Reno Quest Control Mage? Far to combo-y. Whatever happened to the classic control philosophy of “Kill stuff, draw cards”? This deck is an attempt to remedy that.
Reno Hard Control Mage
- 1Magic Trick1
- 1Raid the Sky Temple1
- 2Frostbolt1
- 2Mana Cyclone1
- 2Primordial Glyph1
- 2Research Project1
- 3Arcane Intellect1
- 3Cinderstorm1
- 3Counterspell1
- 3Explosive Runes1
- 3Flame Ward1
- 3Frost Nova1
- 3Ice Block1
- 3Potion of Polymorph1
- 3Stargazer Luna1
- 3Vaporize1
- 3Volcanic Potion1
- 4Fireball1
- 4Kazakus1
- 4Polymorph1
- 6Blizzard1
- 6Reno the Relicologist1
- 7Firelands Portal1
- 9Frost Lich Jaina1





