Thekal! Allways good, always turn 3, let’s the life gain engine begin
Never not thekal, but now drawing some 4/7 taunt lifesteals is looking pretty good in an aggro match, and consecration is just some same board removal
Well, midrange is mechs and stuff nowadays, so silence is nice, and call to adventure should help secure solid blockers and health recharge
Also, it’s a nice looking sword, got a fancy ruby in it and looks real shiny, so why not?
It would be a shame for control if they couldn’t control anything....a shame
So what about a 4/7 that took 5 tries to kill? That would be a horrible things
and more so, 4 4/7s, all just about unkillable
The satisfaction of having a board of buff villains and watching a warrior brawl hopelessly on board after board is worth the slow start
With the nerf to rogues taking out one of the fastest, most consistent aggressive decks, it’s time that the true king of value makes his entrance (again….and again….).
Enter Recurring Villain
A force capable of outlasting even the most removal heavy warriors, capable of outhealing even the most bomb heavy hunters, and capable of memeing in ways few others can
The deck is painfully slow, but once it gets going nearly impossible to stop (Unless they run silence….then you except a slow and miserable death)
WARNING: Be very careful with playing unbuffed villains, they probably won’t die on an empty board, but lose one or both of them for good and the deck becomes significantly less powerful