Shaman Control

Class: Shaman - Format: raven - Type: control - Season: season-61 - Style: theorycraft

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Deck Import

Mulligans

General Mulligans

If you don't know what you are facing, a bit of card draw and board presence is always good

Aggro Mulligans

Against heavy aggro decks just find our tools to stop them dead on their tracks, they shouldn't be able to pressure you if you can stall it long enough, just try and avoid overloading on 4 so you can scheme on 5 (overloading on 3 is fine as you can Witch's Brew or HP)

Control Mulligans

Find your value engines and hard answers so you can neuter their threats while presenting your own, ideally muckmorpher should copy Zilliax or Walking Fountain

  • Menacing Nimbus – Early Board presence that cycle itself, good card
  • Witch’s Brew – Discount Healing Rain
  • Far Sight – Card Draw to dig our answers
  • Feral Spirit – Not sure if it is that good, but 2 2/3 taunts on turn 3 can stall the aggro decks enough that the overload won’t matter
  • Haunting Visions – Discount Primordial Glyph, can help us to find extra answers
  • Lightning Storm – Early Board Clear, the overload can hurt us, maybe take one of these off
  • Mana Tide Totem – Draw, good target for Muckmorpher
  • Phantom Militia – Taunts for us to help and stall the game, maybe take one off to tweak our Muckmorpher package
  • Hex – Discount Polymorph
  • Storm Chaser – Draws us into Scheme and Rain of Toads, also an ok body which cycles itself
  • Hagatha’s Scheme – Board Wype, we have to find it early for it to be worth, but between it and Storm, we should be fine
  • Muckmorpher – A wildcard, I am trying to build a package of minions that can work with it
  • Zilliax – One of such minions, a 4/4 rush, taunt, divine shield lifesteal minion is pretty scary
  • Fire Elemental – Just a big beater with an useful Battlecry, if our opponent is low on resources this can provide a huge tempo swing
  • Krag’wa, the frog – Another way to refill our hands, if we manage to clear the board and our opponent fails to present a threat we just slam this down, refuel our hand and go to town
  • Rain of Toads – Board in a Can, 2/4 are somewhat resilient, and they can beat our opponent down
  • Hagatha the Witch – A minor board wipe and our value engine for the late game
  • Walking Fountain – Muckmorpher into this on turn 5 can just kill an aggro deck, it’s also another survival tool and finisher in this deck

Classic control deck, still need to tweak the muckmorpher package

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