Spell Hunter Deck List Guide – Witchwood – August 2018

Our Spell Hunter deck list guide will go through the ins-and-outs of the most popular Hunter build from The Boomsday Project! This guide will teach you how to mulligan, pilot, and substitute cards for this archetype!

Introduction to Spell Hunter

Hunter has always had a heavy reliance on creatures, particularly beasts, as part of its class identity. Face, Hybrid, and Midrange Hunters all thrive off of the strength and efficiency of their creatures, backed up by versatile spells. Secret Hunter had a brief moment in the sun, but secrets themselves lack “oomph” in the late-game. Hunter has a tendency to empty its hand quickly, with no real way to replenish those expended resources (the exception being one-for-one effects like Stampede or Lock and Load that replace spent cards, with obvious downsides). The release of Deathstalker Rexxar gave Hunters a reliable way to generate cards as a late-game engine with the Zombeast hero power. Combine this with the explosive potential of the Lesser Emerald Spellstone and spells-matter Rhok'delar, and we have a spicy combination that took Hunter into a completely different direction.

Kobolds & Catacombs version of the decks opted to run the BarnesY'Shaarj, Rage Unbound combo. It was very simple – playing Barnes on T4 (which you hard mulliganed for) resulted in him pulling the 1/1 version of Y’Shaarj (since it was the only other minion in your deck), which pulled the 10/10 version – that was an instant win in lots of matchups. However, since the combo has rotated out, Spell Hunter had to go back to the more “fair” card choice – To My Side!, which isn’t a bad card, it’s just not a massive swing like Barnes is.

While the deck wasn’t initially very popular, because it had a bunch of bad matchups, it’s now the most played Hunter archetype on the ladder. Between the fact that it didn’t get nerfed at all, and the fact that some of the bad matchups are gone, it is now a solid choice to ladder with.

Update – The Boomsday Project

We’ve listed a popular version of Spell Hunter below, we’ll be updating the guide soon!

Deck List

Deck Import

Spell Hunter Mulligan Strategy & Guide

VS Fast Decks

Higher Priority (Keep every time)

  • Candleshot – Great weapon vs aggressive decks. You get 3 pings for just 1 mana and it doesn’t cost you any health, which is a big issue when facing a deck that wants to rush you down.
  • Wandering Monster – Probably the best Secret against Aggro. It is very likely that your opponent will attack with a 1-drop, it will kill off his 1-drop and you will still have a minion alive on the board to trade into something else.
  • Explosive Trap – Faster decks want to flood the board and dealing 2 AoE damage for 2 mana is definitely a great way to counter that.
  • Grievous Bite – Good removal against faster decks, especially when combined with Candleshot to set everything up.

Lower Priority (Keep only if certain conditions are met)

  • Animal Companion – If you have something to play on Turn 2 already. Skipping Turn 2 is really bad against Aggro.
  • Eaglehorn Bow – With a Secret to play on Turn 2.
  • Flanking Strike – If you have rest of the curve already (like 2 mana play into 3 mana play).
  • Lesser Emerald Spellstone – If you have some early game Secrets already. Playing it on the curve creates a big board presence that can fight off against Aggro deck’s board.

VS Slow Decks

Higher Priority (Keep every time)

  • Tracking – Since you will skip your Turn 1 anyway most of the time, it’s better to use that time in order to find one of the cards you actually need. For example, it increases the chance of finding your Spellstone greatly.
  • Wandering Monster – Wandering Monster is still great versus almost every slow deck, because they also run some small minions to proc it.
  • Animal Companion – Great Turn 3 play, especially if you curve out with it after Turn 2 Secret.
  • Lesser Emerald Spellstone – A lot of people don’t realize it, but this is your main win condition in slower matchups. Creating 4x 3/3 basically means that you win if your opponent has no way to answer them, it’s too much damage.

Lower Priority (Keep only if certain conditions are met)

  • Freezing Trap – Keep against certain slower decks that might drop a big minion in the early/mid game. Great keep vs Even Warlock, for example – it stops both Mountain Giant and Twilight Drake, they either attack and waste an entire turn, or not attack and you gain at least an extra free turn.
  • Eaglehorn Bow – If you have a Secret on Turn 2.

Spell Hunter Win Rates

Winrate stats are currently unavailable for this deck at the moment!

