two good examples are Baku Mage and Baku Hunter. The first one would be a 4 damage Hero Power that can target anything and the second one would be 6 damage Hero Power. But, in both cases, it would cost 7 mana to play this + HP, which might not make it as powerful as it seems. For example – in case of Hunter, on turn 7, this + Hero Power is the same as Nightblade (a card you probably don’t even remember) + Hero Power. Of course, this gains the extra value of being a high priority target you absolutely have to kill, but the initial burst isn’t anything good, and a 4 health minions shouldn’t be hard to kill so late into the game.
All in all, I don’t think that a regular deck would like to play it. Maybe, like I’ve mentioned, Cube/Control Warlock with DK under very specific circumstances. It might shine in some Odd decks that need to fill the curve, but still, unlike the previous one, this card sucks on Turn 5. You drop a 5 mana 4/4 that is very easy to get rid of. It’s not a 3 mana 3/4 that can actually contest the board. So, everything said, I don’t think that this one will see lots of play.
Card rating: 4/10
85 Comments
Doginovic
Baku Hunter confirmed, 6 damage with hero power boosted and this one on board
zeldaplays
Hunter will be op. lol
MrMeme
But with guldan and this the hero power becomes deal 6 dmg and heal 12
GlosuuLang
Nope. It's deal 6 dmg heal 6. Lifesteal is not labeled as "heal X" like Priest's power.
MrMeme
I think it does work cause with Velen + Spirit lash, if there are 6 minions you heal for 24 cause 12 dmg but healing is also doubled, so I think guldan will heal for 12 cause you're healing from your hero power but idk
Francisco Javier Zorita Páramo
You deal the double damage 6 and then you heal 6, but as you have double healing too you healing for 12.
Piterno
Correct.
sina
.it says deal 3 heal 3 so it deals 6 and heals 6 .
if it was deal 3 and heal the same u could say it heals for 12 but i tried it befor with velen u deal 6 and heal 6
GlosuuLang
Yes, you are right with this. I forgot the Velen + Spirit Lash combo.
Raemahn
DK Guldan is a beast in any case, but this will make him ridiculous, and that doesn't even consider how this will impact DK Priest or DK Mage. Yikes!
Stonekeep
Too bad that until you play Gul'dan, this will be a 5 mana 4/4 "your Hero Power deals 4 damage instead of 2... to yourself" :D
Raemahn
True that, but if you only play one of this fellow then you have a lower likelihood of hurting yourself with him.
Stonekeep
You're right, but I don't think it will be good. You prefer cards that will keep you alive BEFORE playing Bloodreaver Gul'dan. After that, you already summon lots of Taunts and your Hero Power is already good.
A card that works only after you play your other 10 mana card is not really that amazing.
Raemahn
Yeah, OK. I see your point. I still think this is a great card, but at least it won't be quite as silly for DK Warlock.
Shardokar
Obvious vivid nightmare and/or velen combo
Stonekeep
Not sure why Vivid Nightmare would be good with this one. I mean, you'd be able to heal for 8 or deal 8 damage with your Hero Power (as Shadowreaper Anduin), but that's it.
Tor
Vivid nightmare this plus mindblast, 20 damage to the face is nothing to laugh at
Chillip
"Hero Power"
Tor
Oops, didn't read it fully, too hyped for the text
Priest could maybe utilize this with DK but a bit too slow, maybe Hunter can do this with a Baku deck and get 6 dmg
Killer Lord
Sadly mind blast isn’t your hero power
Piterno
This is why, Stonekeep.
2 shadowforms make your hero power deal 3.
2 of these makes that 12.
Eternal Servitude can bring it back, and with the power of 2 vivid nightmares (all played with 2x radiant out on the board), it makes your hero power do 24 damage.
richpla
what is this artwork though...
Stonekeep
It's a Robo-Pinocchio, duh.
GlosuuLang
Obvious late game minion to get reach with your Hero Power. I'm thinking a possible combo is resurrecting Velen and this with the Spellstone. Then hit your oponent with an 8 damage SRA Hero Power. Holy Smite and Mind Blast are obviously better in this combo, but you may not have them in your hand, or you've already used them. There's room for shenanigans, due to it being neutral. I like it. 4 out of 5 stars. Also, Mech!
nickname23
New Meta (?):
Pala beats Hunter, Hunter beats Warlock, Warlock beats Pala
Can anyone confirm? ;)
DukeStarswisher
Possible Baku hunter (i'm thinking control now) could do 6 damage every turn while this is on the board. That's a LOT of pressure.
titler
will it work with warrior's hero power?
Vlad
Warrior hero power has nothing to do with healing or dealing damage (unless you play DK Garrosh or Quest Warrior reward) , so no.
Piterno
It's obvious that's what he meant.
And yes it does.
Jonathan
It was not obvious that that’s what he meant.
