Wild Togwaggle Druid

Class: Druid - Format: wild - Type: combo - Season: season-76 - Style: ladder

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Mulligans

With DH nerfed, I have enough dust to experiment with Togwaggle druid, the alternative version of combo druid. I am skeptical of how this will do against aggro, and some questions remain as well:

1, UI or Overflow? UI takes up precious board space but deals with opponent’s minions and is good tempo swing.

2, Swipe or Starfall? Without Malygos Swipe isn’t as mandatory, but still? Swipe is an evergreen card but with Odd DH gone, I wonder if starfall would be better, or perhaps poison seeds for a devolve effect on pirates and demons.

3, Is Jepetto worth it? I already cut it but it still has the potential to get 1 mana aviana, which is big broken.

4, Most Tog druid lists run DK, but imo it’s too slow since mana reduction doesn’t work on him. I cut him for 1 nourish for late game ramp, which I think is more important than DK which stabilizes quite poorly against pirates and demons.

5, Cubelock with Malganis will be a real trouble for this list since we don’t run naturalize or poison seeds.

Will test all of those out for sure.

Revision 1 — More ramp, DK and subbed UI for Overflow because of boardspace limit. Might be too greedy but if meta slows down it could be awesome.

Revision 2 — Cut nourish for two naturalizes speed up togg combo.

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