Spell Hunter Play Strategy

Vs Aggro

Aggro matchups are all about the proactive board control. The thing about Spell Hunter is that it doesn’t really have a good AoE clear. Explosive Trap is efficient, but 2 damage is often not enough against aggressive decks. For example, when you play versus Tempo Mage, the card might be almost useless, as most of their small minions have 3 health (Mana WyrmArcanologistKirin Tor Mage). Of course, Explosive Trap is still good against Aggro, it just isn’t enough to win.

What you need most are the weapons and ways to generate minions. Weapons are great, because they’re tempo efficient. You play it once and you can kill up to a few minions with it. Candleshot is great during the first few turns – it’s most useful for clearing 1-drops, but things like popping Divine Shield, finishing a minion off after it’s down to 1 health etc. also make it good. But when it comes to pure, mid game board control, Eaglehorn Bow is one of the best tools. With the amount of Secrets you have, you’re often going to swing with it 3 or 4 times, increasing its potential heavily.

Then, there are spells that summon minions – those are also quite important. Since you have no other ways to get minions, you really want cards like Wandering MonsterAnimal Companion or Lesser Emerald SpellstoneTo My Side! (in the mid game). Those cards are, most of the time, very mana efficient and can help you contest the board.

Aggro matchups are all about surviving. You want to clear everything they play and run them out of resources. The only exception from this rule is when you manage to get a big board swing. Aggro decks generally don’t run AoE board clears, which means that if you managed to keep up with them and then drop an upgraded Lesser Emerald Spellstone (which summons 4x 3/3), now you will be ahead and he will be behind. 

If you’re at reasonable health total, you can switch your game plan to aggression. Clear only the highest priority minions (such as Knife Juggler), and let your opponent do the rest of the trades. Especially if you can follow it with To my Side – then pretty much no Aggro deck will be able to withstand that much pressure. Those decks also don’t run cards that heal them, so the damage you deal is usually permanent – they CAN drop a Taunt or two, but you should be able to get through them quite easily and kill them over two-three turns.

Even though Deathstalker Rexxar seems mostly like an anti-Control card, it’s actually often the best way to comeback against fast decks. Between some Armor gain and 2 AoE damage, you should often be able to use it in order to survive. Then, there is a pretty high chance to get either a Taunt or a Lifesteal minion to just seal the game. The Witchwood has made this card even better in the fast matchups. Thanks to the cheap Lifesteal minions and a Rush keyword (cards such as Swamp LeechVicious Scalehide and Hunting Mastiff), it’s much easier to get a “fast” minion from it, potentially something with Lifesteal. For example, something as simple as combining the Scalehide with a Bloodfen Raptor gives you a 4/5 minion with Rush and Lifesteal – a great way to quickly clear something on the board and regain some health in the process.

Vs Control

Slow matchups play way, way differently than the aggressive ones. Against fast decks, you assume a Control role (unless you get the big tempo swing I’ve talked about). You need to defend yourself and run them out of resources. But not against Control decks – here the strategy is quite the opposite. One of the biggest mistakes people make when playing Spell Hunter is always playing it as a Control deck. Even though most of your cards are reactive, you are NOT a Control deck. You run out of cards quickly, you have limited ways to gain extra value and you want to finish the game off as quickly as possible. You can not outvalue a Control deck in the long run – the only way is a very early Deathstalker Rexxar, but that has its downsides too. As a matter of fact, a lot of the time it’s just better to keep your 2 damage Hero Power if you’ve put enough early/mid game pressure (so you can keep dealing damage) and turn into a Death Knight only when you’re sure that you won’t beat your opponent that way.

Even though you’re playing a Spell Hunter, minions are still your main win condition. You want to summon as many of them and deal as much damage as possible. That’s why, for example, rolling a Huffer from Animal Companion is so good. Not only you’re getting 4 guaranteed damage, but you also have a 4/2 minion on the board you can attack with again if your opponent doesn’t answer it. Try to keep your minions alive and use spells to clear the board. For example, instead of trading into something, you’d rather Flanking Strike it or Hunter's Mark is (and then finish off with e.g. a weapon). Unlike spells, minions provide repeated damage every turn.