Pokéguru23
He means warrior quest 'Deal 8 damege to random enemy target.' So in total deal 16 damage to random target.
E
Haha yeah its obvious, he ment normal warrior hero power and no. It wont.
Simegg
Haha I wanna try this in Taunt Warrior! Deal 16 damage XD
nickname23
Wow, you're right! Hits your consistency a bit though...
SimEgg
Well I think it is a fun thing to try out! If you somehow get 2 on the board you can start dealing 32 damage!!! Sounds supper fun to me! XD
Piterno
In some sort of shadowform spell priest, you can upgrade your hero power to deal 3 damage with each hit, then play one of these and mirage caller it, which makes your hero power deal 12. Later, you can bring it back with an eternal servitude and copy it with vivid nightmare, and again your hero power does 12. Or, if you have 2 radiant elementals out when you eternal servitude, you can play 2 vivid nightmares in the same turn as those 3 cards and make your hero power do 24.
Lacks consistency from having to draw 2 shadowforms, this, and everything else, but is very powerful.
elzein
I see OTK Priest incoming
sina
u dont need do like that when u can revive velen.and otk priest was always been there like raza priest.malygos velen that is my favor or inner fire .
Matt
Pretty understated and slow. Seems better in lock than hunter. I think hunter plays the 3/4 instead.
Matt
Nevermind. Both come down on 7. This one just gives a bigger body and threatens more stuff if it sticks.
Matt
Why not both? They both fit right into Baku Face Hunter. Or maybe, Baku HP Hunter.
Kamai-tachi!
Priest deck with baku, if these are both played he gets a 16 Health restore for just 2 mana. Haven't looked into any other combos fully but this is still insane when pulled off. Only thing that might stop that from mattering is if you board clear him entirely, otherwise he's going to just heal off of that all game back to full
Matt
2 hero powers plus a 3 and a 5 is 12 mana right?
guyopt
this card seems a bit brokeback
5 stars
Xix
DIE INSECT!
Simpire
Finally! some synergy for my warlock hero power!
puiuWarrior
Wow...life tap deals 4 dmg to you
Wombo combo;)
Helioshadow
Alright... So here’s a card that has POTENTIAL to be broken, but is all-around decent... Let’s see which hero powers can be used with it... Keep in mind it ALSO synergizes with Baku, meaning you can have both an upgraded Hero Power that has its effect doubled.
HELPFUL:
Hunter, Priest, Mage; DK Priest, Mage, Warrior (?), Warlock; Quest Warrior (!), Majordomu (Wild, and... idk), Shadowform Priest (... but why?)
Useless:
*Nearly* everything else.
HARMFUL:
Warlock... Unless you’re running Molten Giant I guess...
So examining the useful ones... Hunter gets some extra reach as well as a threat that NEEDS to be dealt with if they’re ahead and threatening lethal, Priest has insane sustain for relatively cheap, as well as a boosted Voidform and Shadowform, as a cheap semi-Velen. Mage isn’t as good EXCEPT on the off-chance that Ping Mage becomes viable in Wild with Coldarra, Fallen Mage, DK, etc. DK Warrior can be both beneficial and hurtful, as a 2 damage AOE playing defensively is great, but on Rotface, Acolyte of Pain, etc. you’re getting less value (plus you’re hurting Clockwork). DK Warlock is simply insane; 2 mana Fireball that also heals your hero for 12 (if the mechanic works like Velen > Spirit Lash)? I’ll take it! And as for “DIE, INSECT!” it looks insane (especially in Taunt Warrior, not so much Majordomu given the drawbacks of health); a 16 damage Ping from out of nowhere is insanely powerful, and the fact that you can Sulfuras > Clockwork > Ping from hand right away is EXTREMELY scary on the off-chance you don’t have minions to block it; that’s a potential 20 damage with Sulfuras swing, with a 4/4 that’s most likely guarded by taunts... Scary af.
Simpire
But think of bloodreaver Gul'dan, 6 damage and 12 healing for 2 mana.
Redoxea
Warlock hero power doesn't have life steal, it will deal 6 and gain you 6.
Jonathan
The DK Warlock hero power *does* have lifesteal.
SWEdosaur
Wrong, it does have lifesteal
Helioshadow
http://www.hearthstonetopdecks.com/cards/bloodreaver-guldan/
I assure you, it does :3
sina
i dont why u think it heals for 12 .the heal is 3 so the double is 6 .it says deal 3 dmg heal 3 not deal 3 dmg heal the same amount.
Name (Required)
Nope it deals 6 and heals 12 it works the same way as Priest's Spirit Lash
you deal 3 but since its doubled you deal 6, life steal gives back 6 but since its double it heals 12 instead
Helioshadow
It says “LIFESTEAL”, meaning it would have the same mechanic as Velen + Spirit lash in which th the damage dealt is doubled, then THAT healing is doubled.
puiuWarrior
I think this card will be nerfed bc of the " die insect" hero power
Jonathan
Lol they will never nerf a card because of its effect in wild.
