Mulligans
General Mulligans
These are the few cards I would consider keeping all the time. But most of the time I mulligan everything (but quest) until I find some early drops (the above mentioned are the best).
Mindbreaker, lightning storm and zap are optional if you already have early drops without mulligan.
Aggro Mulligans
Against AGGRO I like mulligan more spell based, but primalfin totem is always good.
Ooze is optional.
Mindbreaker good against "odd" decks.
Midrange Mulligans
MIDRANGE is similar to aggro, but your ultimate goal is to dictate tempo.Combo Mulligans
You can choose depending on the matchup whether you try to kill your opponnent faster than he/she completes combo or you do your combo faster.
Control Mulligans
Against CONTROL matchups your goal should be to draw your deck as fast as you can and complete your combo.
Also sometimes you can get away with tempo, so mulligan for small minions too.
Hex and mindbreaker can be key card in certain matchup.
The main idea is playing aggro(ish) early with decent card sustain (thanks to quest and draws) and playing your Shudderwock combo if the game goes on long enough. There are certain decks that you can beat without Shudderwock, but there are also some (like cubelock) where you need the otk(?) combo.
This deck is still in the testing stage, but if you have any advice on how to improve it’s performance on ladder don’t hesitate writing me.







