Your most common way to win the games will be Spellstone. You don’t want to play it until you upgrade it at least once, so you get three of four 3/3’s (unless you really have nothing else to do and 2x 3/3 is your only T5 play). After playing it, you just hope that your opponent has no AoE. For example, Duskbreaker is your worst enemy, but you can’t really do anything about it. You just need to not play into it. Your opponent is often waiting for you to play more before AoE’ing. If you already have a 4/2 on the board and your opponent passes while not really doing anything, there is a high chance that he has AoE and he wants to bait you into playing Spellstone too. Don’t take the bait and just hit with the 4/2, possibly play some Secret/weapon and go face + Hero Power. I’ve had Warlocks who baited me to play into Hellfire, and then they were forced to Hellfire that single minion next turn, since they had no other way to clear it.

Rhok'delar is your only real way to immediately refill, but it’s GREAT at that job. You ideally want to play it on the curve, when you’re almost out of cards. While some of the random spells are quite useless (e.g. Stampede), most of them will be useful. You can get another Spellstone, more Secrets, more removal, burn damage. You should be able to go all in over the next few turns without really running out of steam. You also can’t underestimate the 4/2 weapon – since you’re often pushing your opponent, 8 extra damage is very important.

Alternative win condition is Deathstalker Rexxar. However, keep in mind that this is a pure value card and it doesn’t really fit into your aggressive game plan, if you were performing one. I’ve seen people playing him as soon as they could, on the curve, against a slow deck, but that’s not always correct. If you had a solid start, or you’ve somehow dealt quite a lot of damage early, your first game plan is to rush the slow deck down – and for that, your normal 2 damage Hero Power is much better than the Deathstalker’s one. DO NOT change into your Death Knight if you can still maintain the pressure, there is just no point. If you can choose between dropping To my Side and using Rexxar, drop the first one unless you’re behind on the board and the 2 damage AoE will matter.

Deathstalker Rexxar is a good play once you know that you won’t be able to pressure your opponent enough. For example – they are still at high health, they’re close to their key turn (like Frost Lich Jaina vs Mage or Bloodreaver Gul'dan vs Warlock) and you won’t be able to take them down before that, you’re running out of resources etc. Then it’s the time to play Rexxar. After you do it, try to Hero Power every turn to fill your hand with a bunch of different Zombeast. One of the common mistakes is being greedy and picking the biggest options. Sure, you can make only 6+ mana Zombeasts, but you will very soon notice that they’re clunky and you can’t reliably get them out of your hand. While going for one or two high value ones is not bad, your main goal should be getting Zombeasts in the 3-5 mana range. The reason is that you will be able to Hero Power, drop the Zombeast and still have some mana to e.g. play a Secret, weapon, Kill Command etc. Tempo is still very important, that’s why you ideally want to pick Beasts with some kind of immediate effect. Battlecries, Charge and Rush minions are good picks, because you’re doing something immediately the moment you drop them.

Spell Hunter Card Substitutions

With only two Legendaries and two Epics, Spell Hunter is a rather inexpensive deck. However, all of those cards are important and replacing them will turn this already off-meta deck into something very weak.

  • Deathstalker Rexxar can theoretically get replaced, but it means that you will have no win condition at all if your aggressive game plan fails in the slow matchups. It’s also very useful against Aggro just for the AoE, Armor and the ability to maybe get some Lifesteal/Taunt minions from the Hero Power. So I’d say that you really don’t want to get rid of that.
  • Rhok'delarTo My Side! COULD be replaced, but then again, why would you run a deck without minions if there was no incentive to do that? Those cards are the reason you want to make a minion-less Hunter deck (just like Barnes & Y’Shaarj combo was the reason back in the Kobolds & Catacombs).

But if you really need to replace one of those cards, you can go for some other Hunter spells, such as a second copy of Grievous BiteDeadly ShotArcane Shot, Snake Trap or Crushing Walls. I don’t think it makes much sense, but it’s your call.


A Hearthstone player and writer from Poland, Stonekeep has been in a love-hate relationship with Hearthstone since Closed Beta. Over that time, he has achieved many high Legend climbs and infinite Arena runs. He's the current admin of Hearthstone Top Decks.

Check out Stonekeep on Twitter!

Leave a Reply


Discuss This Deck
  1. Jeevs
    July 6, 2018 at 7:19 am

    You can’t cbiine scalehide and bloodfen, there are in the same build a beast draft pool

  2. Mat
    July 3, 2018 at 4:27 pm

    How is this deck doing today ?