Redoxea
Warrior quest will still be in standard after rotation
Jonathan
True.
It’s only OP if “die insect” hero power comes automatically by playing a card, which only happens with wild cards.
Fire Plume’s Heart is way too fringe to require something to get nerfed. Obviously it’s too soon right now, but I just don’t think there will be a balance problem caused by Warrior Quest.
Xix
Quest war did work during Un'goro release. And since alot of decks lose important cards while taunt war not so much (except sleep with the fishes) or rather even gains new cards, it could come back. Not to mention odd-cost taunt war might even work.
Piterno
In Odd Face Hunter with Baku this makes your hero power a fireball to face :D
elzein
Baku Hunter is nice, but Baku Mage could work very well too. DK Jaina would double its capacity to generate water elementals. Or you can play this before turn 9 and deal 4 damage at any target, greatly increasing Mage’s flexibility.
Bany
good arena card imho.. i dont think it will find any place in constructed:
no impact on board, even though u play it turn 7, u got some effect but not that great, maybe im wrong but
just compare this to Azure drake...
Benjaxoul
Not all wanders are lost
serjohn
life tap synergy?
Warptens
Molten giant synergy
Soup And Salad
There are some hero powers this can do well in, and it does functionally become a 7 mana 4/4 Battlecry: deal 4 damage in a Baku mage, but to play an card as badly understated as this you will need to get your hero power off at least twice.
I can see this being a finisher in Quest Warrior to deal 16 damage with the hero power, but that would only work out if your opponent has an empty board.
At least its a common, so if it turns out to be crap, it won't be that devastating of a pull.
sina
mb u should know the other cards.like guldan can deal 6 dmg and 6 heal or shadow reaper anduin can just have. 5 mana velen .this cards seems good to me u can deal more dmg even .
Soup And Salad
All of those ideas are really slow. They'll work out in a slower meta game, but expecting it to work out in anything faster than a midrange environment is a little out there.
While Cubelock will probably still be very powerful after the rotation, you won't need this card that won't do anything until after you play the Bloodreaver Guldan to win as the 25 damage Doomgaurd combo will end most games if you pull it off.
Even Shadowreaper Anduin's Voidform won't benifit too much off of this with Raza the Chained rotating out of standard. You'll get 6 damage and a 4/4 that will probably die the next turn for 9 mana. It could make some waves in wild, but that nerf to Raza made that more difficult than its probably worth if the popular Wild Priest deck lists are anything to go by.
And the Siphon Life hero power with this card on the board would heal for 12 since the card would double the damage and then double the healing from the damage.
jfonfsknj
Tbh, is a hunter baku deck exists, this card is a 7 mana 4/4 fireball your oponent's face
jsdfkjdf
Actually, now that I think about it, the 5 mana 4/4 that deals 3 dmg to the opponent's face does the same thing, so yeah this is trash
jsdlksdfklkk
this is just a worse blackwald pixie, the 3/4 that was just announced. it's only better when
a) the hero power deals or heals only a set ammount of dmg to a set character (like hunter, warrrior DK)
and it's only better because this has +! atack, you'd only run this if you already run 2 blackwald pixies and only in a hunter deck
raven76
Warlock DK
Matt
This also has a persistent effect if it survives. There are more cases where this one is better but both aren't great.
crapcrack
Too slow and crappy body, won't see play
Spyda
Would a second copy of this minion on the board double the damage again? If so, it would turn Baku Hunter's hero power into (2 mana) - deal 12 damage to the opponent
Nerose
I wonder if the double damage is worth it. It's really too challenging for us to predict if this has a shot in the meta.
Sebarus
I'm sensing some kind of intended combo between this and Blackwald Pixie, which could work in a Hunter deck. Play Clockwork Automaton somewhere along the game, then on the last turn use hero power, then play Blackwald Pixie and use hero power again to deal 8 damage to face.
Jorgelenny47
Maybe in odd hunter, but 5 4/4 deal 3 to the enemy hero exists and doesn't see any play. Still, pretty interesting. 3 stars
Ugin
This plus cube is a win condition. It protects the automaton and when it pops, your hero power becomes a lethal engine. With quest warrior, your hero power deals 32 damage (aka lethal). With warlock, you deal 12 and Reno (heal for 48, because lifesteal for 24 is doubled itself). Great potential.
TrafalgarLaw
What was that about Reno again?
Ugin
Reno=Full heal your hero=heal for 48
Transitivity of equality
StickyDice
Who else is considering Majordomo-Clockword combo. 16 DMG with 2 mana ;_;
Altoid345
Warrior quest plus this card seems like a good combo. 7 mana deal 12, the taunts your deck is built around should help protect him
Comments are closed.