Recurring Villain Healadin (ROS post-nerf)

Class: Paladin - Format: dragon - Type: midrange - Season: season-62 - Style: ladder

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Deck Import


General Mulligans

Thekal! Allways good, always turn 3, let’s the life gain engine begin

Aggro Mulligans

Never not thekal, but now drawing some 4/7 taunt lifesteals is looking pretty good in an aggro match, and consecration is just some same board removal 

Midrange Mulligans

Well, midrange is mechs and stuff nowadays, so silence is nice, and call to adventure should help secure solid blockers and health recharge

Also, it’s a nice looking sword, got a fancy ruby in it and looks real shiny, so why not?

Control Mulligans

It would be  a shame for control if they couldn’t control anything....a shame

So what about a 4/7 that took 5 tries to kill? That would be a horrible things

and more so, 4 4/7s, all just about unkillable

The satisfaction of having a board of buff villains and watching a warrior brawl hopelessly on board after board is worth the slow start


With the nerf to rogues taking out one of the fastest, most consistent aggressive decks, it’s time that the true king of value makes his entrance (again….and again….).

Enter Recurring Villain

A force capable of outlasting even the most removal heavy warriors, capable of outhealing even the most bomb heavy hunters, and capable of memeing in ways few others can

The deck is painfully slow, but once it gets going nearly impossible to stop (Unless they run silence….then you except a slow and miserable death)

The game plan is simple, Recurring Villain keeps getting buffed and coming back over and over, while healing keeps you sustained and helps prepare other big threats like Zandalari Templar

WARNING: Be very careful with playing unbuffed villains, they probably won’t die on an empty board, but lose one or both of them for good and the deck becomes significantly less powerful

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  1. Rolioli
    May 27, 2019 at 8:25 pm

    Looks nice

    • MarmotMurloc - Author
      May 28, 2019 at 6:57 pm

      Thanks! As you can imagine, it’s a bit slow, but it has some very good late game possibility and high lifegain potential

  2. Spinx
    May 22, 2019 at 11:09 pm

    Why no prelate?

    • Electronick
      May 23, 2019 at 10:52 am

      Not needed and would mess up your CTA to Paragon of light.

      You want your buffs for villain and paragon; once you have 3+ villains on board constantly resurrecting you don’t need an prelate.

      Also the Undertakah wants all 3 villain deathrattles therefore summoning 3 more Undertakah’s when he dies.