  3. OnlyMatt
    June 2, 2018 at 3:51 am

    Damn,i crafted all the cards and tried different deck lists but i keep losing,especially to cancer taunt druid.Sould i stop playing for a while? (i’m rank 8 4 stars,and my best rank was rank 3)

    • Mhrloc
      June 8, 2018 at 9:19 am

      You could try hybrid Hunter, cause it could run Spellbreaker

    • matthew (lmao)
      June 11, 2018 at 7:04 pm

      I’ve had this saem problem too. Taunt druid fills the ladder but the only way I can beat it is via rush their health down. Just try and win with say unleash the hounds + double kill command or something like that. You’re going to have a low win rate but hey Taunt Druid is a good deck.

    • jason
      June 26, 2018 at 11:57 am

      i hit rank 300 something legend with this deck… still beating taunt druids somehow… just rushing them down

  4. GlosuuLang
    April 25, 2018 at 7:44 am

    How is Grievous Bite going to deal with Dire Wolf Alpha in Odd Paladin? I mean, the wolf costs 2 mana…

    • UNKN0WN5
      May 27, 2018 at 1:48 am

      Lul thats right!Tho this card isnt even in the deck!

    • jeff
      June 3, 2018 at 7:06 pm

      Because it clears both the dire wold and the two 1/1s next to it. The pally had to pay mana to use his hero power

  5. JAM
    April 5, 2018 at 6:31 pm

    This deck is getting absolutely shit on right now. Played about 20 games with it. Y’Shart often gets drawn either in opening hand or through Tracking. Remember that Tracking DISCARDS the other 2 cards..

    Then you’re left with a deck that is WAY too passive, especially in the current meta where people are setting up cube combos and doing massive minion recursion or Jade bloat. Good players will often not trigger traps until they are set up.

    There are way too many AOEs that can remove the 3/3 spam and Y’shart can easily be Toad’d or Sheep’d, among other things.

  6. Nick
    March 16, 2018 at 9:26 am

    I’m currently rank 3 with the deck and recently removed Rhok’delar for another secret. I found the weapon a dead draw a lot of times. If you don’t find Barnes, it’s a dead draw and u usually don’t really benefit from the weapon the turn you cast it. The spells you get out of it are a bit random as well, sometimes you are sitting on 2 or 3 ‘play dead’.

    Against fast decks it is to slow, and against cube lock or big priest the weapon will never be enough for a win. Against the latter decks, you usually win anyway IF you draw the combo. If not, again, you got a dead 7 mana draw.

    But prove me wrong with good arguments!

    • Jason
      March 17, 2018 at 6:46 am

      weapon has won me games vs priest

  7. Virilio
    March 3, 2018 at 12:39 pm

    After the rotation the deck will not lose a lot of cards but the ones that is losing have a big impact.
    Here are the list:

    -Cat Trick = not a big loss but is still really good against control decks since is pretty much a 2 mana huffer. Not that serious though, a good replacement would be snake trap or venom strike trap for minion generation. Freezing trap can also be good, but it doesn’t provide the flexibility and tempo that a minion provides.

    -Barnes/Y’Shaarj combo = this is the most powerful one, with this leaving the deck loses in win rate significantly. It could be swapped easily with To my Side x2 and still have a good game plan but is not a win condition by itself, so it would need to fall back to the secret/spellstone and value generating weapon gameplay. Which is still really good but not OP by any means.

    ATM I am using a pure minion less deck to climb and is resulting really well. Just changed Barnes/Y’Shaarj combo with To m Side x2 and trick cat with venomstrike trap x1 and a Crushing walls. Give it a try if you can.

    • Jason
      March 4, 2018 at 1:22 pm

      Im doing the same but cant reach rank 5 … (got to 6 but cant get further)

  8. ME
    March 1, 2018 at 11:48 am

    Can I replace y’shaarj with call of the wild?

    • nope
      April 1, 2018 at 6:03 pm

      a significant part of the deck is barnes into a 1/1 y’shaarj into a 10/10 y’shaarj bro

  9. Anonymous
    February 21, 2018 at 8:06 pm

    Spellstone is a must-keep in the mulligan, it’s your second win-condition besides Barnes. Even if u don’t have any secrets, you tend to draw them later (6 in the deck).

