Mulligans
General Mulligans
This is pretty much the ideal hand, as this allows you to play cogmaster on 1, followed by a Mechwarper, then ideally a 3 Mana ecplodinator. By now, the Mechwarper has probably died, allowing you to play Jeeves for 4 Mana.
This is a fairly budget deck, but zilliax can be replaced with another magnetic mech, or you could add a Fireworks Tech The idea of this deck is to play lots of mechs, magnetising others onto them for stats and effects, and buffing your minions with Metaltooth Leaper . The card drew takes the form of Jeeves , and cost reduction is provided with Galvanizer and Mechwarper. There is also AoE removal with Missile Launcher and Venomizer. This deck differs from other mech hunters in the style of play. This deck has more control options, such as removal, and is more focused on stats and aggroz rather than deathrattles. As a ftper, this deck has helped me climb a lot, as I reached rank ten with it today, with a winrate of 76%. This is my main deck and will be for some time, so I would greatly appreciate constructive criticism in the comments, am Dany cards I should work on adding.



