  10. Admitted n00b
    February 21, 2018 at 12:01 am

    As my name says, I am new to Hearthstone. I have already crafted to a Cube Warlock and am trying to craft this. I have finished Karazhan, so have all of those cards, and should have enough dust to craft what I need. My only question is that I don’t understand the Barnes play where he talks about it somehow calling Y’shaarj onto the table, and I just don’t see anything that would cause that. Can someone please explain that to me?

    • Rame
      February 21, 2018 at 7:40 am

      Well since you only play two minions and a bunch of spells and whatnot barnes can only call out a 1/1 yshaarj if he is still in your deck.

      • Admitted n00b
        February 21, 2018 at 1:12 pm

        Oh, so since you summon the 1/1 which then pulls the 10/10 version of Y’shaarj. Thanks.

    • Roefe99
      March 2, 2018 at 9:41 am

      Barnes bring an 1/1 copy of your only other creature in the deck, Y’shaari
      Y’sharis at end of your turn bring you another creature from your deck, and you only have one left, Y’shaari 🙂

    • tzed
      March 12, 2018 at 9:30 pm

      Barnes calls a 1/1 version of a random minion in your deck, and since Y’shaarj is the only other one, it will always call a 1/1 Y’shaarj who, at the end of your turn, pulls a random minion from your deck, of which big real Y’shaarj is the only one.

      • yeahsss
        March 27, 2018 at 1:10 pm

        yeah but if you draw yashari you can suck dick

  11. Epyon
    February 17, 2018 at 11:43 am

    I’ve been playing this variant of this deck since KoK came out. Is such a well round deck to be playing. I climbed from rank 20 to rank 5 with it last month. It has great match up against most decks but I’ve found i lose to myself most times just due to drawing Y’shaarj early on. If you draw Barnes in your opening hand while being on the draw you usually win by turn 4 to most opponents scooping after they see the combo go off.

  12. bestheba
    February 17, 2018 at 3:41 am

    is there another way to play spell hunter without cloaked huntress?
    the rotation is coming up and i’m wondering if anyone out there already figured this out…

    • Stonekeep - Site Admin
      February 27, 2018 at 6:32 am

      What are you talking about? Spell Hunter does not run Cloaked Huntress, it’s not a good card in the deck.

      Maybe you’re thinking about Secret Hunter?

  13. WaliDarkai
    February 17, 2018 at 3:40 am

    I don’t have Y’shaaraj, and Deathstalker rexxar, I can only craft one :/ any replacements for Barnes and Y’shaaraj?

    • Rubickube
      February 18, 2018 at 7:41 am

      “To my side!” x2

  14. Woe26
    February 13, 2018 at 3:40 pm

    Any reason this deck is running Barnes and Y’Shaarj now?

    • meisender
      February 14, 2018 at 1:49 am

      well it’s a highroll-component that may win you games on the spot if played on curve. And the cost of Rhok’delar being slightly less reliable is probably worth it, since you often just play it late game to refill your hand, at what point you should have drawn your minions.

      Checking HSreplay, it seems to be the superior version, but I’m also not entirely sold. You can also just take Barnes/Y’shaarj out and sub them with 2 to my side / 1 to my side 1 call of the wild if that suits your playstyle better…

  15. Fye
    December 28, 2017 at 9:07 pm

    Is this still a good deck?

    • to
      December 28, 2017 at 9:39 pm

      It’s a good deck but it’s a hard climb..it’s early sucess was due to people not knowing how to play against it. You can reach legend with it but it’s very very tough…it’ll need support in the future to be truly viable..

  16. BentranceMyNibba
    December 26, 2017 at 6:19 pm

    Overrated deck like Evolve Shaman, lel

  17. lazlo
    December 26, 2017 at 12:02 pm

    short on dust any replacements for 2 to my side?

  18. lazlo
    December 26, 2017 at 12:02 pm

    short on dust any replacements for 2 to my side

  19. to
    December 19, 2017 at 2:02 pm

    This archetype along with big beast hunter need massive support in upcoming expansions… hopefully blizzard will push them so hunter has options that are competitive and viable top teir decks..

  20. hero
    December 15, 2017 at 5:35 pm

    is Crushing Wall really that bad?
    it’s essentially 7 mana kill 2 minions…. and no one expects it

    • Andrew
      January 9, 2018 at 8:09 am

      I actually play crushing 2/1 crushing walls (ever changing) as an experiment. against control it’s actually quite good!

  21. Joe
    December 14, 2017 at 9:48 pm

    How the hell are you supposed to beat Demon Warlock with this deck? Every time I play against it they have turn 6 Voidlord. Get through it and DK comes down and refills the board with taunts. It’s absurd.

    • Virilio
      December 15, 2017 at 9:44 pm

      Yes, that’s a hard match up to go against with all those Big 9 and taunts around. You can’t rush them down because they have a lot of heals and you can’t out-value them late game since DK is a thing.

      Me think taunt is cheat and taunt need nerf.(SMOrc)

      On the flip side this deck shits on tempo mage 😀

    • Varenka
      December 20, 2017 at 10:45 am

      yep,even with jade druid its hard sometimes to beat the new wrlock,if u dont ramp or dont have luck to draw ramp cards in the early game u are fucked because of the voidlord and later DK Guldan,i tried this deck its fun but it cant compete in the current meta with the other strong decks

  22. Sieger
    December 11, 2017 at 1:39 pm

    You need to use alleria for this deck because Rexxar is SMorc

  23. Virilio
    December 11, 2017 at 6:25 am

    Toxic arrow can be used in this deck to kill big minions. For those big priest/druid/warrior

  24. MM
    December 10, 2017 at 2:38 pm

    Do you really need Deathstalker here? I was short dust, replaced him with another explosive shot and it’s working well.

    • Meavine
      December 10, 2017 at 8:06 pm

      Deathstalker gives you a second win condition. Since you have no minions in this deck, deathstalker helps you pump big minions end game, or small charge ones to finish people off. So yes it’s extremely helpful in this deck. If you don’t have it, explosive trap can temporary replace it, but it won’t be as good.

  25. Paul
    December 10, 2017 at 10:27 am

    I have change two or 3 cards in the 1 and 2 slots.
    I go whis this deck 20 / 5.
    I start at lvl 18 and now im by lvl 12.

    the deck is great =))))

  26. Furo
    December 10, 2017 at 5:51 am

    Super fun deck, totally recommended right now!
    I made a small deck guide for you: https://youtu.be/_rw7k_oWcLo

  27. DanTheMan
    December 9, 2017 at 9:03 pm

    was running the Ysaarj barnes version this morning, that was complete shit.
    thankfully found this deck and now I’m winning games again…
    Out of dust and missing a few epics.
    So I made some replacements that seem strong for now

    I did not have:
    ‘to my side’ and ‘call of the wild’

    so replaced it with:
    second ‘explosive trap’ and two ‘crushing walls’
    I thought that card was shit, but it’s a Fucking Killer.

    If I am to craft one, what is more important, call of the… or ‘to my side’?

    • RightfulKing
      December 10, 2017 at 10:47 am

      Definitely To my Side. The deck runs low enough to the ground that Call is a dubious include anyway. But To My Side is actually great.

      • DanTheMan
        December 10, 2017 at 11:43 am

        thanks! 🙂 Will craft one And exclude either one Crushing probably…

  28. Herege
    December 9, 2017 at 7:54 pm

    Hey guys,

    I was playing against a Warlock with this deck and I got a disappointed surprise.

    Apparently, the Deathrattle of Possessed Lackey get triggered with my Freezing Trap 😮
    So, this guys recruit a demon by having his Possessed Lackey sent back to his hand.

    Is this normal for you guys?


    • Kurly
      December 11, 2017 at 2:48 pm

      This should only happen if the Warlock had a full hand when the Possessed Lackey went back to his hand. Since there isn’t any room in their hand for the Lackey it dies and triggers its Deathrattle.

  29. Negotype
    December 9, 2017 at 2:18 pm

    This deck is super fun. My only suggestion is to replace one To My Side with a Crushing Walls. Crushing has been the difference in several games already. Super powerful removal card late game. Awesome to see Hunter strong. Great Deck

    December 7, 2017 at 7:44 pm

    if i don’t have cat trick have cards can replace it.

    • Evident
      December 9, 2017 at 7:29 am

      You could try second On the Hunt and an Explosive Trap. The version I just updated with doesn’t run Unleash the Hounds so that’s an option.

  31. Seething
    December 7, 2017 at 3:08 pm

    This deck is actually working out quite well. Only played 3 games so far but it just flows nicely. Was expecting a bit more resistance with it around rank 14 but it’s holding up.

    Modified it slightly to put a candleshot in and took out 1 of the eaglehorn bows.

  32. treetop70
    December 7, 2017 at 8:56 am

    With Hunter’s Mark I think the Candlestick bow could help this deck a lot. It is a 2 mana remove any weapon combo.

    • Bretton
      December 7, 2017 at 10:46 am

      That’s true, I didn’t really consider that combo! Definitely want Candlestick bow in there now, even if just for managing the first few turns.

  33. Alex
    December 7, 2017 at 12:11 am

    How about the All Mighty Yogg Saron?

    • Mndbr
      December 7, 2017 at 4:22 am

      Then you got a minion in your deck. Rhok’Delar won’t work and To My Side! will be a normal Animal Companion.

  34. MarmotMurloc
    December 6, 2017 at 5:39 pm

    I think this deck has a really cool concept, and i really like the deck design you did I for it!
    One thing though, do you think it’s worth it to include a weapon or two? At least in a more serious ladder probable version I think the eagle bow thingamajig that hunters have has really good synergy and doesn’t count as a minion!
    Just an idea though, awesome deck!

    • MarmotMurloc
      December 6, 2017 at 5:42 pm

      Whoops, my apology, I didn’t notice that you did in fact include the eagle horn bow!
      In that case, I don’t think there is anything i would change, great work!

    • Varenka
      December 20, 2017 at 10:49 am

      do u have the rhokdelar? i dont have it i replaced it with piranha launcher

  35. to
    December 6, 2017 at 4:04 pm

    Just won’t work currently.. without a board clear , health gain or armor hunter just doesn’t have the spells to make it competitive.. I really hope they follow through in upcoming expansions but I fear this is a one and done , just like freeze shaman in Kotf…and many others…the design team has shown time and time again they have ADD..

    • xRakshasa
      December 9, 2017 at 10:13 am

      This deck might seems like a control deck, but it isnt. Its actually a tempo deck where you are the one pressuring so you dont need board clear, armor or heal

  36. evdukov
    December 6, 2017 at 12:18 pm

    I think Barnes + Sharage still good here)

    • Virilio
      December 6, 2017 at 1:24 pm

      That’s a really bad strategy sir. Barnes is a minion. Stop posting your 2017 strategies with this deck of 2020.

      • Bretton
        December 6, 2017 at 3:51 pm

        Barnes is a minion, but playing either minion will sift the other out of your deck and meet the requirements for Rhok’delar and To My Side! while providing potential for an early game board to make up for the deck’s lack of board presence. It is risky, but not necessarily a bad strategy. There are certainly cards that can be replaced such as Call of the Wild and Hunter’s Mark in my opinion, which have historically not been used and I am unsure of in this deck as the most optimal choices.

        • Virilio
          December 9, 2017 at 7:48 am

          When your shitpost get a serious response XD.
          Also I though it was gonna be a meme deck but it turn out to be a really good strategy. Go figure :J

          • Mars
            December 9, 2017 at 11:04 pm


          • Dirgander
            December 10, 2017 at 4:55 pm

            Yeah I have been playing it nonstop and it’s a blast! Haven’t tried Barnes/Y’Shaarj admittedly though haha

      • Cynce6
        December 6, 2017 at 4:06 pm

        I agree with evdukov, this deck would work better with Barnes + Y’Shaarj. Remove To My Side, use tracking to get to Barnes if you need to, and as soon as you’ve played Barnes, your deck no longer contains any minions and your legendary weapon can do its thing. Also, add a few more secrets to create better synergy with the spellstone and the eaglehorn bow.

        • MarmotMurloc
          December 6, 2017 at 5:45 pm

          I think this change will be up to the individual, do they want to risk not meeting conditions on a spell in order to get a really cheap 14/15 of stats? Or keep with the guaranteed synergy?
          I think it’s real y up to the player on this one.
          It is worth it to note that old gods is cycling out soon, so maybe it should be tried before it’s wild only!

        • Kivenx
          December 10, 2017 at 4:24 pm

          well adding Barnes + Y’Shaarj will screw the hunter Legendary weapon, u wont be able to play Rhok’delar until u play Barnes and Y’Shaarj and if u have bad RNG u may draw Y’Shaarj (or play track and draw Barnes but discard Y’Shaarj) before Barnes and get screwed tempo.

          playing without Barnes and Y’Shaarj removes the RNG factor makes the deck a bit more solid less dependent of RNG